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		<title><![CDATA[Forums - TOC 3rd Party Art Mods Forum]]></title>
		<link>https://www.theblitz.club/message_boards/</link>
		<description><![CDATA[Forums - https://www.theblitz.club/message_boards]]></description>
		<pubDate>Tue, 28 Apr 2026 21:59:15 +0000</pubDate>
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			<title><![CDATA[Luftwaffe unitbox]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=77155</link>
			<pubDate>Thu, 30 Oct 2025 13:16:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=555">RedDevil</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=77155</guid>
			<description><![CDATA[Luftwaffe Unitbox for PZC<br />
<img src="https://www.theblitz.club/uploads/files/d8f/Unitbox.png" loading="lazy"  alt="[Image: Unitbox.png]" class="mycode_img" /><br />
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<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5592" target="_blank" title="">Unitbox.zip</a> (Size: 59.61 KB / Downloads: 0)
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			<content:encoded><![CDATA[Luftwaffe Unitbox for PZC<br />
<img src="https://www.theblitz.club/uploads/files/d8f/Unitbox.png" loading="lazy"  alt="[Image: Unitbox.png]" class="mycode_img" /><br />
<!-- start: postbit_attachments_attachment -->
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<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5592" target="_blank" title="">Unitbox.zip</a> (Size: 59.61 KB / Downloads: 0)
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			<title><![CDATA[France 40 Nato and Graphical Symbols Combined]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76147</link>
			<pubDate>Sat, 08 Jul 2023 03:03:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=14439">Sean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76147</guid>
			<description><![CDATA[I have made a 2D Magnified view only Mod.<br />
Might add some more to it but I think it is worth a look as is.<br />
<br />
Basically in 2D Magnified View (key 3) I have made Infantry,Engineers and Heavy Infantry use Nato Counters in Graphical Icon View. All the other Units ,like Trucks ,Anti tank Guns ,AFVs are still the Siljouette view.<br />
<br />
Sorta reminds me of the old Avalon Hill Panzer Leader Games ,where the AFVs are Silhouettes and Infantry is Nato rectangles.<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/a46/Screenshot%20%281721%29.png" loading="lazy"  alt="[Image: Screenshot%20%281721%29.png]" class="mycode_img" /><br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/03b/Screenshot%20%281722%29.png" loading="lazy"  alt="[Image: Screenshot%20%281722%29.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5352" target="_blank" title="">FRANCE 40 nato and graphic.zip</a> (Size: 116.28 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I have made a 2D Magnified view only Mod.<br />
Might add some more to it but I think it is worth a look as is.<br />
<br />
Basically in 2D Magnified View (key 3) I have made Infantry,Engineers and Heavy Infantry use Nato Counters in Graphical Icon View. All the other Units ,like Trucks ,Anti tank Guns ,AFVs are still the Siljouette view.<br />
<br />
Sorta reminds me of the old Avalon Hill Panzer Leader Games ,where the AFVs are Silhouettes and Infantry is Nato rectangles.<br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/a46/Screenshot%20%281721%29.png" loading="lazy"  alt="[Image: Screenshot%20%281721%29.png]" class="mycode_img" /><br />
<br />
<br />
<img src="https://www.theblitz.club/uploads/files/03b/Screenshot%20%281722%29.png" loading="lazy"  alt="[Image: Screenshot%20%281722%29.png]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5352" target="_blank" title="">FRANCE 40 nato and graphic.zip</a> (Size: 116.28 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Panzer Campaigns - Jison's MapMod Revival]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76016</link>
			<pubDate>Tue, 11 Apr 2023 05:20:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=20192">Hunter9502</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76016</guid>
			<description><![CDATA[(this is a direct copy of my post on the WDS forum, apologies for any weird formatting)<br />
<br />
Hello everyone. Many of you surely know about <a href="http://www.mapmod.se/index.htm" target="_blank" rel="noopener" class="mycode_url">Jison's MapMod</a> series (as of 2024 his linked website is no longer accessible). I noticed <a href="https://forum.wargameds.com/viewtopic.php?t=794" target="_blank" rel="noopener" class="mycode_url">this thread</a> where some people seemed interested in having it brought back. I myself used to always use his mods until the engine update. Unfortunately Jison has not released a MapMod for any game past Japan '45, and they have all been rendered unusable by the 4.00 updates and the new zoom level. Having just <a href="https://forum.wargameds.com/viewtopic.php?t=869" target="_blank" rel="noopener" class="mycode_url">updated the El Jarama '37 mod</a> to the modern engine I wondered how easy it would be to update Jison's mods myself, since I haven't seen anyone else do this yet.<br />
<br />
It actually turned out to not be that complicated, as generally the work involved just meant scaling up some images (similarly to what was done by WDS for the First World War series, where Jison's GFX is officially integrated), and since most games in the series share the same color palette a lot was as simple as copy pasting. Nonetheless, the sheer amount of games in the series, my ambition to make versions for games that Jison had not officially supported, and testing to check for potential issues, all combined to make this a many hours ordeal. I also encountered the issues of Filipino and Norwegian troops, which were not present in any game Jison modded. I whipped out Photoshop and did my best to mimic his Unitbox style, which I hope looks convincing enough. There was also an issue with a missing NATO symbol for partisans, which I fixed. It should also be noted that since I am just scaling up images the units and hexes may not appear as "crisp" in quality in the full zoom level as it would with the vanilla game. There's nothing I can do about that unfortunately.<br />
<br />
Please note that I am not able to test every game, and it is certainly possible that I made mistakes while putting this together, so I would greatly appreciate feedback and reporting of any issues encountered. I'll try my best to make fixes ASAP after they are reported.<br />
<br />
Naturally credit goes to Jison for the original mods. If he takes issue with me posting these I am happy to take down the links. I will also of course be happy to remove this post if/when official updates are made by Jison.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So, with all that said, I present my collection of updated MapMod versions:</span></span><br />
<br />
These will require JSGME (Generic Mod Enabler) or a similar software to install without having to overwrite files. If you'd rather just install directly I'd recommend making a complete backup of your game folder beforehand.<br />
<br />
As advised by Jison on his website, the "Hex Outlines" setting should be turned off.<br />
<br />
Full Folder: <a href="https://drive.google.com/drive/folders/1SSzNQE4Bnm_DUu2Ti2VxkJeKtBzKtF0e?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Changelog:</span><br />
4/10/2023 - A hex shading issue reported by Gris was corrected (Salerno '43, Scheldt '44, Sealion '40, Sicily '43, France '40, Market Garden '44)<br />
4/11/2023 - Custom Czechoslovak unit box replaced with one from Jison's Danube Front '85 MapMod (Scheldt '44, Kiev '43)<br />
4/12/2023 - Symbol for broken units at 200x zoom fixed to be properly scaled (all)<br />
5/1/2023 - Missing Australian unit counters for the 200x zoom added (Salerno '43)<br />
6/1/2023 - Altered GFX for Pacific titles to show the rice paddies in the furthest out zoom level (Japan '45, Japan '46, Philippines '44)<br />
7/13/2023 - Added MapMod Slopes and WDS Elevation submod<br />
10/22/2023 - Added Orel '43 MapMod<br />
2/12/2024 - Added Alternative NATO Symbols submod<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Updated Official Releases:</span></span></span><br />
A (*) symbol denotes MapMod's where Jison included custom unit GFX. If you don't want these just delete the Units folder from each country folder.<br />
<br />
Budapest '45: <a href="https://drive.google.com/file/d/1AU6NPlSwmeoyxN0D62bmMhykwEBzrhNS/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1AU6NPlS...share_link</a><br />
Bulge '44: <a href="https://drive.google.com/file/d/19JUcTEJeSoMEjzEgkSk7KG6LhAgf8PkP/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/19JUcTEJ...share_link</a><br />
El Alamein '42: <a href="https://drive.google.com/file/d/123JvLbL-aagqjICJE0fDhqWVgUMbdLT8/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/123JvLbL...share_link</a><br />
France '40: <a href="https://drive.google.com/file/d/16ikIyFWnpZRXa-pkHk8EIsD2Q-Nr3CKA/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/16ikIyFW...share_link</a><br />
Japan '45: <a href="https://drive.google.com/file/d/1rl1_UuyFusJnH_CjOYylaH2BIHxWwy-I/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1rl1_Uuy...share_link</a><br />
Kharkov '42: <a href="https://drive.google.com/file/d/1WOmetXNQzvcPN-juPPdEQHbA5poA4DMR/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WOmetXN...share_link</a><br />
Kharkov '43: <a href="https://drive.google.com/file/d/1EgJBULUAMHadiih6PfYwR9DvOmWjUOOd/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1EgJBULU...share_link</a><br />
Korsun '44: <a href="https://drive.google.com/file/d/1G8RVHsJESc-4tDFLI3wkDEv1lNh59nAL/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G8RVHsJ...share_link</a><br />
Kursk '43: <a href="https://drive.google.com/file/d/1U3PWj1h9B_Otm7kjQeD99G6eX-xmw2EG/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1U3PWj1h...share_link</a><br />
Market Garden '44: <a href="https://drive.google.com/file/d/1KGv9FmbmY9GqOcgVUyPkiPLt9MLvXd09/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1KGv9Fmb...share_link</a><br />
Minsk '44: <a href="https://drive.google.com/file/d/1VT2SzQ9UdJIYjyHCAo8f3J3Us8SpSVNV/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1VT2SzQ9...share_link</a><br />
Moscow '41 (*): <a href="https://drive.google.com/file/d/1JtVEGccVOJ54XUIZrbLQSDbaJT25ysxg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1JtVEGcc...share_link</a><br />
Moscow '42 (*): <a href="https://drive.google.com/file/d/1fq9xzX0i0yGOikw-PytY6-Hso8dbVbmz/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fq9xzX0...share_link</a><br />
Normandy '44: <a href="https://drive.google.com/file/d/1xzPFRYnwU4CUvJ6eFCTI_vihmNeYpUmp/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1xzPFRYn...share_link</a><br />
Rzhev '42 (*): <a href="https://drive.google.com/file/d/1vM9W1AKYM51fh4NmscVvLZSpffRkyopD/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1vM9W1AK...share_link</a><br />
Salerno '43: <a href="https://drive.google.com/file/d/17Ws-rm21r1nodTBcKPf4pjT4kKvxSz5c/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/17Ws-rm2...share_link</a><br />
Sealion '40: <a href="https://drive.google.com/file/d/13P3cEVRBm-E0qVXk_uV4d0o7kc0cAH8Z/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/13P3cEVR...share_link</a><br />
Sicily '43: <a href="https://drive.google.com/file/d/1FCgM5vcHj54xwjxaX_nhtBXcZtxFjEyg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1FCgM5vc...share_link</a><br />
Smolensk '41 (*): <a href="https://drive.google.com/file/d/1QwoQYsuh7o8W6Zj7T9uSW7xpEbsjRZa5/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1QwoQYsu...share_link</a><br />
Stalingrad '42 (*): <a href="https://drive.google.com/file/d/1UYCtuEHmfwHcAQk2HP-HKm1L1AkTy1PK/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1UYCtuEH...share_link</a><br />
Tobruk '41: <a href="https://drive.google.com/file/d/1WF6careQuTzV91TlvDElIaE13X0uDrad/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WF6care...share_link</a><br />
Tunisia '43: <a href="https://drive.google.com/file/d/1oSRhq1oJw6pWHMOnJVxhfaRnNbX4sjqg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1oSRhq1o...share_link</a><br />
<br />
At some point I would like to make a variant for Tunisia '43, as the desert hexes are not very accurate to the real life terrain in that region. If you prefer authenticity the vanilla map textures from WDS are far more accurate.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Unofficial Releases:</span></span></span><br />
Please note that besides Japan '46 none of these have Jison-style intro and victory screens or sidebars, which were beyond my abilities to replicate.<br />
<br />
Japan '46: <a href="https://drive.google.com/file/d/1CAP5JtlmaIbvJdyuUuqDpueRko4TNYQP/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1CAP5Jtl...share_link</a> (credit to Simulacra53 on theblitz.club for his <a href="https://www.theblitz.club/message_boards/showthread.php?tid=73000" target="_blank" rel="noopener" class="mycode_url">"MapMod Lite"</a>, which was used as a base)<br />
Kiev '43: <a href="https://drive.google.com/file/d/1ztoz8T0aXl-P5C6LeHE7Fdb9SSx5PjNr/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1ztoz8T0...share_link</a><br />
