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R2V Mort aux Cons - Combat Mission: Fortress Italy

R2V Mort aux Cons Image
Combat Mission x2 Ladder

R2V Mort aux Cons

Allies 2 - 0 - 1 Axis
Rating: 7.73 (3)
Games Played: 3
SM: 7
Turns: 100
Type: Stock
First Side: Allies
Second Side: Axis
French CEF 2nd Battalion / 4 RTM / 2 DIM attacks Cerasuolo on their way to Cardito.
Player Voting Stats
Member Balance Enjoyment
Stonecutter's ProfileStonecutter Moderately Pro Allies 8
Mad Mike's ProfileMad Mike Slightly Pro Allies 8
Panzer Lehr's ProfilePanzer Lehr Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Panzer Lehr's Profile Panzer Lehr vs. TeddyA TeddyA's Profile Axis Allies Total Victory 77 7
Allies Mad Mike's Profile Mad Mike vs. Lond0ner Lond0ner's Profile Axis Allies Total Victory 77 7
Axis Stonecutter's Profile Stonecutter vs. General Panic General Panic's Profile Allies Axis Minor Victory 56 28
Stonecutter Tue Mar 23, 2021 5:31 pm
A fantastic map and excellent scenario that provides a significant challenge to both players. I would have rated it higher but there are a few items that should be addressed to improve balance and enjoyment as follows:

1) Initial Deployment - ZERO for the German defender as everything is fixed and the Paks are very poorly located. The Germans should have deployment zones to set up a proper defence.

2) Artillery - Way too much for a battle this size IMHO. Recommend removing 2 of the 3 x 105mm missions for the Allied side and the nebelwerfers for the Axis side.

3) Victory Points - The Allied player has ~600 points of touch objectives and a 250 point "secret" destruction objective while the Axis player has 500 points for holding the town - which is impossible. To balance this, I would recommend eliminating all of these objectives.
Mad Mike
Brigadier General
Mad Mike Tue Apr 06, 2021 7:37 pm
Mort aux Cons - death to idiots - definitely felt like an idiot sometimes playing this from the French side, when a lot of my soldiers died in well placed (TRPs) artillery strikes or minefields. Still an interesting scenario / fight, but a lot of artillery in it, maybe justifiably so, but it felt overpowered sometimes.