• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

FR Mit Karacho - Combat Mission: Red Thunder

FR Mit Karacho Image
Combat Mission x2 Ladder

FR Mit Karacho

By
USSR 14 - 0 - 0 Axis
Rating: 6.12 (11)
Games Played: 14
SM: 9
Turns: 110
Type: Stock
First Side: USSR
Second Side: Axis
15/1/45 "Steiner" drive 'karacho' ti relief trapped elements from KG "von Stransky' surrounded by Soviet forces. Fictional. Play Germans vs Soviet AI; H2H only.
Player Voting Stats
Member Balance Enjoyment
Stonecutter's ProfileStonecutter Moderately Pro USSR 8
George Smiley's ProfileGeorge Smiley Totally Pro USSR 7
Panzer Lehr's ProfilePanzer Lehr Slightly Pro USSR 7
patton1945's Profilepatton1945 Slightly Pro USSR 7
Stonecutter's ProfileStonecutter Moderately Pro USSR 7
Stonecutter
Major General
Stonecutter Sun Aug 29, 2021 9:02 pm
The scenario has an excellent map, a good mix of forces on both sides and a very good variety of different VPs to achieve. However, the initial setup and several VP objectives really tilt the play balance in favour of the Soviet side. My specific observations and recommend changes to improve play balance and enjoyment are as follows:

1) Initial Set Up - The Soviet player has a number of ATGs to set up a defence and two flanking forces to overwhelm the German bridgehead force very early on. Delaying the arrival of all or part of the flanking forces by 5-10 minutes would solve this problem.

2) Forces - The German forces should have an additional ~3 Panthers and a couple platoons of infantry as reinforcements to help balance the Soviet tank rider reinforcements.

3) VPs - eliminate the points for exiting German forces and Soviet points for "spotting" German forces.
George Smiley
Private 1st Class
George Smiley Mon Aug 30, 2021 6:41 am
Very well designed scenario with excellent backstory/briefing and a nice map. Highly recommended to play Axis vs AI.

However, very challenging to win as German playing a human opponent. The Soviet player gains a considerable amount of VP's for just spotting the larger of the two German KG's, and the German player won't stand any chance without committing that force. The German player also have a challenging starting position.
patton1945
Master Sergeant
patton1945 Wed Sep 08, 2021 12:39 am
I gave it a slightly pro allies; however, I would need to play both sides to rate it correctly.
Stonecutter
Major General
Stonecutter Frid Oct 01, 2021 1:20 am
As I mentioned in an earlier comment, this scenario needs to add some German forces and remove VPs for spotting and exiting forces in order to be balanced. Currently, I don't see any way of winning as the German player in H2H.
Aegis
Master Sergeant
Aegis Thu Oct 07, 2021 4:28 pm
Interesting scenario, feels like a tactical withdrawal than an actual rescue.
drewshotsfan
Corporal
drewshotsfan Wed Jan 12, 2022 2:18 pm
As the Axis, an inability to change the initial set-up for the force requiring rescue, along with the rescuing force being too far away at the start, makes this a very one-sided encounter. Either more Panthers for the besieged Germans, or the Russians starting either further away or with an initial weaker force may fix this