Mius '43 Demo: <a href="https://drive.google.com/file/d/1zjqwibfOP-x92UwKQ1Cev8T2MIFBKl1d/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1zjqwibf...share_link</a><br />
Philippines '44: <a href="https://drive.google.com/file/d/11XYihls3NkyMen1s24DnsSOc5cqe7z_m/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11XYihls...sp=sharing</a><br />
Rumyantsev '43: <a href="https://drive.google.com/file/d/11gi9eDz0tMEcFmm0t317IGL2VhSZORmy/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11gi9eDz...share_link</a><br />
Scheldt '44: <a href="https://drive.google.com/file/d/1qJHHtQ_wnu93Pekj5eybJOTk28kOe6LA/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1qJHHtQ_...share_link</a><br />
Orel '43: <a href="https://drive.google.com/file/d/1G2-xDLzsxKEB4D1cPgTZ693pCDOY9JwA/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G2-xDLz...sp=sharing</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Submods:</span></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Alternative Markers and Alternative NATO Symbols are <span style="font-weight: bold;" class="mycode_b">NOT</span> compatible, as they use the same file.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative Markers:</span><br />
<br />
Some may have also used Jison's Alternative Markers (<a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206506364361506836/d_markers.png?ex=65dc419d&amp;amp;is=65c9cc9d&amp;amp;hm=e4b9f1a9ab68195c6aa0540f454eb9be887cb51fed5690c0b60bb62372efaeef&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206506364361506836/d_markers.png?ex=65dc419d&amp;is=65c9cc9d&amp;hm=e4b9f1a9ab68195c6aa0540f454eb9be887cb51fed5690c0b60bb62372efaeef&amp;</a>), which have a different style for fortifications as seen in the linked image. I also updated these, and they can be found in the big folder or linked below. Just drop the included Map folder on to the Map folder of your chosen MapMod and overwrite, or install as a mod in JSGME and enable <span style="text-decoration: underline;" class="mycode_u">after</span> the MapMod (this will spit out a warning, but it will be fine).<br />
<br />
The reason for multiple versions is because the GFX file containing fortifications is the same as the one with supply sources and deception units, which have varying colors between the different groups of games.<br />
<br />
Alternative Markers - Eastern Front: <a href="https://drive.google.com/file/d/1pw8nF-GERInBAYpwJu5q0jwjiialRyPY/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1pw8nF-G...share_link</a><br />
Alternative Markers - Pacific Front: <a href="https://drive.google.com/file/d/1E__M2oih4QCLpCC5V2s2EwMumjLVmVcs/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1E__M2oi...share_link</a><br />
Alternative Markers - Western Front: <a href="https://drive.google.com/file/d/1fHPgH9wT9jGvsmxZMkZmienf4ET3OFA6/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fHPgH9w...share_link</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative NATO Symbols:</span><br />
<br />
As requested by <a href="https://forum.wargameds.com/memberlist.php?mode=viewprofile&amp;u=869" target="_blank" rel="noopener" class="mycode_url">@Alex1414</a> I have also made an alternate version of the NATO symbols to remove the "rounding" on the corners of the symbols in the 200x zoom. By default these updated MapMods use a modified version of the Jison NATO symbols WDS created for the First World War games when they added 200x zoom, but this submod will make them look a bit more faithful to Jison's original style. You can see how those look here: <a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206511824942661712/image.png?ex=65dc46b2&amp;amp;is=65c9d1b2&amp;amp;hm=98ce5ddd07679bc403e4a3204728b4e29641b39d8dd2c4a8db63f3e88888fcb6&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206511824942661712/image.png?ex=65dc46b2&amp;is=65c9d1b2&amp;hm=98ce5ddd07679bc403e4a3204728b4e29641b39d8dd2c4a8db63f3e88888fcb6&amp;</a>.<br />
<br />
For the same reason as the alternative markers these have to be broken up by the groups of games.<br />
<br />
Alt NATO Symbols - Eastern Front: <a href="https://drive.google.com/file/d/1NU3pynskxV9O2Z0sztJpYQ2WaGTIUcah/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1NU3pyns...drive_link</a><br />
Alt NATO Symbols - Pacific Front: <a href="https://drive.google.com/file/d/1_JmAHaOXKMLTGwpOpFDzMwCcKpo1x5Oa/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1_JmAHaO...drive_link</a><br />
Alt NATO Symbols - Western Front: <a href="https://drive.google.com/file/d/1J_JBsPAJU1v3FAWYKjdTTDcxCAqmnH6k/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1J_JBsPA...drive_link</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MapMod Slopes:</span><br />
<br />
Additionally, Jison's MapMod's do not include slope hex sides, so using any of these mods you will see no difference when enabling or disabling the "Map Slopes" setting. I am unsure why Jison did not support this feature, but I have added a submod that includes them, which is based on the files in Strela's <a href="https://www.theblitz.club/message_boards/showthread.php?tid=67577" target="_blank" rel="noopener" class="mycode_url">"Jison Mapmod for JTS (non Gold) Versions"</a> post on The Blitz. Eventually I may just integrate this into the main files. A visual comparison can be seen here: <a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206506364734668810/T17XXb0.png?ex=65dc419d&amp;amp;is=65c9cc9d&amp;amp;hm=5f71d3a9d3227c5f821ba2fbad3bcf13541359cafa40f9c9857ba8570d53a07d&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206506364734668810/T17XXb0.png?ex=65dc419d&amp;is=65c9cc9d&amp;hm=5f71d3a9d3227c5f821ba2fbad3bcf13541359cafa40f9c9857ba8570d53a07d&amp;</a>.<br />
<br />
MapMod Slopes: <a href="https://drive.google.com/file/d/1WmANpVPeMs6_osDeIdzNCtTJWPnJ4GCX/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WmANpVP...drive_link</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Example Images (Full Zoom):</span></span></span><br />
<br />
Philippines '44: <br />
<img src="https://i.imgur.com/AqPl8S8.png" loading="lazy"  alt="[Image: AqPl8S8.png]" class="mycode_img" /><br />
<br />
Kursk '43:<br />
<img src="https://i.imgur.com/v8ObVPf.png" loading="lazy"  alt="[Image: v8ObVPf.png]" class="mycode_img" /><br />
<br />
El Alamein '42:<br />
<img src="https://i.imgur.com/hU3ABHB.png" loading="lazy"  alt="[Image: hU3ABHB.png]" class="mycode_img" /><br />
<br />
Kiev '43 (and my attempt to mimic Jison's style for Czechoslovaks - now replaced by discovered files from the Danube Front '85 MapMod):<br />
<img src="https://i.imgur.com/m7H76gu.png" loading="lazy"  alt="[Image: m7H76gu.png]" class="mycode_img" /><br />
<br />
Bulge '44:<br />
<img src="https://i.imgur.com/2swcgFh.png" loading="lazy"  alt="[Image: 2swcgFh.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[(this is a direct copy of my post on the WDS forum, apologies for any weird formatting)<br />
<br />
Hello everyone. Many of you surely know about <a href="http://www.mapmod.se/index.htm" target="_blank" rel="noopener" class="mycode_url">Jison's MapMod</a> series (as of 2024 his linked website is no longer accessible). I noticed <a href="https://forum.wargameds.com/viewtopic.php?t=794" target="_blank" rel="noopener" class="mycode_url">this thread</a> where some people seemed interested in having it brought back. I myself used to always use his mods until the engine update. Unfortunately Jison has not released a MapMod for any game past Japan '45, and they have all been rendered unusable by the 4.00 updates and the new zoom level. Having just <a href="https://forum.wargameds.com/viewtopic.php?t=869" target="_blank" rel="noopener" class="mycode_url">updated the El Jarama '37 mod</a> to the modern engine I wondered how easy it would be to update Jison's mods myself, since I haven't seen anyone else do this yet.<br />
<br />
It actually turned out to not be that complicated, as generally the work involved just meant scaling up some images (similarly to what was done by WDS for the First World War series, where Jison's GFX is officially integrated), and since most games in the series share the same color palette a lot was as simple as copy pasting. Nonetheless, the sheer amount of games in the series, my ambition to make versions for games that Jison had not officially supported, and testing to check for potential issues, all combined to make this a many hours ordeal. I also encountered the issues of Filipino and Norwegian troops, which were not present in any game Jison modded. I whipped out Photoshop and did my best to mimic his Unitbox style, which I hope looks convincing enough. There was also an issue with a missing NATO symbol for partisans, which I fixed. It should also be noted that since I am just scaling up images the units and hexes may not appear as "crisp" in quality in the full zoom level as it would with the vanilla game. There's nothing I can do about that unfortunately.<br />
<br />
Please note that I am not able to test every game, and it is certainly possible that I made mistakes while putting this together, so I would greatly appreciate feedback and reporting of any issues encountered. I'll try my best to make fixes ASAP after they are reported.<br />
<br />
Naturally credit goes to Jison for the original mods. If he takes issue with me posting these I am happy to take down the links. I will also of course be happy to remove this post if/when official updates are made by Jison.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So, with all that said, I present my collection of updated MapMod versions:</span></span><br />
<br />
These will require JSGME (Generic Mod Enabler) or a similar software to install without having to overwrite files. If you'd rather just install directly I'd recommend making a complete backup of your game folder beforehand.<br />
<br />
As advised by Jison on his website, the "Hex Outlines" setting should be turned off.<br />
<br />
Full Folder: <a href="https://drive.google.com/drive/folders/1SSzNQE4Bnm_DUu2Ti2VxkJeKtBzKtF0e?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/drive/folders/1...sp=sharing</a><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Changelog:</span><br />
4/10/2023 - A hex shading issue reported by Gris was corrected (Salerno '43, Scheldt '44, Sealion '40, Sicily '43, France '40, Market Garden '44)<br />
4/11/2023 - Custom Czechoslovak unit box replaced with one from Jison's Danube Front '85 MapMod (Scheldt '44, Kiev '43)<br />
4/12/2023 - Symbol for broken units at 200x zoom fixed to be properly scaled (all)<br />
5/1/2023 - Missing Australian unit counters for the 200x zoom added (Salerno '43)<br />
6/1/2023 - Altered GFX for Pacific titles to show the rice paddies in the furthest out zoom level (Japan '45, Japan '46, Philippines '44)<br />
7/13/2023 - Added MapMod Slopes and WDS Elevation submod<br />
10/22/2023 - Added Orel '43 MapMod<br />
2/12/2024 - Added Alternative NATO Symbols submod<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Updated Official Releases:</span></span></span><br />
A (*) symbol denotes MapMod's where Jison included custom unit GFX. If you don't want these just delete the Units folder from each country folder.<br />
<br />
Budapest '45: <a href="https://drive.google.com/file/d/1AU6NPlSwmeoyxN0D62bmMhykwEBzrhNS/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1AU6NPlS...share_link</a><br />
Bulge '44: <a href="https://drive.google.com/file/d/19JUcTEJeSoMEjzEgkSk7KG6LhAgf8PkP/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/19JUcTEJ...share_link</a><br />
El Alamein '42: <a href="https://drive.google.com/file/d/123JvLbL-aagqjICJE0fDhqWVgUMbdLT8/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/123JvLbL...share_link</a><br />
France '40: <a href="https://drive.google.com/file/d/16ikIyFWnpZRXa-pkHk8EIsD2Q-Nr3CKA/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/16ikIyFW...share_link</a><br />
Japan '45: <a href="https://drive.google.com/file/d/1rl1_UuyFusJnH_CjOYylaH2BIHxWwy-I/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1rl1_Uuy...share_link</a><br />
Kharkov '42: <a href="https://drive.google.com/file/d/1WOmetXNQzvcPN-juPPdEQHbA5poA4DMR/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WOmetXN...share_link</a><br />
Kharkov '43: <a href="https://drive.google.com/file/d/1EgJBULUAMHadiih6PfYwR9DvOmWjUOOd/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1EgJBULU...share_link</a><br />
Korsun '44: <a href="https://drive.google.com/file/d/1G8RVHsJESc-4tDFLI3wkDEv1lNh59nAL/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G8RVHsJ...share_link</a><br />
Kursk '43: <a href="https://drive.google.com/file/d/1U3PWj1h9B_Otm7kjQeD99G6eX-xmw2EG/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1U3PWj1h...share_link</a><br />
Market Garden '44: <a href="https://drive.google.com/file/d/1KGv9FmbmY9GqOcgVUyPkiPLt9MLvXd09/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1KGv9Fmb...share_link</a><br />
Minsk '44: <a href="https://drive.google.com/file/d/1VT2SzQ9UdJIYjyHCAo8f3J3Us8SpSVNV/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1VT2SzQ9...share_link</a><br />
Moscow '41 (*): <a href="https://drive.google.com/file/d/1JtVEGccVOJ54XUIZrbLQSDbaJT25ysxg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1JtVEGcc...share_link</a><br />
Moscow '42 (*): <a href="https://drive.google.com/file/d/1fq9xzX0i0yGOikw-PytY6-Hso8dbVbmz/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fq9xzX0...share_link</a><br />
