Dollbach Heights - Combat Mission: Cold War
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Rating: | 7.74 (7) |
Games Played: | 4 |
SM: | 5 |
Turns: | 40 |
Type: | Stock |
First Side: | US |
Second Side: | USSR |
US interdiction against the Soviet flank near the town of Dollbach. Blue or H2H.
Gaming Records | |||||||||
---|---|---|---|---|---|---|---|---|---|
1st Side Player | 2nd Side Player | Result | Score | ||||||
ariete | vs. | A Canadian Cat | US Major Victory | 50 | 10 | ||||
Jobu88 | vs. | drewshotsfan | USSR Minor Victory | 40 | 20 | ||||
DB_Zero | vs. | Jpratt88 | US Tactical Defeat | 15 | 45 | ||||
Jpratt88 | vs. | DB_Zero | USSR Tactical Victory | 45 | 15 | ||||
Widukind | vs. | s_cm | USSR Total Victory | 55 | 5 |
It is there no better terrain for the US to stop the moving of the soviets? the soviet gamer had no air support. and if the soviet move trough the vale of Dollbach, the US player have only a short option to stop the red army.
What's to say? A very little little let us do. And all is done. Then let the trumpets sound the tucket sonance and the note to mount;For our approach shall so much dare the field that England shall couch down in fear and yield.(Shakespeare,Henry the fifth)
A different kind of map than in most scenarios. I felt that my job was to cause casualties to a passing enemy rather than really meet and fight it.
turn based H2H with CMBN, CMRT, CM Black Sea, CMSF2, CM Cold War. Game engine v4.
An interesting concept as US forces aren't trying to stop the Russians, just slow their passage and make it costly. Not a bad scenario but it needs a couple things fixed for H2H play. The Soviet side has 4x helicopters for support, but no way to call them in as there is no air controller. They appear to be pre-targeted in the expectation that the Soviet side will be directed by the AI. Next, there is a map glitch on the bridge so that vehicles trying to get across get hung up right in the kill zone for American TOW missiles. And of course once there's a single destroyed vehicle on the bridge that game engine's logic for vehicles trying to thread their way past an obstacle leads to a traffic jam and more dead vehicles. So maybe remove the bridge and just run the highway across the map normally. Finally the Russians start the game in a cramped and unnatural deployment zone, and their reinforcements arrive in the same cramped and unnatural location. They need to start somewhere other than where the scenario has them.
"A bad plan is still better than no plan at all." -- Mikhail Tal
Interesting concept and fairly enjoyable. Needs a few minor details fixed to be suitable for H2H play.
"A bad plan is still better than no plan at all." -- Mikhail Tal
An interesting scenario. As the US forces I was faced with the option of either sitting back and sniping from long range, or closing the distance (and potentially losing more assets as a result). A close game, and entertaining. Has good replayability possibilities
Entertaining for Us side surely.
Ariete