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Dollbach Heights - Combat Mission: Cold War

Dollbach Heights Image
Combat Mission x2 - Modern Ladder

Dollbach Heights

By Pete Wenman and unknown
US 1 - 0 - 4 USSR
Rating: 7.74 (7)
Games Played: 5
SM: 5
Turns: 40
Type: Stock
First Side: US
Second Side: USSR
US interdiction against the Soviet flank near the town of Dollbach. Blue or H2H.
Player Voting Stats
Member Balance Enjoyment
Widukind's ProfileWidukind Slightly Pro USSR 6
s_cm's Profiles_cm Slightly Pro USSR 7
DB_Zero's ProfileDB_Zero Well Balanced 7
Jobu88's ProfileJobu88 Slightly Pro USSR 7
Jobu88's ProfileJobu88 Slightly Pro USSR 7
Gaming Records
1st Side Player 2nd Side Player Result Score
US ariete's Profile ariete vs. A Canadian Cat A Canadian Cat's Profile USSR US Major Victory 50 10
USSR Jobu88's Profile Jobu88 vs. drewshotsfan drewshotsfan's Profile US USSR Minor Victory 40 20
US DB_Zero's Profile DB_Zero vs. Jpratt88 Jpratt88's Profile USSR US Tactical Defeat 15 45
USSR Jpratt88's Profile Jpratt88 vs. DB_Zero DB_Zero's Profile US USSR Tactical Victory 45 15
USSR Widukind's Profile Widukind vs. s_cm s_cm's Profile US USSR Total Victory 55 5
Widukind
Corporal
Widukind Thu Jun 10, 2021 4:59 pm
It is there no better terrain for the US to stop the moving of the soviets? the soviet gamer had no air support. and if the soviet move trough the vale of Dollbach, the US player have only a short option to stop the red army.
What's to say? A very little little let us do. And all is done. Then let the trumpets sound the tucket sonance and the note to mount;For our approach shall so much dare the field that England shall couch down in fear and yield.(Shakespeare,Henry the fifth)
s_cm
Corporal
s_cm Thu Jun 10, 2021 5:50 pm
A different kind of map than in most scenarios. I felt that my job was to cause casualties to a passing enemy rather than really meet and fight it.
turn based H2H with CMBN, CMRT, CM Black Sea, CMSF2, CM Cold War. Game engine v4.
Jobu88
Major General
Jobu88 Sat Jul 03, 2021 12:47 pm
An interesting concept as US forces aren't trying to stop the Russians, just slow their passage and make it costly. Not a bad scenario but it needs a couple things fixed for H2H play. The Soviet side has 4x helicopters for support, but no way to call them in as there is no air controller. They appear to be pre-targeted in the expectation that the Soviet side will be directed by the AI. Next, there is a map glitch on the bridge so that vehicles trying to get across get hung up right in the kill zone for American TOW missiles. And of course once there's a single destroyed vehicle on the bridge that game engine's logic for vehicles trying to thread their way past an obstacle leads to a traffic jam and more dead vehicles. So maybe remove the bridge and just run the highway across the map normally. Finally the Russians start the game in a cramped and unnatural deployment zone, and their reinforcements arrive in the same cramped and unnatural location. They need to start somewhere other than where the scenario has them.
"A bad plan is still better than no plan at all." -- Mikhail Tal



pzV.jpg
Jobu88
Major General
Jobu88 Sat Jul 03, 2021 12:49 pm
Interesting concept and fairly enjoyable. Needs a few minor details fixed to be suitable for H2H play.
"A bad plan is still better than no plan at all." -- Mikhail Tal



pzV.jpg
drewshotsfan
Private 1st Class
drewshotsfan Sat Jul 10, 2021 8:28 pm
An interesting scenario. As the US forces I was faced with the option of either sitting back and sniping from long range, or closing the distance (and potentially losing more assets as a result). A close game, and entertaining. Has good replayability possibilities
ariete
Corporal
ariete Frid Sep 03, 2021 7:48 pm
Entertaining for Us side surely.
Ariete