Normandy '44: <a href="https://drive.google.com/file/d/1xzPFRYnwU4CUvJ6eFCTI_vihmNeYpUmp/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1xzPFRYn...share_link</a><br />
Rzhev '42 (*): <a href="https://drive.google.com/file/d/1vM9W1AKYM51fh4NmscVvLZSpffRkyopD/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1vM9W1AK...share_link</a><br />
Salerno '43: <a href="https://drive.google.com/file/d/17Ws-rm21r1nodTBcKPf4pjT4kKvxSz5c/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/17Ws-rm2...share_link</a><br />
Sealion '40: <a href="https://drive.google.com/file/d/13P3cEVRBm-E0qVXk_uV4d0o7kc0cAH8Z/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/13P3cEVR...share_link</a><br />
Sicily '43: <a href="https://drive.google.com/file/d/1FCgM5vcHj54xwjxaX_nhtBXcZtxFjEyg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1FCgM5vc...share_link</a><br />
Smolensk '41 (*): <a href="https://drive.google.com/file/d/1QwoQYsuh7o8W6Zj7T9uSW7xpEbsjRZa5/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1QwoQYsu...share_link</a><br />
Stalingrad '42 (*): <a href="https://drive.google.com/file/d/1UYCtuEHmfwHcAQk2HP-HKm1L1AkTy1PK/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1UYCtuEH...share_link</a><br />
Tobruk '41: <a href="https://drive.google.com/file/d/1WF6careQuTzV91TlvDElIaE13X0uDrad/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WF6care...share_link</a><br />
Tunisia '43: <a href="https://drive.google.com/file/d/1oSRhq1oJw6pWHMOnJVxhfaRnNbX4sjqg/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1oSRhq1o...share_link</a><br />
<br />
At some point I would like to make a variant for Tunisia '43, as the desert hexes are not very accurate to the real life terrain in that region. If you prefer authenticity the vanilla map textures from WDS are far more accurate.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Unofficial Releases:</span></span></span><br />
Please note that besides Japan '46 none of these have Jison-style intro and victory screens or sidebars, which were beyond my abilities to replicate.<br />
<br />
Japan '46: <a href="https://drive.google.com/file/d/1CAP5JtlmaIbvJdyuUuqDpueRko4TNYQP/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1CAP5Jtl...share_link</a> (credit to Simulacra53 on theblitz.club for his <a href="https://www.theblitz.club/message_boards/showthread.php?tid=73000" target="_blank" rel="noopener" class="mycode_url">"MapMod Lite"</a>, which was used as a base)<br />
Kiev '43: <a href="https://drive.google.com/file/d/1ztoz8T0aXl-P5C6LeHE7Fdb9SSx5PjNr/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1ztoz8T0...share_link</a><br />
Mius '43 Demo: <a href="https://drive.google.com/file/d/1zjqwibfOP-x92UwKQ1Cev8T2MIFBKl1d/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1zjqwibf...share_link</a><br />
Philippines '44: <a href="https://drive.google.com/file/d/11XYihls3NkyMen1s24DnsSOc5cqe7z_m/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11XYihls...sp=sharing</a><br />
Rumyantsev '43: <a href="https://drive.google.com/file/d/11gi9eDz0tMEcFmm0t317IGL2VhSZORmy/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11gi9eDz...share_link</a><br />
Scheldt '44: <a href="https://drive.google.com/file/d/1qJHHtQ_wnu93Pekj5eybJOTk28kOe6LA/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1qJHHtQ_...share_link</a><br />
Orel '43: <a href="https://drive.google.com/file/d/1G2-xDLzsxKEB4D1cPgTZ693pCDOY9JwA/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G2-xDLz...sp=sharing</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Submods:</span></span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Alternative Markers and Alternative NATO Symbols are <span style="font-weight: bold;" class="mycode_b">NOT</span> compatible, as they use the same file.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative Markers:</span><br />
<br />
Some may have also used Jison's Alternative Markers (<a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206506364361506836/d_markers.png?ex=65dc419d&amp;amp;is=65c9cc9d&amp;amp;hm=e4b9f1a9ab68195c6aa0540f454eb9be887cb51fed5690c0b60bb62372efaeef&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206506364361506836/d_markers.png?ex=65dc419d&amp;is=65c9cc9d&amp;hm=e4b9f1a9ab68195c6aa0540f454eb9be887cb51fed5690c0b60bb62372efaeef&amp;</a>), which have a different style for fortifications as seen in the linked image. I also updated these, and they can be found in the big folder or linked below. Just drop the included Map folder on to the Map folder of your chosen MapMod and overwrite, or install as a mod in JSGME and enable <span style="text-decoration: underline;" class="mycode_u">after</span> the MapMod (this will spit out a warning, but it will be fine).<br />
<br />
The reason for multiple versions is because the GFX file containing fortifications is the same as the one with supply sources and deception units, which have varying colors between the different groups of games.<br />
<br />
Alternative Markers - Eastern Front: <a href="https://drive.google.com/file/d/1pw8nF-GERInBAYpwJu5q0jwjiialRyPY/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1pw8nF-G...share_link</a><br />
Alternative Markers - Pacific Front: <a href="https://drive.google.com/file/d/1E__M2oih4QCLpCC5V2s2EwMumjLVmVcs/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1E__M2oi...share_link</a><br />
Alternative Markers - Western Front: <a href="https://drive.google.com/file/d/1fHPgH9wT9jGvsmxZMkZmienf4ET3OFA6/view?usp=share_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1fHPgH9w...share_link</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative NATO Symbols:</span><br />
<br />
As requested by <a href="https://forum.wargameds.com/memberlist.php?mode=viewprofile&amp;u=869" target="_blank" rel="noopener" class="mycode_url">@Alex1414</a> I have also made an alternate version of the NATO symbols to remove the "rounding" on the corners of the symbols in the 200x zoom. By default these updated MapMods use a modified version of the Jison NATO symbols WDS created for the First World War games when they added 200x zoom, but this submod will make them look a bit more faithful to Jison's original style. You can see how those look here: <a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206511824942661712/image.png?ex=65dc46b2&amp;amp;is=65c9d1b2&amp;amp;hm=98ce5ddd07679bc403e4a3204728b4e29641b39d8dd2c4a8db63f3e88888fcb6&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206511824942661712/image.png?ex=65dc46b2&amp;is=65c9d1b2&amp;hm=98ce5ddd07679bc403e4a3204728b4e29641b39d8dd2c4a8db63f3e88888fcb6&amp;</a>.<br />
<br />
For the same reason as the alternative markers these have to be broken up by the groups of games.<br />
<br />
Alt NATO Symbols - Eastern Front: <a href="https://drive.google.com/file/d/1NU3pynskxV9O2Z0sztJpYQ2WaGTIUcah/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1NU3pyns...drive_link</a><br />
Alt NATO Symbols - Pacific Front: <a href="https://drive.google.com/file/d/1_JmAHaOXKMLTGwpOpFDzMwCcKpo1x5Oa/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1_JmAHaO...drive_link</a><br />
Alt NATO Symbols - Western Front: <a href="https://drive.google.com/file/d/1J_JBsPAJU1v3FAWYKjdTTDcxCAqmnH6k/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1J_JBsPA...drive_link</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MapMod Slopes:</span><br />
<br />
Additionally, Jison's MapMod's do not include slope hex sides, so using any of these mods you will see no difference when enabling or disabling the "Map Slopes" setting. I am unsure why Jison did not support this feature, but I have added a submod that includes them, which is based on the files in Strela's <a href="https://www.theblitz.club/message_boards/showthread.php?tid=67577" target="_blank" rel="noopener" class="mycode_url">"Jison Mapmod for JTS (non Gold) Versions"</a> post on The Blitz. Eventually I may just integrate this into the main files. A visual comparison can be seen here: <a href="https://cdn.discordapp.com/attachments/1123091796545781813/1206506364734668810/T17XXb0.png?ex=65dc419d&amp;amp;is=65c9cc9d&amp;amp;hm=5f71d3a9d3227c5f821ba2fbad3bcf13541359cafa40f9c9857ba8570d53a07d&amp;amp;" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/1123091796545781813/1206506364734668810/T17XXb0.png?ex=65dc419d&amp;is=65c9cc9d&amp;hm=5f71d3a9d3227c5f821ba2fbad3bcf13541359cafa40f9c9857ba8570d53a07d&amp;</a>.<br />
<br />
MapMod Slopes: <a href="https://drive.google.com/file/d/1WmANpVPeMs6_osDeIdzNCtTJWPnJ4GCX/view?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1WmANpVP...drive_link</a><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Example Images (Full Zoom):</span></span></span><br />
<br />
Philippines '44: <br />
<img src="https://i.imgur.com/AqPl8S8.png" loading="lazy"  alt="[Image: AqPl8S8.png]" class="mycode_img" /><br />
<br />
Kursk '43:<br />
<img src="https://i.imgur.com/v8ObVPf.png" loading="lazy"  alt="[Image: v8ObVPf.png]" class="mycode_img" /><br />
<br />
El Alamein '42:<br />
<img src="https://i.imgur.com/hU3ABHB.png" loading="lazy"  alt="[Image: hU3ABHB.png]" class="mycode_img" /><br />
<br />
Kiev '43 (and my attempt to mimic Jison's style for Czechoslovaks - now replaced by discovered files from the Danube Front '85 MapMod):<br />
<img src="https://i.imgur.com/m7H76gu.png" loading="lazy"  alt="[Image: m7H76gu.png]" class="mycode_img" /><br />
<br />
Bulge '44:<br />
<img src="https://i.imgur.com/2swcgFh.png" loading="lazy"  alt="[Image: 2swcgFh.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zovs-Mods (MC)]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76009</link>
			<pubDate>Fri, 31 Mar 2023 21:00:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12318">zovs66</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76009</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Modern Campaign Mods</span></span><br />
<br />
So after making my Zovs-Mods for the FWWC I decided to port that work into MCs with the idea of retrofitting both of these projects back into my original <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Panzer Campaign</span></span> board war game mod (Zovs-Mods). Well as it turned out, this was also a pretty large project and complete overhaul both my ideas and MC's in general.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map</span><ul class="mycode_list"><li>Ported over my bridge artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my arrow’s artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my enlarged unit symbols artwork.</li>
</ul>
<ul class="mycode_list"><li>Changed the way HQs symbols are displayed by using the more traditional board wargame HQ symbiology for HQ's (i.e. the alternating filled in square boxes) and by also adding a flag staff to the symbol (I find this to be very useful when units are "hidden" behind victory point objectives or when in travel mode).</li>
</ul>
<ul class="mycode_list"><li>Added new symbols for missiles and helicopters, etc.</li>
</ul>
<ul class="mycode_list"><li>Added static AAA counters for Mid-East '67 (did not notice the in the other series).</li>
</ul>
<ul class="mycode_list"><li>Updated and corrected some symbols I originally created.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ color band.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ size.</li>
</ul>
<ul class="mycode_list"><li>Updated the alternate HQ symbols.</li>
</ul>
<ul class="mycode_list"><li>Updated/modified all the artwork for the on map Mines, Bunkers, Improved Positions, Obstacles, Pillboxes, Trenches, and Forts.</li>
</ul>
<ul class="mycode_list"><li>Updated the NBC artwork for all three sizes (originally only 2D large and 2D mag had these).</li>
</ul>
<ul class="mycode_list"><li>Updated/changed the on-map Supply symbols.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Unit counters and Info boxes</span><ul class="mycode_list"><li>Updated all the national counters to colors more closer to "board wargame traditional" counter colors (think of both SPI The Next War and GDW Third World War series).</li>
</ul>
<ul class="mycode_list"><li>Updated all the national flags for each nations objective victory point flag (i.e. used modern national flags from 1960s-1990s).</li>
</ul>
<ul class="mycode_list"><li>Updated all the objective value boxes color bevel and increased the size of the VP box (currently this box is 1 or 2 pixels too small to fully display the VP number in 2D mag. for the PzC and MC series)</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Info</span><ul class="mycode_list"><li>Modified the Info panels for all six titles to use a distinctive color camo pattern and a few other embellishments for immersion.</li>
</ul>
<ul class="mycode_list"><li>Updated the Unit Info Boxes for all nations so they use the new National flags and also are based on my original Zovs-Mods for the PzC series.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Screens</span><ul class="mycode_list"><li>Created new cover/splash screens for each of the six titles so you know you’re using my mod.</li>
</ul>
<ul class="mycode_list"><li>Updated the command report dialog artwork for all six titles.</li>
</ul>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Danube Front '85</span></span><br />
<br />
New Danube Front cover with US woodland camo pattern.<br />
<br />
