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Breaking the Line - Combat Mission: Final Blitzkrieg

Breaking the Line Image
Combat Mission x2 Ladder

Breaking the Line

By Jon Martina
Allies 6 - 0 - 0 Axis
Rating: 8.62 (6)
Games Played: 6
SM: 2
Turns: 15
Type: Stock
First Side: Allies
Second Side: Axis
Player Voting Stats
Member Balance Enjoyment
M.J.H.'s ProfileM.J.H. Well Balanced 8
Das Morbo's ProfileDas Morbo Moderately Pro Allies 6
Mudking's ProfileMudking Well Balanced 8
Panzer Lehr's ProfilePanzer Lehr Well Balanced 8
Guardsman's ProfileGuardsman Well Balanced 10
Master Sergeant
M.J.H. Thu Jun 02, 2016 12:59 am
This scenario is a meat-grinder. Two infantry companies (+) face off over a town square. Players are challenged to find local fire superiority and close with or flank the enemy (both of which are not easily accomplished).

Good H2H match. The variable time-limit adds tension and a tactical challenge.
Das Morbo
Staff Sergeant
Das Morbo Frid Jun 03, 2016 11:31 am
The German's troop quality is just plain bad. Hard to achieve anything with them.
Mudking Frid Apr 26, 2019 12:13 pm
Well that was the last turn and I managed to scrape out a minor victory – just barely – it felt like more of a draw to me. I had managed to take out a few more men and keep one Victory Location – the Intersection, which was the only VL assigned to both sides, neither side was close to the second VL. With losing six men in the last turn, I expect I could only just manage to keep a hold on what I had, there is no way I would have been able to force the Germans off the last VL at the edge of town. In fact, looking at the enemy now, there were many ‘green’ and even ‘conscript’ squads, no wonder they broke and ran so readily – with better troops, the Germans would have pushed me hard, but they certainly had sufficient forces to hold the edge of the town – I had mostly ‘regular’ troops. I think this scenario is pretty balanced with victory difficult for either side. I would like to see a little less time pressure – I definitely lost some men because I risked advancing due to the clock, when otherwise I would have been trying to advance more cautiously.
1st Lieutenant
Guardsman Sun Dec 13, 2020 6:09 pm
a furious close quarters firefight in a village. Nice map, designer is a sadist who puts nearly all doors enemy side! A great infantry fight without armour or arty.