Cutline To Grosshau - Combat Mission: Final Blitzkrieg
| Rating: | 8.56 (14) |
| Games Played: | 9 |
| SM: | 3 |
| Turns: | 45 |
| Type: | Stock |
| First Side: | Allies |
| Second Side: | Axis |
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Well Balanced | 5 | |
| Well Balanced | 8 | |
| Well Balanced | 7 | |
| Well Balanced | 8 | |
| Slightly Pro Axis | 5 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| AGirlUShouldKnow | vs. | General Panic | Draw | 18 | 18 | ||||
| OnkelHo | vs. | para bellum | Draw | 18 | 18 | ||||
| Jpratt88 | vs. | Neutral Party | Allies Minor Victory | 24 | 12 | ||||
| Mad Mike | vs. | Slingload | Axis Tactical Victory | 27 | 9 | ||||
| a1steaks | vs. | raz_atoth | Draw | 18 | 18 | ||||








If you sign up for SOM matches they are randomly assigned and count as a on-ladder game per the guidelines. Please don't abandon your matches.
Dunno whether I really enjoyed it, but would play again as it's tactically interesting.
[Spoilers ahead?]
The particular make up of the German forces means that they more naturally fit with a defensive posture, which may give them an edge in on a map which favours ambushes.
Also, even with the Axis finding 3 of the objectives versus Allies only 2, and with the kill counts similar, we still could only manage a draw (150 point difference. Which I found odd, seeing as this is promoted as a 'patrolling' style of mission, rather than 'obliterate' the enemy mission. So that effectively removed the Checkpoints as a viable goalpost.
I feel more point weighting should be given to the checkpoints, as this would encourage aggressive (or sneaky?) patrols.
Only touching points are a little bit strange.
From my point of view the germans with a lot of automatic weapons are slightly advantaged in this map with a lot of firefights on a close range -> on the other side the allies are more soldiers