<img src="https://i.imgur.com/FViMi63.png" loading="lazy"  alt="[Image: FViMi63.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report, at 2D large view, with new unit colors, larger unit symbols (the Czech's are a deep pink), new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/OZAdB4u.png" loading="lazy"  alt="[Image: OZAdB4u.png]" class="mycode_img" /><br />
<br />
Just the map in 2D mag.<br />
<br />
<img src="https://i.imgur.com/y1ztdth.png" loading="lazy"  alt="[Image: y1ztdth.png]" class="mycode_img" /><br />
<br />
Showing the alternative icon counters.<br />
<br />
<img src="https://i.imgur.com/APYGTBA.png" loading="lazy"  alt="[Image: APYGTBA.png]" class="mycode_img" /><br />
<br />
For those that like the 3D view, this is 3D large.<br />
<br />
<img src="https://i.imgur.com/acQJjDV.png" loading="lazy"  alt="[Image: acQJjDV.png]" class="mycode_img" /><br />
<br />
3D mag.<br />
<br />
<img src="https://i.imgur.com/JyApFqE.png" loading="lazy"  alt="[Image: JyApFqE.png]" class="mycode_img" /><br />
<br />
New unit info box panel stuff (note as in my PzC series of mods I still would need to change the unit info panel counters colors at one point or leave it for reference).<br />
<br />
<img src="https://i.imgur.com/YGTbLAn.png" loading="lazy"  alt="[Image: YGTbLAn.png]" class="mycode_img" /><br />
<br />
East (dark grey) meets West (light grey) Germany.<br />
<br />
<img src="https://i.imgur.com/EPjJZ9N.png" loading="lazy"  alt="[Image: EPjJZ9N.png]" class="mycode_img" /><br />
<br />
Warsaw Pact Polish units.<br />
<br />
<img src="https://i.imgur.com/W5XapuR.png" loading="lazy"  alt="[Image: W5XapuR.png]" class="mycode_img" /><br />
<br />
NATO Denmark units.<br />
<br />
<img src="https://i.imgur.com/rDlcRGl.png" loading="lazy"  alt="[Image: rDlcRGl.png]" class="mycode_img" /><br />
<br />
US and West Germans fending off Soviet Union (Russia) attacks.<br />
<br />
<img src="https://i.imgur.com/ulew1pA.png" loading="lazy"  alt="[Image: ulew1pA.png]" class="mycode_img" /><br />
<br />
Austrians holding the Danube River line.<br />
<br />
<img src="https://i.imgur.com/dTvr38J.png" loading="lazy"  alt="[Image: dTvr38J.png]" class="mycode_img" /><br />
<br />
East Germans to the north, Soviet Army (brown) and Soviet Guards (red) to the south.<br />
<br />
<img src="https://i.imgur.com/avUOgRc.png" loading="lazy"  alt="[Image: avUOgRc.png]" class="mycode_img" /><br />
<br />
Berlin!<br />
<br />
<img src="https://i.imgur.com/ztgIOuM.png" loading="lazy"  alt="[Image: ztgIOuM.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NOTE</span>: This is a general layout of new unit colors and flags for most of the series.<br />
<br />
<img src="https://i.imgur.com/eZhMf3c.png" loading="lazy"  alt="[Image: eZhMf3c.png]" class="mycode_img" /><br />
<br />
Belgium units.<br />
<br />
<img src="https://i.imgur.com/KWLAUuC.png" loading="lazy"  alt="[Image: KWLAUuC.png]" class="mycode_img" /><br />
<br />
Dutch units.<br />
<br />
<img src="https://i.imgur.com/Ho5h2m0.png" loading="lazy"  alt="[Image: Ho5h2m0.png]" class="mycode_img" /><br />
<br />
New Mountain unit symbols (West Germany brigade).<br />
<br />
<img src="https://i.imgur.com/nj3gHfN.png" loading="lazy"  alt="[Image: nj3gHfN.png]" class="mycode_img" /><br />
<br />
New NATO command report graphic.<br />
<br />
<img src="https://i.imgur.com/Njb1Y1O.png" loading="lazy"  alt="[Image: Njb1Y1O.png]" class="mycode_img" /><br />
<br />
New Warsaw Pact command report graphic.<br />
<br />
<img src="https://i.imgur.com/eITA3YV.png" loading="lazy"  alt="[Image: eITA3YV.png]" class="mycode_img" /><br />
<br />
An Unknown unit.<br />
<br />
<img src="https://i.imgur.com/jWalNlF.png" loading="lazy"  alt="[Image: jWalNlF.png]" class="mycode_img" /><br />
<br />
This reminds me of Hockey Night in Canada, lol. French and Canadian flags.<br />
<br />
<img src="https://i.imgur.com/nilYOJq.png" loading="lazy"  alt="[Image: nilYOJq.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fulda Gap '85</span></span><br />
<br />
New cover with Soviet camo pattern graphic.<br />
<br />
<img src="https://i.imgur.com/D1RPLo3.png" loading="lazy"  alt="[Image: D1RPLo3.png]" class="mycode_img" /><br />
<br />
Polish units attacking US and West German units, 2D large.<br />
<br />
<img src="https://i.imgur.com/Ud5o3tx.png" loading="lazy"  alt="[Image: Ud5o3tx.png]" class="mycode_img" /><br />
<br />
Same but at 2D mag.<br />
<br />
<img src="https://i.imgur.com/igHY6NW.png" loading="lazy"  alt="[Image: igHY6NW.png]" class="mycode_img" /><br />
<br />
Soviets (regular and guards), with new recon, new HQ flag staff, armored AAA, Self-Propelled Artillery etc.<br />
<br />
<img src="https://i.imgur.com/eEwN3xV.png" loading="lazy"  alt="[Image: eEwN3xV.png]" class="mycode_img" /><br />
<br />
East Germans assaulting US and Canadian units.<br />
<br />
<img src="https://i.imgur.com/s2xn5Nc.png" loading="lazy"  alt="[Image: s2xn5Nc.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">North German Plain '85</span></span><br />
<br />
New cover with West German camo pattern.<br />
<br />
<img src="https://i.imgur.com/6ZhqRyT.png" loading="lazy"  alt="[Image: 6ZhqRyT.png]" class="mycode_img" /><br />
<br />
Another view of Berlin but from NGP scenario.<br />
<br />
<img src="https://i.imgur.com/Bm4nXyO.png" loading="lazy"  alt="[Image: Bm4nXyO.png]" class="mycode_img" /><br />
<br />
The UK in the winter defending against the Soviets.<br />
<br />
<img src="https://i.imgur.com/wp1Afsp.png" loading="lazy"  alt="[Image: wp1Afsp.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Korea '85</span></span><br />
<br />
New cover showing a different camo pattern, can't recall if I pulled it from a North Korean image.<br />
<br />
<img src="https://i.imgur.com/LMkFmJv.png" loading="lazy"  alt="[Image: LMkFmJv.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report, at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/70yk25L.png" loading="lazy"  alt="[Image: 70yk25L.png]" class="mycode_img" /><br />
<br />
2D mag view.<br />
<br />
<img src="https://i.imgur.com/dIVo4OD.png" loading="lazy"  alt="[Image: dIVo4OD.png]" class="mycode_img" /><br />
<br />
New North Korean unit info box and panel.<br />
<br />
<img src="https://i.imgur.com/U7WFtWx.png" loading="lazy"  alt="[Image: U7WFtWx.png]" class="mycode_img" /><br />
<br />
New South Korean unit info box and panel.<br />
<br />
<img src="https://i.imgur.com/1BaKCP0.png" loading="lazy"  alt="[Image: 1BaKCP0.png]" class="mycode_img" /><br />
<br />
New Allies (South Korea and US) command report graphic.<br />
<br />
<img src="https://i.imgur.com/1pDbfqx.png" loading="lazy"  alt="[Image: 1pDbfqx.png]" class="mycode_img" /><br />
<br />
New North Korean command report graphic.<br />
<br />
<img src="https://i.imgur.com/I1MJMNe.png" loading="lazy"  alt="[Image: I1MJMNe.png]" class="mycode_img" /><br />
<br />
ROK Marines (dark blue) north of Seoul, two US HQs and regular South Korean's (note I fixed the VP button size in all the series).<br />
<br />
<img src="https://i.imgur.com/eTeP261.png" loading="lazy"  alt="[Image: eTeP261.png]" class="mycode_img" /><br />
<br />
Chinese attacking the encircled South Koreans.<br />
<br />
<img src="https://i.imgur.com/80gDjBP.png" loading="lazy"  alt="[Image: 80gDjBP.png]" class="mycode_img" /><br />
<br />
New Chinese unit info boxes.<br />
<br />
<img src="https://i.imgur.com/bkvL2Co.png" loading="lazy"  alt="[Image: bkvL2Co.png]" class="mycode_img" /><br />
<br />
New Chines VP flag.<br />
<br />
<img src="https://i.imgur.com/nq160SR.png" loading="lazy"  alt="[Image: nq160SR.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mid East '67</span></span><br />
<br />
New cover with one of the IDF camo patterns I found.<br />
<br />
<img src="https://i.imgur.com/gHlMWiE.png" loading="lazy"  alt="[Image: gHlMWiE.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report (Arab Turn), at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/Q3XBRGJ.png" loading="lazy"  alt="[Image: Q3XBRGJ.png]" class="mycode_img" /><br />
<br />
2D mag, Egyptians are red, and Israelis are blue.<br />
<br />
<img src="https://i.imgur.com/lqxBKaI.png" loading="lazy"  alt="[Image: lqxBKaI.png]" class="mycode_img" /><br />
<br />
New Egyptian unit info box, with one unit selected.<br />
<br />
<img src="https://i.imgur.com/toh6loW.png" loading="lazy"  alt="[Image: toh6loW.png]" class="mycode_img" /><br />
<br />
New Israeli command report graphic.<br />
<br />
<img src="https://i.imgur.com/aMNth3X.png" loading="lazy"  alt="[Image: aMNth3X.png]" class="mycode_img" /><br />
<br />
New Israeli unit info box.<br />
<br />
<img src="https://i.imgur.com/ei4TnOr.png" loading="lazy"  alt="[Image: ei4TnOr.png]" class="mycode_img" /><br />
<br />
Israelis holding a line with the new Jordanians poised to strike.<br />
<br />
<img src="https://i.imgur.com/kqqiVzQ.png" loading="lazy"  alt="[Image: kqqiVzQ.png]" class="mycode_img" /><br />
<br />
New Jordanian unit info box.<br />
<br />
<img src="https://i.imgur.com/eFdk2HL.png" loading="lazy"  alt="[Image: eFdk2HL.png]" class="mycode_img" /><br />
<br />
Another view of Egyptians facing off against Israelis, highlighting the new Egyptian VP flag.<br />
<br />
<img src="https://i.imgur.com/phftmpJ.png" loading="lazy"  alt="[Image: phftmpJ.png]" class="mycode_img" /><br />
<br />
Syrians holding positions against the Israelis.<br />
<br />
<img src="https://i.imgur.com/y21tu97.png" loading="lazy"  alt="[Image: y21tu97.png]" class="mycode_img" /><br />
<br />
New Syrian unit info box.<br />
<br />
<img src="https://i.imgur.com/ZeZPrRl.png" loading="lazy"  alt="[Image: ZeZPrRl.png]" class="mycode_img" /><br />
<br />
New Israeli unit info box.<br />
<br />
<img src="https://i.imgur.com/Gqj2fJY.png" loading="lazy"  alt="[Image: Gqj2fJY.png]" class="mycode_img" /><br />
<br />
New TF unit symbol.<br />
<br />
<img src="https://i.imgur.com/kaX1iuc.png" loading="lazy"  alt="[Image: kaX1iuc.png]" class="mycode_img" /><br />
<br />
US 2nd ACR attacking the Iraqis.<br />
<br />
<img src="https://i.imgur.com/yAG5lWL.png" loading="lazy"  alt="[Image: yAG5lWL.png]" class="mycode_img" /><br />
<br />
New US unit info box.<br />
<br />
<img src="https://i.imgur.com/PHHikMi.png" loading="lazy"  alt="[Image: PHHikMi.png]" class="mycode_img" /><br />
<br />
New Iraqi unit info box.<br />
<br />
<img src="https://i.imgur.com/TIUE13X.png" loading="lazy"  alt="[Image: TIUE13X.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quang Tri '72</span></span><br />
<br />
New cover with a tiger stripe camo pattern I found.<br />
<br />
<img src="https://i.imgur.com/JiOuiaZ.png" loading="lazy"  alt="[Image: JiOuiaZ.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report (Communist i.e. North Vietnamese), at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/BDkXG1o.png" loading="lazy"  alt="[Image: BDkXG1o.png]" class="mycode_img" /><br />
<br />
2D mag view of North Vietnamese attacking the South Vietnamese Marines, note the new flag for the South Vietnamese Marines.<br />
<br />
<img src="https://i.imgur.com/EOuSx3w.png" loading="lazy"  alt="[Image: EOuSx3w.png]" class="mycode_img" /><br />
<br />
New North Vietnamese unit info box.<br />
<br />
<img src="https://i.imgur.com/umYeJRW.png" loading="lazy"  alt="[Image: umYeJRW.png]" class="mycode_img" /><br />
<br />
New South Vietnamese Marines unit info box.<br />
<br />
<img src="https://i.imgur.com/DO283RX.png" loading="lazy"  alt="[Image: DO283RX.png]" class="mycode_img" /><br />
<br />
New command report for the Allies (South Vietnam and US).<br />
<br />
<img src="https://i.imgur.com/F768tVG.png" loading="lazy"  alt="[Image: F768tVG.png]" class="mycode_img" /><br />
<br />
South Vietnamese to the north and ARVN marines to the south at Mal Loc.<br />
<br />
<img src="https://i.imgur.com/q5j5qpx.png" loading="lazy"  alt="[Image: q5j5qpx.png]" class="mycode_img" /><br />
<br />
New South Vietnamese unit info box.<br />
<br />
<img src="https://i.imgur.com/wesXzpg.png" loading="lazy"  alt="[Image: wesXzpg.png]" class="mycode_img" /><br />
<br />
USMC coming to the rescue!<br />
<br />
<img src="https://i.imgur.com/U5LhAIw.png" loading="lazy"  alt="[Image: U5LhAIw.png]" class="mycode_img" /><br />
<br />
New USMC unit info box.<br />
<br />
<img src="https://i.imgur.com/G6VCoos.png" loading="lazy"  alt="[Image: G6VCoos.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Link to Zovs-Mods:<br />
<br />
<a href="https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;amp;rlkey=9y0w5yxo954ad2meytpz68cvo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;rlkey=9y0w5yxo954ad2meytpz68cvo</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Modern Campaign Mods</span></span><br />
<br />
So after making my Zovs-Mods for the FWWC I decided to port that work into MCs with the idea of retrofitting both of these projects back into my original <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Panzer Campaign</span></span> board war game mod (Zovs-Mods). Well as it turned out, this was also a pretty large project and complete overhaul both my ideas and MC's in general.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map</span><ul class="mycode_list"><li>Ported over my bridge artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my arrow’s artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my enlarged unit symbols artwork.</li>
</ul>
