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CW Through the Loop - Combat Mission: Battle For Normandy

CW Through the Loop Image
Combat Mission x2 Ladder

CW Through the Loop

By Jari Mikkonen
British 1 - 1 - 6 Heer
Rating: 6.96 (7)
Games Played: 8
SM: 7
Turns: 120
Type: Custom
First Side: British
Second Side: Heer
Downloads: 379
Player Voting Stats
Member Balance Enjoyment
Stonecutter's ProfileStonecutter Slightly Pro British 8
ChappyCanuck's ProfileChappyCanuck Slightly Pro British 7
mirekm61's Profilemirekm61 Moderately Pro Heer 7
OnkelHo's ProfileOnkelHo Moderately Pro Heer 7
Mad Mike's ProfileMad Mike Slightly Pro Heer 7
Stonecutter
Lieutenant Colonel
Stonecutter Wed Feb 25, 2015 2:58 pm
Included above.
ChappyCanuck
First Sergeant
ChappyCanuck Wed Feb 25, 2015 4:27 pm
Due to the intel that the Brits receive, both of my 88's were toast in the first 30 seconds from arty strikes. Not a good start. The Germans are very light on the ground, and the fact that they have to defend several crossing sites, even more so. There was little use for the IG's due to low trajectory and limited LOS positions without being peppered by the Brits. If the TDs had arrived even 15 minutes earlier, this one would have been closer. Very challenging!
OnkelHo
Master Sergeant
OnkelHo Sun Jan 31, 2021 7:25 pm
From my point of view it is very difficult from the british side to win the game. The Germans have a lot of AT Guns + Mortar support.
For the british tanks and infantery are only a few ways for the attack available.
When the german prepare this possible ways with target points and bring the AT in the right positions it is very hard for the british player.
Furhtermore the bocage give the germans a good protection against direct fire and they can hide behind for aimbush.
Stonecutter
Lieutenant Colonel
Stonecutter Sun May 09, 2021 3:33 am
A great map and challenge for both sides but the balance of forces and terrain give the German defender a significant advantage. The Germans can defend behind hedgerows and in entrenchments or foxholes while using mines and artillery (with TRPs) to bring British attempts to cross the river to an abrupt halt. I think the following changes would help balance the scenario and make a great battle even better:

1) Reduce German mortar and anti-tank guns by ~25% and cut the number of TRPs to 2.

2) Add one or two more fording sites to stretch the German defences and provide more options for the British player.