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Cutline To Grosshau - Combat Mission: Final Blitzkrieg

Cutline To Grosshau Image
Combat Mission x2 Ladder

Cutline To Grosshau

By Kari Salo
Allies 1 - 5 - 3 Axis
Rating: 8.56 (14)
Games Played: 9
SM: 3
Turns: 45
Type: Stock
First Side: Allies
Second Side: Axis
Player Voting Stats
Member Balance Enjoyment
Panzer Lehr's ProfilePanzer Lehr Well Balanced 5
Guardsman's ProfileGuardsman Well Balanced 8
zinzan1963's Profilezinzan1963 Well Balanced 7
M.J.H.'s ProfileM.J.H. Well Balanced 8
Artyman's ProfileArtyman Slightly Pro Axis 5
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies AGirlUShouldKnow's Profile AGirlUShouldKnow vs. General Panic General Panic's Profile Axis Draw 18 18
Allies OnkelHo's Profile OnkelHo vs. para bellum para bellum's Profile Axis Draw 18 18
Allies Jpratt88's Profile Jpratt88 vs. Neutral Party Neutral Party's Profile Axis Allies Minor Victory 24 12
Axis Mad Mike's Profile Mad Mike vs. Slingload Slingload's Profile Allies Axis Tactical Victory 27 9
Axis a1steaks's Profile a1steaks vs. raz_atoth raz_atoth's Profile Allies Draw 18 18
Panzer Lehr
General of the Army
Panzer Lehr Frid Apr 22, 2016 1:58 am
Both sides have hidden map objectives once obtained there was not much incentive to venture forth since trying to take one of the other objectives on the other side of the map means walking into an ambush and pre-sighted arty - H and I both agreed it is "a crazy ass scenario"


"Never interrupt your enemy when he is making a mistake." ~ Napoleon
Guardsman Sun May 22, 2016 11:33 am
a tough close quarters battle in the meat grinder of the Huertgen forest. Hard to gain an advantage for either side due to the short range and amount of automatic weapons for both sides.
1st Lieutenant
Duff Mon May 23, 2016 9:43 pm
A rather dull scenario. Also, I played very poorly and still pulled out a draw.
Master Sergeant
zinzan1963 Thu Jun 02, 2016 8:37 pm
Tough, but interesting scenario. V.good intro to hell that is Huertgan (sp?)

Dunno whether I really enjoyed it, but would play again as it's tactically interesting.
"But I don't want to see CM's code or any games code. That is like seeing your spouse and your love as hormones and neurons firing in various lobes on PET scans. Some things should just be enjoyed for what they are; and not analyzed any further.
Master Sergeant
M.J.H. Thu Jun 16, 2016 2:14 am
Balanced forces in dense terrain. Interesting micro-topography which can be used to great advantage by either side.

[Spoilers ahead?]

The particular make up of the German forces means that they more naturally fit with a defensive posture, which may give them an edge in on a map which favours ambushes.
Artyman Thu Jun 16, 2016 8:37 pm
A good little scenario for practicing infantry movement has a very slow start but gets better when the troops meet. I would say pro axis just because of there abundance of automatic weapons
Gnarly Frid Jul 15, 2016 7:10 am
Spoilers: With the positioning of the middle ground 'interesting' terrain as well as the Axis automatic firepower, it seems to favor the axis ever so slightly?

Also, even with the Axis finding 3 of the objectives versus Allies only 2, and with the kill counts similar, we still could only manage a draw (150 point difference. Which I found odd, seeing as this is promoted as a 'patrolling' style of mission, rather than 'obliterate' the enemy mission. So that effectively removed the Checkpoints as a viable goalpost.

I feel more point weighting should be given to the checkpoints, as this would encourage aggressive (or sneaky?) patrols.
Private 1st Class
Slingload Mon Aug 08, 2016 12:41 am
Well balanced. Slow to develop due to the map size and force levels but very entertaining.
Neutral Party
Neutral Party Frid Aug 12, 2016 3:05 am
I think the Allies manpower advantage is more significant than the potential German automatic weapons advantage. Visibility was poor and whoever is moving tends to come off worse in encounters. Not one of my favorites.
Master Sergeant
OnkelHo Mon Dec 05, 2016 8:19 pm
Nice map. In the beginnig the game was boring (nothing happened), but at the end it was a hard fight.
Only touching points are a little bit strange.
From my point of view the germans with a lot of automatic weapons are slightly advantaged in this map with a lot of firefights on a close range -> on the other side the allies are more soldiers