<ul class="mycode_list"><li>Changed the way HQs symbols are displayed by using the more traditional board wargame HQ symbiology for HQ's (i.e. the alternating filled in square boxes) and by also adding a flag staff to the symbol (I find this to be very useful when units are "hidden" behind victory point objectives or when in travel mode).</li>
</ul>
<ul class="mycode_list"><li>Added new symbols for missiles and helicopters, etc.</li>
</ul>
<ul class="mycode_list"><li>Added static AAA counters for Mid-East '67 (did not notice the in the other series).</li>
</ul>
<ul class="mycode_list"><li>Updated and corrected some symbols I originally created.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ color band.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ size.</li>
</ul>
<ul class="mycode_list"><li>Updated the alternate HQ symbols.</li>
</ul>
<ul class="mycode_list"><li>Updated/modified all the artwork for the on map Mines, Bunkers, Improved Positions, Obstacles, Pillboxes, Trenches, and Forts.</li>
</ul>
<ul class="mycode_list"><li>Updated the NBC artwork for all three sizes (originally only 2D large and 2D mag had these).</li>
</ul>
<ul class="mycode_list"><li>Updated/changed the on-map Supply symbols.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Unit counters and Info boxes</span><ul class="mycode_list"><li>Updated all the national counters to colors more closer to "board wargame traditional" counter colors (think of both SPI The Next War and GDW Third World War series).</li>
</ul>
<ul class="mycode_list"><li>Updated all the national flags for each nations objective victory point flag (i.e. used modern national flags from 1960s-1990s).</li>
</ul>
<ul class="mycode_list"><li>Updated all the objective value boxes color bevel and increased the size of the VP box (currently this box is 1 or 2 pixels too small to fully display the VP number in 2D mag. for the PzC and MC series)</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Info</span><ul class="mycode_list"><li>Modified the Info panels for all six titles to use a distinctive color camo pattern and a few other embellishments for immersion.</li>
</ul>
<ul class="mycode_list"><li>Updated the Unit Info Boxes for all nations so they use the new National flags and also are based on my original Zovs-Mods for the PzC series.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Screens</span><ul class="mycode_list"><li>Created new cover/splash screens for each of the six titles so you know you’re using my mod.</li>
</ul>
<ul class="mycode_list"><li>Updated the command report dialog artwork for all six titles.</li>
</ul>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Danube Front '85</span></span><br />
<br />
New Danube Front cover with US woodland camo pattern.<br />
<br />
<img src="https://i.imgur.com/FViMi63.png" loading="lazy"  alt="[Image: FViMi63.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report, at 2D large view, with new unit colors, larger unit symbols (the Czech's are a deep pink), new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/OZAdB4u.png" loading="lazy"  alt="[Image: OZAdB4u.png]" class="mycode_img" /><br />
<br />
Just the map in 2D mag.<br />
<br />
<img src="https://i.imgur.com/y1ztdth.png" loading="lazy"  alt="[Image: y1ztdth.png]" class="mycode_img" /><br />
<br />
Showing the alternative icon counters.<br />
<br />
<img src="https://i.imgur.com/APYGTBA.png" loading="lazy"  alt="[Image: APYGTBA.png]" class="mycode_img" /><br />
<br />
For those that like the 3D view, this is 3D large.<br />
<br />
<img src="https://i.imgur.com/acQJjDV.png" loading="lazy"  alt="[Image: acQJjDV.png]" class="mycode_img" /><br />
<br />
3D mag.<br />
<br />
<img src="https://i.imgur.com/JyApFqE.png" loading="lazy"  alt="[Image: JyApFqE.png]" class="mycode_img" /><br />
<br />
New unit info box panel stuff (note as in my PzC series of mods I still would need to change the unit info panel counters colors at one point or leave it for reference).<br />
<br />
<img src="https://i.imgur.com/YGTbLAn.png" loading="lazy"  alt="[Image: YGTbLAn.png]" class="mycode_img" /><br />
<br />
East (dark grey) meets West (light grey) Germany.<br />
<br />
<img src="https://i.imgur.com/EPjJZ9N.png" loading="lazy"  alt="[Image: EPjJZ9N.png]" class="mycode_img" /><br />
<br />
Warsaw Pact Polish units.<br />
<br />
<img src="https://i.imgur.com/W5XapuR.png" loading="lazy"  alt="[Image: W5XapuR.png]" class="mycode_img" /><br />
<br />
NATO Denmark units.<br />
<br />
<img src="https://i.imgur.com/rDlcRGl.png" loading="lazy"  alt="[Image: rDlcRGl.png]" class="mycode_img" /><br />
<br />
US and West Germans fending off Soviet Union (Russia) attacks.<br />
<br />
<img src="https://i.imgur.com/ulew1pA.png" loading="lazy"  alt="[Image: ulew1pA.png]" class="mycode_img" /><br />
<br />
Austrians holding the Danube River line.<br />
<br />
<img src="https://i.imgur.com/dTvr38J.png" loading="lazy"  alt="[Image: dTvr38J.png]" class="mycode_img" /><br />
<br />
East Germans to the north, Soviet Army (brown) and Soviet Guards (red) to the south.<br />
<br />
<img src="https://i.imgur.com/avUOgRc.png" loading="lazy"  alt="[Image: avUOgRc.png]" class="mycode_img" /><br />
<br />
Berlin!<br />
<br />
<img src="https://i.imgur.com/ztgIOuM.png" loading="lazy"  alt="[Image: ztgIOuM.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NOTE</span>: This is a general layout of new unit colors and flags for most of the series.<br />
<br />
<img src="https://i.imgur.com/eZhMf3c.png" loading="lazy"  alt="[Image: eZhMf3c.png]" class="mycode_img" /><br />
<br />
Belgium units.<br />
<br />
<img src="https://i.imgur.com/KWLAUuC.png" loading="lazy"  alt="[Image: KWLAUuC.png]" class="mycode_img" /><br />
<br />
Dutch units.<br />
<br />
<img src="https://i.imgur.com/Ho5h2m0.png" loading="lazy"  alt="[Image: Ho5h2m0.png]" class="mycode_img" /><br />
<br />
New Mountain unit symbols (West Germany brigade).<br />
<br />
<img src="https://i.imgur.com/nj3gHfN.png" loading="lazy"  alt="[Image: nj3gHfN.png]" class="mycode_img" /><br />
<br />
New NATO command report graphic.<br />
<br />
<img src="https://i.imgur.com/Njb1Y1O.png" loading="lazy"  alt="[Image: Njb1Y1O.png]" class="mycode_img" /><br />
<br />
New Warsaw Pact command report graphic.<br />
<br />
<img src="https://i.imgur.com/eITA3YV.png" loading="lazy"  alt="[Image: eITA3YV.png]" class="mycode_img" /><br />
<br />
An Unknown unit.<br />
<br />
<img src="https://i.imgur.com/jWalNlF.png" loading="lazy"  alt="[Image: jWalNlF.png]" class="mycode_img" /><br />
<br />
This reminds me of Hockey Night in Canada, lol. French and Canadian flags.<br />
<br />
<img src="https://i.imgur.com/nilYOJq.png" loading="lazy"  alt="[Image: nilYOJq.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fulda Gap '85</span></span><br />
<br />
New cover with Soviet camo pattern graphic.<br />
<br />
<img src="https://i.imgur.com/D1RPLo3.png" loading="lazy"  alt="[Image: D1RPLo3.png]" class="mycode_img" /><br />
<br />
Polish units attacking US and West German units, 2D large.<br />
<br />
<img src="https://i.imgur.com/Ud5o3tx.png" loading="lazy"  alt="[Image: Ud5o3tx.png]" class="mycode_img" /><br />
<br />
Same but at 2D mag.<br />
<br />
<img src="https://i.imgur.com/igHY6NW.png" loading="lazy"  alt="[Image: igHY6NW.png]" class="mycode_img" /><br />
<br />
Soviets (regular and guards), with new recon, new HQ flag staff, armored AAA, Self-Propelled Artillery etc.<br />
<br />
<img src="https://i.imgur.com/eEwN3xV.png" loading="lazy"  alt="[Image: eEwN3xV.png]" class="mycode_img" /><br />
<br />
East Germans assaulting US and Canadian units.<br />
<br />
<img src="https://i.imgur.com/s2xn5Nc.png" loading="lazy"  alt="[Image: s2xn5Nc.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">North German Plain '85</span></span><br />
<br />
New cover with West German camo pattern.<br />
<br />
<img src="https://i.imgur.com/6ZhqRyT.png" loading="lazy"  alt="[Image: 6ZhqRyT.png]" class="mycode_img" /><br />
<br />
Another view of Berlin but from NGP scenario.<br />
<br />
<img src="https://i.imgur.com/Bm4nXyO.png" loading="lazy"  alt="[Image: Bm4nXyO.png]" class="mycode_img" /><br />
<br />
The UK in the winter defending against the Soviets.<br />
<br />
<img src="https://i.imgur.com/wp1Afsp.png" loading="lazy"  alt="[Image: wp1Afsp.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Korea '85</span></span><br />
<br />
New cover showing a different camo pattern, can't recall if I pulled it from a North Korean image.<br />
<br />
<img src="https://i.imgur.com/LMkFmJv.png" loading="lazy"  alt="[Image: LMkFmJv.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report, at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/70yk25L.png" loading="lazy"  alt="[Image: 70yk25L.png]" class="mycode_img" /><br />
<br />
2D mag view.<br />
<br />
<img src="https://i.imgur.com/dIVo4OD.png" loading="lazy"  alt="[Image: dIVo4OD.png]" class="mycode_img" /><br />
<br />
New North Korean unit info box and panel.<br />
<br />
<img src="https://i.imgur.com/U7WFtWx.png" loading="lazy"  alt="[Image: U7WFtWx.png]" class="mycode_img" /><br />
<br />
New South Korean unit info box and panel.<br />
<br />
<img src="https://i.imgur.com/1BaKCP0.png" loading="lazy"  alt="[Image: 1BaKCP0.png]" class="mycode_img" /><br />
<br />
New Allies (South Korea and US) command report graphic.<br />
<br />
<img src="https://i.imgur.com/1pDbfqx.png" loading="lazy"  alt="[Image: 1pDbfqx.png]" class="mycode_img" /><br />
<br />
New North Korean command report graphic.<br />
<br />
<img src="https://i.imgur.com/I1MJMNe.png" loading="lazy"  alt="[Image: I1MJMNe.png]" class="mycode_img" /><br />
<br />
ROK Marines (dark blue) north of Seoul, two US HQs and regular South Korean's (note I fixed the VP button size in all the series).<br />
<br />
<img src="https://i.imgur.com/eTeP261.png" loading="lazy"  alt="[Image: eTeP261.png]" class="mycode_img" /><br />
<br />
Chinese attacking the encircled South Koreans.<br />
<br />
<img src="https://i.imgur.com/80gDjBP.png" loading="lazy"  alt="[Image: 80gDjBP.png]" class="mycode_img" /><br />
<br />
New Chinese unit info boxes.<br />
<br />
<img src="https://i.imgur.com/bkvL2Co.png" loading="lazy"  alt="[Image: bkvL2Co.png]" class="mycode_img" /><br />
<br />
New Chines VP flag.<br />
<br />
<img src="https://i.imgur.com/nq160SR.png" loading="lazy"  alt="[Image: nq160SR.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mid East '67</span></span><br />
<br />
New cover with one of the IDF camo patterns I found.<br />
<br />
<img src="https://i.imgur.com/gHlMWiE.png" loading="lazy"  alt="[Image: gHlMWiE.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report (Arab Turn), at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/Q3XBRGJ.png" loading="lazy"  alt="[Image: Q3XBRGJ.png]" class="mycode_img" /><br />
<br />
2D mag, Egyptians are red, and Israelis are blue.<br />
<br />
<img src="https://i.imgur.com/lqxBKaI.png" loading="lazy"  alt="[Image: lqxBKaI.png]" class="mycode_img" /><br />
<br />
New Egyptian unit info box, with one unit selected.<br />
<br />
<img src="https://i.imgur.com/toh6loW.png" loading="lazy"  alt="[Image: toh6loW.png]" class="mycode_img" /><br />
<br />
New Israeli command report graphic.<br />
<br />
<img src="https://i.imgur.com/aMNth3X.png" loading="lazy"  alt="[Image: aMNth3X.png]" class="mycode_img" /><br />
<br />
New Israeli unit info box.<br />
<br />
<img src="https://i.imgur.com/ei4TnOr.png" loading="lazy"  alt="[Image: ei4TnOr.png]" class="mycode_img" /><br />
<br />
Israelis holding a line with the new Jordanians poised to strike.<br />
<br />
<img src="https://i.imgur.com/kqqiVzQ.png" loading="lazy"  alt="[Image: kqqiVzQ.png]" class="mycode_img" /><br />
<br />
New Jordanian unit info box.<br />
<br />
<img src="https://i.imgur.com/eFdk2HL.png" loading="lazy"  alt="[Image: eFdk2HL.png]" class="mycode_img" /><br />
<br />
Another view of Egyptians facing off against Israelis, highlighting the new Egyptian VP flag.<br />
<br />
<img src="https://i.imgur.com/phftmpJ.png" loading="lazy"  alt="[Image: phftmpJ.png]" class="mycode_img" /><br />
<br />
Syrians holding positions against the Israelis.<br />
<br />
<img src="https://i.imgur.com/y21tu97.png" loading="lazy"  alt="[Image: y21tu97.png]" class="mycode_img" /><br />
<br />
New Syrian unit info box.<br />
<br />
<img src="https://i.imgur.com/ZeZPrRl.png" loading="lazy"  alt="[Image: ZeZPrRl.png]" class="mycode_img" /><br />
<br />
New Israeli unit info box.<br />
<br />
<img src="https://i.imgur.com/Gqj2fJY.png" loading="lazy"  alt="[Image: Gqj2fJY.png]" class="mycode_img" /><br />
<br />
New TF unit symbol.<br />
<br />
<img src="https://i.imgur.com/kaX1iuc.png" loading="lazy"  alt="[Image: kaX1iuc.png]" class="mycode_img" /><br />
<br />
US 2nd ACR attacking the Iraqis.<br />
<br />
<img src="https://i.imgur.com/yAG5lWL.png" loading="lazy"  alt="[Image: yAG5lWL.png]" class="mycode_img" /><br />
<br />
New US unit info box.<br />
<br />
<img src="https://i.imgur.com/PHHikMi.png" loading="lazy"  alt="[Image: PHHikMi.png]" class="mycode_img" /><br />
<br />
New Iraqi unit info box.<br />
<br />
<img src="https://i.imgur.com/TIUE13X.png" loading="lazy"  alt="[Image: TIUE13X.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Quang Tri '72</span></span><br />
<br />
New cover with a tiger stripe camo pattern I found.<br />
<br />
<img src="https://i.imgur.com/JiOuiaZ.png" loading="lazy"  alt="[Image: JiOuiaZ.png]" class="mycode_img" /><br />
