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A Strange Awakening - Combat Mission: Battle For Normandy

A Strange Awakening Image
Combat Mission x2 Ladder

A Strange Awakening

By JAWS
Axis 7 - 0 - 11 Allies
Rating: 6.94 (8)
Games Played: 18
SM: 6
Turns: 60
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 1131
Player Voting Stats
Member Balance Enjoyment
Herr Klopek's ProfileHerr Klopek Totally Pro Allies 7
Widukind's ProfileWidukind Slightly Pro Allies 8
Pekische's ProfilePekische Slightly Pro Axis 5
Artyman's ProfileArtyman Well Balanced 6
Lond0ner's ProfileLond0ner Slightly Pro Allies 7
Widukind
Corporal
Widukind Sat Apr 12, 2014 8:32 pm
I dont know why all panic unit runnimg from the railway statiion into the woods.
What's to say? A very little little let us do. And all is done. Then let the trumpets sound the tucket sonance and the note to mount;For our approach shall so much dare the field that England shall couch down in fear and yield.(Shakespeare,Henry the fifth)
Stonecutter
Major
Stonecutter Tue Jan 07, 2020 9:56 pm
A decent battle but there are three areas that, IMHO, favour the US side too much and could use some adjustment to provide play balance:

1) All Green German troops vs Veteran/Regular US - this was the critical factor as the green troops immediately panicked and fled when coming under fire. Recommend the German player receive the same mix of Veteran/Regular as the US side or at least mostly regular with a couple green.

2) M8 Armoured Car vs the 222 - the 222s were penetrated and lost crew to normal small arms fire (not the 0.50s!) at ranges around 300-400m. Upgrade to 232s, which while still inferior to the M8 would at least be bullet proof over the front.

3) Halftracks vs Opel Trucks - The German side has loads of Opels but they are useless moving troops since they provide no protection at all. The US HTs provide mobility, protection and extra MG firepower while the German side can only move by foot. Replacing the Opels with some Sd Kfz HTs would provide more tactical options for the German player along with balance.