• Havoc
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

CMRT Blood on the Tracks - Combat Mission: Red Thunder

CMRT Blood on the Tracks Image
Combat Mission x2 Ladder

CMRT Blood on the Tracks

By Bootie
USSR 2 - 0 - 2 Axis
Rating: 7.33 (3)
Games Played: 4
SM: 7
Turns: 110
Type: Custom
First Side: USSR
Second Side: Axis
Downloads: 16
1st Company/3rd Infantry Battalion with tank support from 1st Company and 3rd Platoon/2nd Company/1st Regiment, leads the attack on a vital supply hub just South of Bobruisk
Player Voting Stats
Member Balance Enjoyment
Stonecutter's ProfileStonecutter Slightly Pro USSR 9
Stonecutter's ProfileStonecutter Moderately Pro USSR 9
Lond0ner's ProfileLond0ner Slightly Pro Axis 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Lond0ner's Profile Lond0ner vs. Panzer Lehr Panzer Lehr's Profile USSR Axis Tactical Victory 63 21
USSR Panzer Lehr's Profile Panzer Lehr vs. TeddyA TeddyA's Profile Axis USSR Major Victory 70 14
Axis Stonecutter's Profile Stonecutter vs. Baluka1974 Baluka1974's Profile USSR Axis Minor Victory 56 28
USSR Stonecutter's Profile Stonecutter vs. Baluka1974 Baluka1974's Profile Axis USSR Major Victory 70 14
Stonecutter
Major
Stonecutter Sun May 10, 2020 12:44 pm
An excellent battle with superior Russian forces attacking a mixed bag of German troops defending a key railway yard. Play balance seems to favour the Russian side thanks to a big advantage in armour both quantitatively and qualitatively as all but one of the German vehicles are Stugs or Marders. Also, the Russian have a fair amount of heavy artillery to use for both smoke and suppression. About the only tweaks I would recommend are replacing one of the SP guns with a Tiger and having the Germans reinforcements arrive about 15 minutes earlier.
Stonecutter
Major
Stonecutter Sat Aug 15, 2020 7:50 pm
An excellent scenario and a very tough defensive battle for the Axis side. The balance favours the Soviet player as they have a large advantage in armour and artillery. In addition, many Soviet terrain objectives are touch vice occupy. If all objectives were occupy and the Axis player had another Stug, that would help even the battle.
Lond0ner
2nd Lieutenant
Lond0ner Sun Oct 25, 2020 11:06 am
Soviets need a bit more infantry IMO.