<br />
New UI info panel, command report (Communist i.e. North Vietnamese), at 2D large view, with new unit colors, larger unit symbols, new HQ band and HQ symbols, and new on-map supply markers.<br />
<br />
<img src="https://i.imgur.com/BDkXG1o.png" loading="lazy"  alt="[Image: BDkXG1o.png]" class="mycode_img" /><br />
<br />
2D mag view of North Vietnamese attacking the South Vietnamese Marines, note the new flag for the South Vietnamese Marines.<br />
<br />
<img src="https://i.imgur.com/EOuSx3w.png" loading="lazy"  alt="[Image: EOuSx3w.png]" class="mycode_img" /><br />
<br />
New North Vietnamese unit info box.<br />
<br />
<img src="https://i.imgur.com/umYeJRW.png" loading="lazy"  alt="[Image: umYeJRW.png]" class="mycode_img" /><br />
<br />
New South Vietnamese Marines unit info box.<br />
<br />
<img src="https://i.imgur.com/DO283RX.png" loading="lazy"  alt="[Image: DO283RX.png]" class="mycode_img" /><br />
<br />
New command report for the Allies (South Vietnam and US).<br />
<br />
<img src="https://i.imgur.com/F768tVG.png" loading="lazy"  alt="[Image: F768tVG.png]" class="mycode_img" /><br />
<br />
South Vietnamese to the north and ARVN marines to the south at Mal Loc.<br />
<br />
<img src="https://i.imgur.com/q5j5qpx.png" loading="lazy"  alt="[Image: q5j5qpx.png]" class="mycode_img" /><br />
<br />
New South Vietnamese unit info box.<br />
<br />
<img src="https://i.imgur.com/wesXzpg.png" loading="lazy"  alt="[Image: wesXzpg.png]" class="mycode_img" /><br />
<br />
USMC coming to the rescue!<br />
<br />
<img src="https://i.imgur.com/U5LhAIw.png" loading="lazy"  alt="[Image: U5LhAIw.png]" class="mycode_img" /><br />
<br />
New USMC unit info box.<br />
<br />
<img src="https://i.imgur.com/G6VCoos.png" loading="lazy"  alt="[Image: G6VCoos.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Link to Zovs-Mods:<br />
<br />
<a href="https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;amp;rlkey=9y0w5yxo954ad2meytpz68cvo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;rlkey=9y0w5yxo954ad2meytpz68cvo</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zovs-Mods (FWWC)]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=76008</link>
			<pubDate>Fri, 31 Mar 2023 20:59:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12318">zovs66</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=76008</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">First World War Campaign Mods</span></span><br />
<br />
So in the process of porting my <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Panzer Campaign</span></span> board war game mod (Zovs-Mods) over to the FWWC system, it turned into a complete overhaul of not only my original work but with how FWWC looks and feels in general.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map</span><ul class="mycode_list"><li>Ported over my bridge artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my enlarged unit symbols artwork.</li>
</ul>
<ul class="mycode_list"><li>Changed the way HQs symbols are displayed by using the German symbiology for HQ size and by also adding a flag staff to the symbol.</li>
</ul>
<ul class="mycode_list"><li>Updated and corrected some symbols I originally created.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ color band.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ size.</li>
</ul>
<ul class="mycode_list"><li>Updated all the artwork to remove all the on-map counters for Mines, Bunkers, Improved Positions, Obstacles, Pillboxes, Trenches, and Forts was well as blocked hexes with my modified on-map versions.</li>
</ul>
<ul class="mycode_list"><li>Updated the gas artwork.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Unit counters and Info boxes</span><ul class="mycode_list"><li>Updated all the national counters to colors more closer to "board wargame traditional" counter colors (think of both SPI Home Before the Leaves Fall and XRT/Command magazines 1914 Glory's End and 1914 When Eagles Fight).</li>
</ul>
<ul class="mycode_list"><li>Updated all the objective flags and the objective value boxes color.</li>
</ul>
<ul class="mycode_list"><li>Updated the Unit Info Boxes so they are darker and also when a unit is selected you can noticed it a bit more (I like using a dark red color to indicate this).</li>
</ul>
<ul class="mycode_list"><li>Updated the National flags to be more time period specific (Austro-Hungary for example).</li>
</ul>
<ul class="mycode_list"><li>Fixed all unit counters. I do not like the non-rectangular and oddly shaped original FWWC counters, these were taken from Jison's mod, they are off-set compared to other counters in all the other series.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Info</span><ul class="mycode_list"><li>Modified the Info panel to make it a bit darker.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Screens</span><ul class="mycode_list"><li>Created new cover/splash screens for each of the three titles so you know you’re using my mod.</li>
</ul>
<ul class="mycode_list"><li>Updated the command report dialog artwork.</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Serbia '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/CJyVF7l.png" loading="lazy"  alt="[Image: CJyVF7l.png]" class="mycode_img" /><br />
<br />
Austro-Hungarian units (blue-gray) advancing east towards Montenegro Irregular Mountain units with the Serbians on the far right in reserve. Note the new HQ symbol types here.<br />
<img src="https://i.imgur.com/H1Dl5Kt.png" loading="lazy"  alt="[Image: H1Dl5Kt.png]" class="mycode_img" /><br />
<br />
German Corps (grey units and note the new Corps HQ symbol) behind the major river facing Serbian units behind obstacles (note the new Serbian Army HQ symbol and all HQs now have a new gold band), with Austro-Hungarian units (including some Mountain units-note in MCs I discovered that there is also Mountain HQ units so I modified my mountain symbol to be white, see that post and may have to port it over here if there are any Mountain HQ units in this series) in position with some disrupted British units in the city.<br />
<img src="https://i.imgur.com/24KQv15.png" loading="lazy"  alt="[Image: 24KQv15.png]" class="mycode_img" /><br />
<br />
Bulgarian infantry (brown) and new cavalry types advancing west towards Serbian units in the Entrenchments and behind obstacles (note the new HQ symbols for brigades here and also note the new on map obstacle symbols which are my modified and updated versions).<br />
<img src="https://i.imgur.com/Pv1A9Cy.png" loading="lazy"  alt="[Image: Pv1A9Cy.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">France '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/OpNPNdv.png" loading="lazy"  alt="[Image: OpNPNdv.png]" class="mycode_img" /><br />
<br />
New Belgium unit colors and note the new Army Group HQ symbol (I am not sure yet if I'll port these new HQ symbols over to my PzC mod yet, they don't work for MCs, see my next post there).<br />
<img src="https://i.imgur.com/XMnuzEL.png" loading="lazy"  alt="[Image: XMnuzEL.png]" class="mycode_img" /><br />
<br />
New British, French and German units, with new HQ symbols (all the unit symbols have been updated in this series).<br />
<img src="https://i.imgur.com/mQY3ABN.png" loading="lazy"  alt="[Image: mQY3ABN.png]" class="mycode_img" /><br />
<br />
Showcasing the new Mountain and Cavalry symbols plus the new Corps, Division and Brigade HQ symbols, as well as the new Objective flags (all countries in all three series have been updated).<br />
<img src="https://i.imgur.com/Q7Qe8XQ.png" loading="lazy"  alt="[Image: Q7Qe8XQ.png]" class="mycode_img" /><br />
<br />
New turn dialogs for both the Central Powers.<br />
<img src="https://i.imgur.com/3hQCw30.png" loading="lazy"  alt="[Image: 3hQCw30.png]" class="mycode_img" /><br />
<br />
And the Allied Powers.<br />
<img src="https://i.imgur.com/fGAv4sq.png" loading="lazy"  alt="[Image: fGAv4sq.png]" class="mycode_img" /><br />
<br />
A new TF symbol (the TF background depends on the organizational colors).<br />
<img src="https://i.imgur.com/2j6bFOS.png" loading="lazy"  alt="[Image: 2j6bFOS.png]" class="mycode_img" /><br />
<br />
Showcasing new RR/entrained symbols, recon (same as in my PzC mod) and some British Corps, Division and Brigade HQs symbols.<br />
<img src="https://i.imgur.com/Fgz0Jpc.png" loading="lazy"  alt="[Image: Fgz0Jpc.png]" class="mycode_img" /><br />
<br />
The new CC Brigade sized symbol.<br />
<img src="https://i.imgur.com/vybQD0I.png" loading="lazy"  alt="[Image: vybQD0I.png]" class="mycode_img" /><br />
<br />
Showcasing a French Army Group HQ symbol.<br />
<img src="https://i.imgur.com/cwhFBpf.png" loading="lazy"  alt="[Image: cwhFBpf.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">East Prussia '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/Gmc2cYJ.png" loading="lazy"  alt="[Image: Gmc2cYJ.png]" class="mycode_img" /><br />
<br />
Two German Divisions of this one Corps advancing towards a Russian Cavalry Brigade.<br />
<img src="https://i.imgur.com/CMLqUHs.png" loading="lazy"  alt="[Image: CMLqUHs.png]" class="mycode_img" /><br />
<br />
Showcasing the Austro-Hungarian (blue-gray), Germans (gray) and new Russian colors plus new symbols for HQ and other types.<br />
<img src="https://i.imgur.com/NbS1Ndl.png" loading="lazy"  alt="[Image: NbS1Ndl.png]" class="mycode_img" /><br />
<br />
The new unit info boxes (similar for all three titles).<br />
<img src="https://i.imgur.com/xKZHwOV.png" loading="lazy"  alt="[Image: xKZHwOV.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Link to Zovs-Mods:<br />
<br />
<a href="https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;amp;rlkey=9y0w5yxo954ad2meytpz68cvo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;rlkey=9y0w5yxo954ad2meytpz68cvo</a>]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">First World War Campaign Mods</span></span><br />
<br />
So in the process of porting my <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Panzer Campaign</span></span> board war game mod (Zovs-Mods) over to the FWWC system, it turned into a complete overhaul of not only my original work but with how FWWC looks and feels in general.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Map</span><ul class="mycode_list"><li>Ported over my bridge artwork.</li>
</ul>
<ul class="mycode_list"><li>Ported over my enlarged unit symbols artwork.</li>
</ul>
<ul class="mycode_list"><li>Changed the way HQs symbols are displayed by using the German symbiology for HQ size and by also adding a flag staff to the symbol.</li>
</ul>
<ul class="mycode_list"><li>Updated and corrected some symbols I originally created.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ color band.</li>
</ul>
<ul class="mycode_list"><li>Updated the HQ size.</li>
</ul>
<ul class="mycode_list"><li>Updated all the artwork to remove all the on-map counters for Mines, Bunkers, Improved Positions, Obstacles, Pillboxes, Trenches, and Forts was well as blocked hexes with my modified on-map versions.</li>
</ul>
<ul class="mycode_list"><li>Updated the gas artwork.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Unit counters and Info boxes</span><ul class="mycode_list"><li>Updated all the national counters to colors more closer to "board wargame traditional" counter colors (think of both SPI Home Before the Leaves Fall and XRT/Command magazines 1914 Glory's End and 1914 When Eagles Fight).</li>
</ul>
<ul class="mycode_list"><li>Updated all the objective flags and the objective value boxes color.</li>
</ul>
<ul class="mycode_list"><li>Updated the Unit Info Boxes so they are darker and also when a unit is selected you can noticed it a bit more (I like using a dark red color to indicate this).</li>
</ul>
<ul class="mycode_list"><li>Updated the National flags to be more time period specific (Austro-Hungary for example).</li>
</ul>
<ul class="mycode_list"><li>Fixed all unit counters. I do not like the non-rectangular and oddly shaped original FWWC counters, these were taken from Jison's mod, they are off-set compared to other counters in all the other series.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Info</span><ul class="mycode_list"><li>Modified the Info panel to make it a bit darker.</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Screens</span><ul class="mycode_list"><li>Created new cover/splash screens for each of the three titles so you know you’re using my mod.</li>
</ul>
<ul class="mycode_list"><li>Updated the command report dialog artwork.</li>
</ul>
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Serbia '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/CJyVF7l.png" loading="lazy"  alt="[Image: CJyVF7l.png]" class="mycode_img" /><br />
<br />
Austro-Hungarian units (blue-gray) advancing east towards Montenegro Irregular Mountain units with the Serbians on the far right in reserve. Note the new HQ symbol types here.<br />
<img src="https://i.imgur.com/H1Dl5Kt.png" loading="lazy"  alt="[Image: H1Dl5Kt.png]" class="mycode_img" /><br />
<br />
German Corps (grey units and note the new Corps HQ symbol) behind the major river facing Serbian units behind obstacles (note the new Serbian Army HQ symbol and all HQs now have a new gold band), with Austro-Hungarian units (including some Mountain units-note in MCs I discovered that there is also Mountain HQ units so I modified my mountain symbol to be white, see that post and may have to port it over here if there are any Mountain HQ units in this series) in position with some disrupted British units in the city.<br />
