• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

TWC Hill 621 Redux - Combat Mission: Red Thunder

TWC Hill 621 Redux Image
Combat Mission x2 Ladder

TWC Hill 621 Redux

By Michael Dorosh
Axis 8 - 4 - 10 USSR
Rating: 8.28 (15)
Games Played: 22
SM: 6
Turns: 70
Type: Custom
First Side: Axis
Second Side: USSR
By the start of July 1944, it was clear that what was becoming the Destruction of Army Group Center would be decided by events at Minsk. Capture of the city would permit the encirclement and destruction of several German formations.

One of the escape routes was the Stolbtsky Highway, crossing the Berezina River behind a group of small hills south of the city. On the 1st of July 1944, Infantry Division 170, reduced to battalion strength, was once again rocked by Soviet attacks and forced to withdraw.

Abandoning a series of small villages, such as Letornovski, the Germans attempted to solidify a defence on the hills overlooking the highway as Rotmistrov's Fifth Guards Army poured troops into the breach.

Map size: 960m x 960m
Game length: 70+
German force size: Battalion sized battle group
Terrain type: Hilly
Weather and Environmental conditions: Warm, dry
Date: 1 July 1944

Designed for play as H2H or as either side vs. the AI. Multiple AI plans included.

Originally designed for CM:BB and released via The Proving Grounds. Inspired by SL Scenario 5 "Hill 621."
Player Voting Stats
Member Balance Enjoyment
Spatenknecht's ProfileSpatenknecht Slightly Pro USSR 8
Panzer Lehr's ProfilePanzer Lehr Well Balanced 8
BrosifBallin's ProfileBrosifBallin Slightly Pro Axis 6
a1steaks's Profilea1steaks Moderately Pro Axis 3
Expecting_at_crossroad's ProfileExpecting_at_crossroad Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Stonecutter's Profile Stonecutter vs. General Panic General Panic's Profile USSR Axis Major Victory 60 12
USSR Stonecutter's Profile Stonecutter vs. Lehomp Lehomp's Profile Axis USSR Major Victory 60 12
Axis Kil Roy's Profile Kil Roy vs. Panzer Lehr Panzer Lehr's Profile USSR Axis Major Victory 60 12
Axis Lond0ner's Profile Lond0ner vs. Panzer Lehr Panzer Lehr's Profile USSR Axis Minor Victory 48 24
USSR Stonecutter's Profile Stonecutter vs. cargol cargol's Profile Axis Draw 36 36
Technical Sergeant
BrosifBallin Sun Jul 26, 2015 2:22 am
CM breaks down when you are ambushing or if you have los on the spawn for the other player, and this scenario is the latter. I understand the intent was to capture a board game scenario, but you can always have reinforcements spawn behind building or something.

Furthermore rough terrain and trees didn't really match up to my satisfaction. Just seemed random.

Other than that seemed ok.
a1steaks Sun Jul 26, 2015 3:03 am
Seems very tilted in the Germans favor. They start with the high ground and clear LOS to the Russians.
schnurbart Thu Jan 28, 2016 11:51 am
this is a great scenario that gives challenges to both sides to use their trumps. the side that does this wins. my opinion is the game is drawish because of early soviet activity. a good player would be hard pressed to force a win against a good german since the Russian is outflanked and faces rear los enfilade from the p4s if he wishes to secure the right flank. the Russian has a good defilade hole to hide in near the objectives and so can play for draw or even win if careless german try and force the issue. great stuff
The biggest insult to human intelligence which is considerable in my opinion. Is the notion that the universe made itself. Has anyone ever see a star form? Come on people. what will they tell us now? The earth is flat?
limbo696 Wed Aug 31, 2016 4:22 pm
I played this against the computer with both sides, so I have little idea about what the PBEM balancing is--I think it should be balanced well enough--both sides seemingly have chances to win.

However, I have to reiterate that an otherwise enjoyable scenario is marred by the Soviet reinforcements spawning in LOS frequently. The map on the Soviet side really needs to be expanded back so that the Soviets can appear more realistically. I also agree that the hilly terrain could have been done a little better.
Wgbn1968 Wed Sep 07, 2016 6:10 am
Russian highly unnaturally pressed against the edge of the map. It's not the complexity, which adds realism. Overall, the balance shifted to the German side
1st Lieutenant
Lond0ner Thu Dec 03, 2020 10:04 pm
Well balanced and fun!