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TWC First Contact - Combat Mission: Fortress Italy

TWC First Contact Image
Combat Mission x2 Ladder

TWC First Contact

By Michael Dorosh
Allies 3 - 0 - 0 Axis
Rating: 6.97 (6)
Games Played: 3
SM: 9
Turns: 120
Type: Custom
First Side: Allies
Second Side: Axis
Historical scenario based on accounts in the regimental history of The Hastings and Prince Edward Regiment and other source material.

The 1st Canadian Infantry Division acquitted itself well in the landings on Sicily, overcoming weak Italian resistance and driving north in good order. The division covered almost fifty miles in four days. Unknown to them, the Germans had adopted a sensible strategy of abandoning the bulk of the island and withdrawing toward the port of Messina in the northeast corner of the island. Resistance stiffened against British forces on the eastern coast, where German forces fought a skillful defence, and the Canadians, in a secondary role, were required to press on with more urgency.

The Germans anticipated the Allied shift to the centre of the island, where the Canadians were, and moved the crack Hermann Goering Division to cover the few roads that snaked through the rugged terrain there. As July 15th dawned, the 1st Brigade was moving north on Highway 124. The Three Rivers Regiment had tanks in support of The Hastings and Prince Edward Regiment, and their column approached the ancient town of Grammichele at about 09:00hrs. A battlegroup of tanks and infantry under Major Joachim Preuß was waiting on the hills above the town.

Map size: 2160 x 1216m
Game length: 120
Canadian force size: Battalion
Terrain type: Hilly, Valley
Weather and Environmental conditions: Clear, Dry

Designed for play either H2H or vs AI as either side, but not recommended for play as German.
Player Voting Stats
Member Balance Enjoyment
Stonecutter's ProfileStonecutter Well Balanced 8
Panzer Lehr's ProfilePanzer Lehr Moderately Pro Allies 7
patton1945's Profilepatton1945 Totally Pro Allies 3
Stonecutter's ProfileStonecutter Well Balanced 9
Guardsman's ProfileGuardsman Slightly Pro Allies 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Stonecutter's Profile Stonecutter vs. Guardsman Guardsman's Profile Axis Allies Major Victory 90 18
Allies patton1945's Profile patton1945 vs. mirekm61 mirekm61's Profile Axis Allies Tactical Victory 81 27
Allies Stonecutter's Profile Stonecutter vs. Panzer Lehr Panzer Lehr's Profile Axis Allies Major Victory 90 18
Stonecutter
Major General
Stonecutter Sat Aug 24, 2019 3:57 am
A battle with a few very different twists including a starting ambush and a final battle inside a large town. I enjoyed the scenario but I think the following changes would improve player enjoyment.

1) Set Up & Deployment - While the initial ambush is a neat twist, I would prefer a more standard deployment with the Axis restricted to the town and perhaps half the high ground while the Allied player could deploy across the width of the long edge opposite the town. The German player could also use an additional platoon or two of infantry.

2) The Allied player has a Forward Observer but no arty - ??? At the very least they should have battalion mortars. Similarly, they should have battalion pioneers in support.

3) VPs - Allied VPs are all or nothing and involve a single 500 VP for the town. I think each side having 1500 VPs with the extra allocated to enemy casualties would provide more options and balance to the battle.
patton1945
Master Sergeant
patton1945 Tue Sep 03, 2019 4:23 pm
I'm not sure why there was so much time allocated for this game; it seemed excessive.
Guardsman
Major
Guardsman Sun Nov 24, 2019 6:05 pm
Nice map and good range of forces for both sides. Needs an exit zone for axis forces in case they need to retreat rather than get wiped out. Also there is no victory objective.