<img src="https://i.imgur.com/24KQv15.png" loading="lazy"  alt="[Image: 24KQv15.png]" class="mycode_img" /><br />
<br />
Bulgarian infantry (brown) and new cavalry types advancing west towards Serbian units in the Entrenchments and behind obstacles (note the new HQ symbols for brigades here and also note the new on map obstacle symbols which are my modified and updated versions).<br />
<img src="https://i.imgur.com/Pv1A9Cy.png" loading="lazy"  alt="[Image: Pv1A9Cy.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">France '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/OpNPNdv.png" loading="lazy"  alt="[Image: OpNPNdv.png]" class="mycode_img" /><br />
<br />
New Belgium unit colors and note the new Army Group HQ symbol (I am not sure yet if I'll port these new HQ symbols over to my PzC mod yet, they don't work for MCs, see my next post there).<br />
<img src="https://i.imgur.com/XMnuzEL.png" loading="lazy"  alt="[Image: XMnuzEL.png]" class="mycode_img" /><br />
<br />
New British, French and German units, with new HQ symbols (all the unit symbols have been updated in this series).<br />
<img src="https://i.imgur.com/mQY3ABN.png" loading="lazy"  alt="[Image: mQY3ABN.png]" class="mycode_img" /><br />
<br />
Showcasing the new Mountain and Cavalry symbols plus the new Corps, Division and Brigade HQ symbols, as well as the new Objective flags (all countries in all three series have been updated).<br />
<img src="https://i.imgur.com/Q7Qe8XQ.png" loading="lazy"  alt="[Image: Q7Qe8XQ.png]" class="mycode_img" /><br />
<br />
New turn dialogs for both the Central Powers.<br />
<img src="https://i.imgur.com/3hQCw30.png" loading="lazy"  alt="[Image: 3hQCw30.png]" class="mycode_img" /><br />
<br />
And the Allied Powers.<br />
<img src="https://i.imgur.com/fGAv4sq.png" loading="lazy"  alt="[Image: fGAv4sq.png]" class="mycode_img" /><br />
<br />
A new TF symbol (the TF background depends on the organizational colors).<br />
<img src="https://i.imgur.com/2j6bFOS.png" loading="lazy"  alt="[Image: 2j6bFOS.png]" class="mycode_img" /><br />
<br />
Showcasing new RR/entrained symbols, recon (same as in my PzC mod) and some British Corps, Division and Brigade HQs symbols.<br />
<img src="https://i.imgur.com/Fgz0Jpc.png" loading="lazy"  alt="[Image: Fgz0Jpc.png]" class="mycode_img" /><br />
<br />
The new CC Brigade sized symbol.<br />
<img src="https://i.imgur.com/vybQD0I.png" loading="lazy"  alt="[Image: vybQD0I.png]" class="mycode_img" /><br />
<br />
Showcasing a French Army Group HQ symbol.<br />
<img src="https://i.imgur.com/cwhFBpf.png" loading="lazy"  alt="[Image: cwhFBpf.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">East Prussia '14</span></span><br />
<br />
New cover art/splash screen.<br />
<img src="https://i.imgur.com/Gmc2cYJ.png" loading="lazy"  alt="[Image: Gmc2cYJ.png]" class="mycode_img" /><br />
<br />
Two German Divisions of this one Corps advancing towards a Russian Cavalry Brigade.<br />
<img src="https://i.imgur.com/CMLqUHs.png" loading="lazy"  alt="[Image: CMLqUHs.png]" class="mycode_img" /><br />
<br />
Showcasing the Austro-Hungarian (blue-gray), Germans (gray) and new Russian colors plus new symbols for HQ and other types.<br />
<img src="https://i.imgur.com/NbS1Ndl.png" loading="lazy"  alt="[Image: NbS1Ndl.png]" class="mycode_img" /><br />
<br />
The new unit info boxes (similar for all three titles).<br />
<img src="https://i.imgur.com/xKZHwOV.png" loading="lazy"  alt="[Image: xKZHwOV.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Link to Zovs-Mods:<br />
<br />
<a href="https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;amp;rlkey=9y0w5yxo954ad2meytpz68cvo" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/scl/fo/kp2igzqc60entxo23l3iv/h?dl=0&amp;rlkey=9y0w5yxo954ad2meytpz68cvo</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Russo - Ukraine War Mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75948</link>
			<pubDate>Thu, 02 Feb 2023 19:11:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=19031">despot993</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75948</guid>
			<description><![CDATA[Hello guys, I'm working on a mod for Modern Campaigns Danube front trying to recreate the current Russo-Ukraine conflict. I just started with some graphics for units, you can check the screenshots.<br />
<br />
 I'm not satisfied with how the graphics look when rendered in the game, they are very low quality, and I got some blue outlines on the edges. Does somebody know how to get rid of those? I'm using photoshop to create these pictures and rename them in the game folder.<br />
<br />
Also, is it possible to use a different map from another panzer campaign game and use it in Danube Front, like for example from Kharkiv 42'?<br />
<br />
Thank you, and please let me know what you think.<br />
<br />
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<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5321" target="_blank" title="">Screenshot_3-min.png</a> (Size: 163.49 KB / Downloads: 50)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
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<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5322" target="_blank" title="">Screenshot_5-min.png</a> (Size: 180.14 KB / Downloads: 59)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello guys, I'm working on a mod for Modern Campaigns Danube front trying to recreate the current Russo-Ukraine conflict. I just started with some graphics for units, you can check the screenshots.<br />
<br />
 I'm not satisfied with how the graphics look when rendered in the game, they are very low quality, and I got some blue outlines on the edges. Does somebody know how to get rid of those? I'm using photoshop to create these pictures and rename them in the game folder.<br />
<br />
Also, is it possible to use a different map from another panzer campaign game and use it in Danube Front, like for example from Kharkiv 42'?<br />
<br />
Thank you, and please let me know what you think.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5319" target="_blank" title="">Screenshot_4.png</a> (Size: 424.16 KB / Downloads: 82)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5320" target="_blank" title="">Screenshot_2-min.png</a> (Size: 148.35 KB / Downloads: 53)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5321" target="_blank" title="">Screenshot_3-min.png</a> (Size: 163.49 KB / Downloads: 50)
<!-- end: postbit_attachments_attachment --><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.theblitz.club/message_boards/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=5322" target="_blank" title="">Screenshot_5-min.png</a> (Size: 180.14 KB / Downloads: 59)
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		<item>
			<title><![CDATA[Panzer Campaigns – Zovs Mods]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75943</link>
			<pubDate>Tue, 31 Jan 2023 15:39:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12318">zovs66</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75943</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Panzer Campaigns – Zovs Mods</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Design Notes</span><br />
I have finally finished my initial (Phase I) Panzer Campaign modifications called "Zovs-Mods" for all 27 titles. The total statistics thus far for Phase I form windows shows: Total size is 298 MBs (size on disk is 304 MBs), total package contains 2,523 files, and 373 folders (note some files are repeated like for example German or Russian-Guards, etc.).<br />
<br />
Currently this modification includes over 446 individual file modifications for the series:<br />
<ul class="mycode_list"><li>New on map counter colors with a ‘flat’ board war game type of look and feel. Reworked all on map counters (266 files) for all 5 zoom levels (2DSymbolsSm, 2DSymbolsLg, 2DSymbolsMag, 3DCounters50, 3DCounters100, 3Dsymbols50 and 3DSymbols100) for each nation. I basically converted all counters to a board war game counter look and feel. This included recoloring all the nationalities based loosely off either board war game counter colors or in some cases national flag colors or some parts of uniforms (i.e., for the NKVD and VMF - Soviet Naval troops).<br />
</li>
<li>New Victory Point national flags. Reworked all VP flags for all the nations (38 total nations right now in the series) for all 5 zoom levels, the basic idea here was to use or mimic historical flags for each nation (for 'flavor' I added an extra flag for the SS, Luftwaffe, Kriegsmarine, and the USMC although it could be argued that the national flag works best here). Note I also corrected the max zoomed in VP display box, the original file is 2 pixels too small, and I corrected this.<br />
</li>
<li>New unit type symbols. Reworked all three 2D unit symbols for on map units (2DSymbolsSm, 2DSymbolsLg, and 2DSymbolsMag) to use symbols based loosely off board war games (mainly Europa) and for max zoomed in 2D level made them thicker for us old school war game folks. Also, for this mod I put a yellow HQ stripe for all CC, TF/HQs on the 2DSymbolsMag files. Some new symbols include new rocket, mortar, RR entrained, Engineer, Tank Engineer, Recon, Bicycle, Motorcycle, Heavy AA, Light AA, AT, and TD. Also changed Partisans, Irregular forces, and the Supply counter symbols. I also changed the bridge laying symbols so they are subtle but stand out more on both 2D large and 2D mag levels.<br />
</li>
<li>New UI panels and function. Also included is a complete rework of the UI Panels (18 files) to give a steel plate and rivet look for all four positions (top, bottom, left and right), including scroll buttons when the hex contains more units than can be seen in the unit panel.<br />
</li>
<li>New Unit Info Boxes. Created, brand new Unit Info Boxes (45 total for all the unique nations and sub-nations forces in the series), which also includes a mini-national flag, and I created a different way to know when you have selected or deselected units and with this unit info box mod I made the unit info panel darker so that when you right click you can better read the detailed unit information. I thought being able to read the data here was a key factor to game play.<br />
</li>
<li>New movement arrows. I made brand new movement arrows for three of the zoom levels (2D only; 2DSymbolsSm, 2DSymbolsLg, and 2DSymbolsMag, the 3D movement arrows are still red).<br />
</li>
<li>New Turn Phase boxes. Added new Turn Phase box artwork for all titles in the series (9 in total for all 27 titles), here I used mainly the national flag(s) for this area. In some cases, multiple flags (i.e., US and UK).<br />
</li>
<li>New Cover (at start splash screen) for all 27 titles. Lastly, I put my own spin on the at start splash screens. The idea here was to keep the WDS vibe but add my “artistic” touch to them.<br />
</li>
</ul>
All 27 zip files are GME (or JGME) compatible for each game. These mods won't necessarily work with Jison modifications because I changed a lot of the files that he also changed. That being said if you like his maps look and feel you can use just those but its recommended to use my 2DSymbols and Unit info art work instead (his work is older and has not been updated to any of the 4.00 WDS standards in regards to all the 2DSymbols files, many missing new features which my mod deals with).<br />
<br />
Phase II will take a bit longer and in that phase I am going to update all the unit counters in the unit info box to also include use of both the flat board war game counters and the board war game unit symbology, but that will take probably six months or so. I started phase I in December, and it took about two months just for this work. So, I have decided to release Phase I now since its completely playable right now and you can just plug in Phase II when its complete.<br />
<br />
<br />
You can download and access the files and view the instructions here:<br />
<br />
<a href="https://www.dropbox.com/sh/ui673b1m210lkqu/AABtTTEy2cqTv4E-OaNopJ7za?dl=0" target="_blank" rel="noopener" class="mycode_url">Zovs-Mods</a><br />
<br />
<br />
See next several posts for some screenshots and other highlights or points of interest of this mod.<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Don</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Panzer Campaigns – Zovs Mods</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Design Notes</span><br />
I have finally finished my initial (Phase I) Panzer Campaign modifications called "Zovs-Mods" for all 27 titles. The total statistics thus far for Phase I form windows shows: Total size is 298 MBs (size on disk is 304 MBs), total package contains 2,523 files, and 373 folders (note some files are repeated like for example German or Russian-Guards, etc.).<br />
<br />
Currently this modification includes over 446 individual file modifications for the series:<br />
