FR Mit Karacho - Combat Mission: Red Thunder
Rating: | 6.12 (11) |
Games Played: | 14 |
SM: | 9 |
Turns: | 110 |
Type: | Stock |
First Side: | Allies |
Second Side: | Axis |
15/1/45 "Steiner" drive 'karacho' ti relief trapped elements from KG "von Stransky' surrounded by Soviet forces. Fictional. Play Germans vs Soviet AI; H2H only.
Player Voting Stats | ||
---|---|---|
Member | Balance | Enjoyment |
Stonecutter | Moderately Pro Allies | 8 |
George Smiley | Totally Pro Allies | 7 |
Panzer Lehr | Slightly Pro Allies | 7 |
patton1945 | Slightly Pro Allies | 7 |
Stonecutter | Moderately Pro Allies | 7 |
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
cargol | vs. | Aegis | Allies Major Victory | 90 | 18 | ||||
Chic | vs. | vicoshev | Allies Tactical Victory | 81 | 27 | ||||
Chic | vs. | Panzer Lehr | Allies Tactical Victory | 81 | 27 | ||||
Baluka1974 | vs. | Panzer Lehr | Allies Total Victory | 99 | 9 | ||||
Panzer Lehr | vs. | Kil Roy | Allies Tactical Victory | 81 | 27 |
1) Initial Set Up - The Soviet player has a number of ATGs to set up a defence and two flanking forces to overwhelm the German bridgehead force very early on. Delaying the arrival of all or part of the flanking forces by 5-10 minutes would solve this problem.
2) Forces - The German forces should have an additional ~3 Panthers and a couple platoons of infantry as reinforcements to help balance the Soviet tank rider reinforcements.
3) VPs - eliminate the points for exiting German forces and Soviet points for "spotting" German forces.
However, very challenging to win as German playing a human opponent. The Soviet player gains a considerable amount of VP's for just spotting the larger of the two German KG's, and the German player won't stand any chance without committing that force. The German player also have a challenging starting position.