<ul class="mycode_list"><li>New on map counter colors with a ‘flat’ board war game type of look and feel. Reworked all on map counters (266 files) for all 5 zoom levels (2DSymbolsSm, 2DSymbolsLg, 2DSymbolsMag, 3DCounters50, 3DCounters100, 3Dsymbols50 and 3DSymbols100) for each nation. I basically converted all counters to a board war game counter look and feel. This included recoloring all the nationalities based loosely off either board war game counter colors or in some cases national flag colors or some parts of uniforms (i.e., for the NKVD and VMF - Soviet Naval troops).<br />
</li>
<li>New Victory Point national flags. Reworked all VP flags for all the nations (38 total nations right now in the series) for all 5 zoom levels, the basic idea here was to use or mimic historical flags for each nation (for 'flavor' I added an extra flag for the SS, Luftwaffe, Kriegsmarine, and the USMC although it could be argued that the national flag works best here). Note I also corrected the max zoomed in VP display box, the original file is 2 pixels too small, and I corrected this.<br />
</li>
<li>New unit type symbols. Reworked all three 2D unit symbols for on map units (2DSymbolsSm, 2DSymbolsLg, and 2DSymbolsMag) to use symbols based loosely off board war games (mainly Europa) and for max zoomed in 2D level made them thicker for us old school war game folks. Also, for this mod I put a yellow HQ stripe for all CC, TF/HQs on the 2DSymbolsMag files. Some new symbols include new rocket, mortar, RR entrained, Engineer, Tank Engineer, Recon, Bicycle, Motorcycle, Heavy AA, Light AA, AT, and TD. Also changed Partisans, Irregular forces, and the Supply counter symbols. I also changed the bridge laying symbols so they are subtle but stand out more on both 2D large and 2D mag levels.<br />
</li>
<li>New UI panels and function. Also included is a complete rework of the UI Panels (18 files) to give a steel plate and rivet look for all four positions (top, bottom, left and right), including scroll buttons when the hex contains more units than can be seen in the unit panel.<br />
</li>
<li>New Unit Info Boxes. Created, brand new Unit Info Boxes (45 total for all the unique nations and sub-nations forces in the series), which also includes a mini-national flag, and I created a different way to know when you have selected or deselected units and with this unit info box mod I made the unit info panel darker so that when you right click you can better read the detailed unit information. I thought being able to read the data here was a key factor to game play.<br />
</li>
<li>New movement arrows. I made brand new movement arrows for three of the zoom levels (2D only; 2DSymbolsSm, 2DSymbolsLg, and 2DSymbolsMag, the 3D movement arrows are still red).<br />
</li>
<li>New Turn Phase boxes. Added new Turn Phase box artwork for all titles in the series (9 in total for all 27 titles), here I used mainly the national flag(s) for this area. In some cases, multiple flags (i.e., US and UK).<br />
</li>
<li>New Cover (at start splash screen) for all 27 titles. Lastly, I put my own spin on the at start splash screens. The idea here was to keep the WDS vibe but add my “artistic” touch to them.<br />
</li>
</ul>
All 27 zip files are GME (or JGME) compatible for each game. These mods won't necessarily work with Jison modifications because I changed a lot of the files that he also changed. That being said if you like his maps look and feel you can use just those but its recommended to use my 2DSymbols and Unit info art work instead (his work is older and has not been updated to any of the 4.00 WDS standards in regards to all the 2DSymbols files, many missing new features which my mod deals with).<br />
<br />
Phase II will take a bit longer and in that phase I am going to update all the unit counters in the unit info box to also include use of both the flat board war game counters and the board war game unit symbology, but that will take probably six months or so. I started phase I in December, and it took about two months just for this work. So, I have decided to release Phase I now since its completely playable right now and you can just plug in Phase II when its complete.<br />
<br />
<br />
You can download and access the files and view the instructions here:<br />
<br />
<a href="https://www.dropbox.com/sh/ui673b1m210lkqu/AABtTTEy2cqTv4E-OaNopJ7za?dl=0" target="_blank" rel="noopener" class="mycode_url">Zovs-Mods</a><br />
<br />
<br />
See next several posts for some screenshots and other highlights or points of interest of this mod.<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Don</span></span></span>]]></content:encoded>
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			<title><![CDATA[Messing with colors. ...]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75893</link>
			<pubDate>Fri, 30 Dec 2022 17:31:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12318">zovs66</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75893</guid>
			<description><![CDATA[So just playing around a bit with some blue colors (I have dark grey and light grey as well).<br />
<br />
Steel Blue<br />
<img src="https://i.imgur.com/d3DVtWs.png" loading="lazy"  alt="[Image: d3DVtWs.png]" class="mycode_img" /><br />
<br />
Light Grey<br />
<img src="https://i.imgur.com/1hBuMbT.png" loading="lazy"  alt="[Image: 1hBuMbT.png]" class="mycode_img" /><br />
<br />
Dark Grey<br />
<img src="https://i.imgur.com/JzEzruf.png" loading="lazy"  alt="[Image: JzEzruf.png]" class="mycode_img" /><br />
<br />
The only oddity is when you put it on the bottom for wide screens it doubles up.<br />
<img src="https://i.imgur.com/1ufysew.png" loading="lazy"  alt="[Image: 1ufysew.png]" class="mycode_img" /><br />
<br />
The steel blue might be a little too dark here.<br />
<img src="https://i.imgur.com/TAyUE6h.png" loading="lazy"  alt="[Image: TAyUE6h.png]" class="mycode_img" /><br />
<br />
<br />
Still not sure yet ...]]></description>
			<content:encoded><![CDATA[So just playing around a bit with some blue colors (I have dark grey and light grey as well).<br />
<br />
Steel Blue<br />
<img src="https://i.imgur.com/d3DVtWs.png" loading="lazy"  alt="[Image: d3DVtWs.png]" class="mycode_img" /><br />
<br />
Light Grey<br />
<img src="https://i.imgur.com/1hBuMbT.png" loading="lazy"  alt="[Image: 1hBuMbT.png]" class="mycode_img" /><br />
<br />
Dark Grey<br />
<img src="https://i.imgur.com/JzEzruf.png" loading="lazy"  alt="[Image: JzEzruf.png]" class="mycode_img" /><br />
<br />
The only oddity is when you put it on the bottom for wide screens it doubles up.<br />
<img src="https://i.imgur.com/1ufysew.png" loading="lazy"  alt="[Image: 1ufysew.png]" class="mycode_img" /><br />
<br />
The steel blue might be a little too dark here.<br />
<img src="https://i.imgur.com/TAyUE6h.png" loading="lazy"  alt="[Image: TAyUE6h.png]" class="mycode_img" /><br />
<br />
<br />
Still not sure yet ...]]></content:encoded>
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		<item>
			<title><![CDATA[UnitInfo Box mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75879</link>
			<pubDate>Fri, 23 Dec 2022 20:00:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=12318">zovs66</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75879</guid>
			<description><![CDATA[I posted a link to my drop box account for this mod I created, over at WDS.<br />
<br />
<a href="https://forum.wargameds.com/viewtopic.php?p=3169#p3169" target="_blank" rel="noopener" class="mycode_url">https://forum.wargameds.com/viewtopic.php?p=3169#p3169</a><br />
<br />
Scroll to the bottom of the first post for the drop box link to download and instructions.<br />
<br />
Read my posts on what this mod is and all about.]]></description>
			<content:encoded><![CDATA[I posted a link to my drop box account for this mod I created, over at WDS.<br />
<br />
<a href="https://forum.wargameds.com/viewtopic.php?p=3169#p3169" target="_blank" rel="noopener" class="mycode_url">https://forum.wargameds.com/viewtopic.php?p=3169#p3169</a><br />
<br />
Scroll to the bottom of the first post for the drop box link to download and instructions.<br />
<br />
Read my posts on what this mod is and all about.]]></content:encoded>
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			<title><![CDATA[Modding Sound Files]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75630</link>
			<pubDate>Sun, 26 Jun 2022 16:12:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=18436">ajvanrens</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75630</guid>
			<description><![CDATA[Want to try and play around with new sounds for the Kharkov'42, anyone know if there is a file that can be accessed or unpacked indicating which sounds from the Media folder are linked to which units \ attacks etc?]]></description>
			<content:encoded><![CDATA[Want to try and play around with new sounds for the Kharkov'42, anyone know if there is a file that can be accessed or unpacked indicating which sounds from the Media folder are linked to which units \ attacks etc?]]></content:encoded>
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		<item>
			<title><![CDATA[Creating a Panzer / Modern Campaigns mod]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75600</link>
			<pubDate>Thu, 16 Jun 2022 16:45:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=18314">Flying Officer Carstairs</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75600</guid>
			<description><![CDATA[I've been trying to get my hands on the old Panzer/Modern Campaigns version 2.0 map graphics but with no luck. So I figure why not create a mod using the Panzer Battles maps graphics. Except I have no clue how and little time to dedicate to it.<br />
<br />
So is there anybody here willing to assist with helping create such a mod that would be compatible with both Panzer Campaigns and Modern Campaigns using Panzer Battles map graphics? <br />
<br />
Depending on the degree of assistance there will be a gift card or two on the table.....<br />
<br />
Let me know]]></description>
			<content:encoded><![CDATA[I've been trying to get my hands on the old Panzer/Modern Campaigns version 2.0 map graphics but with no luck. So I figure why not create a mod using the Panzer Battles maps graphics. Except I have no clue how and little time to dedicate to it.<br />
<br />
So is there anybody here willing to assist with helping create such a mod that would be compatible with both Panzer Campaigns and Modern Campaigns using Panzer Battles map graphics? <br />
<br />
Depending on the degree of assistance there will be a gift card or two on the table.....<br />
<br />
Let me know]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Just fooling around (MC)]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75578</link>
			<pubDate>Mon, 06 Jun 2022 17:11:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=16820">Markus Gattringer</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75578</guid>
			<description><![CDATA[Does this even work? Fiddling around with Google and pic links drives me nuts...<br />
<img src="https://www.theblitz.club/uploads/files/dbf/MCLg.PNG" loading="lazy"  alt="[Image: MCLg.PNG]" class="mycode_img" /><br />
<img src="https://www.theblitz.club/uploads/files/dbf/MCMag.PNG" loading="lazy"  alt="[Image: MCMag.PNG]" class="mycode_img" />I really like how this turned out. Complete transformation.]]></description>
			<content:encoded><![CDATA[Does this even work? Fiddling around with Google and pic links drives me nuts...<br />
<img src="https://www.theblitz.club/uploads/files/dbf/MCLg.PNG" loading="lazy"  alt="[Image: MCLg.PNG]" class="mycode_img" /><br />
<img src="https://www.theblitz.club/uploads/files/dbf/MCMag.PNG" loading="lazy"  alt="[Image: MCMag.PNG]" class="mycode_img" />I really like how this turned out. Complete transformation.]]></content:encoded>
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		<item>
			<title><![CDATA[changing component color]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75503</link>
			<pubDate>Thu, 21 Apr 2022 20:54:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11987">gwgardner</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75503</guid>
			<description><![CDATA[For the Strategic War series of games, is there a way to change the component color for a given division?]]></description>
			<content:encoded><![CDATA[For the Strategic War series of games, is there a way to change the component color for a given division?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[associating new parameter file with scenario]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75495</link>
			<pubDate>Sun, 17 Apr 2022 16:59:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=11987">gwgardner</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75495</guid>
			<description><![CDATA[1) I've created a copy of a scenario with a new name;<br />
2) I've altered the main.pdt parameter file and saved with a new name;<br />
3) can't figure out how to get the new scenario to use the new parameter file.<br />
<br />
Anyone know how?]]></description>
			<content:encoded><![CDATA[1) I've created a copy of a scenario with a new name;<br />
2) I've altered the main.pdt parameter file and saved with a new name;<br />
3) can't figure out how to get the new scenario to use the new parameter file.<br />
<br />
Anyone know how?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MAPmod identification question]]></title>
			<link>https://www.theblitz.club/message_boards/showthread.php?tid=75097</link>
			<pubDate>Fri, 10 Dec 2021 07:56:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.theblitz.club/message_boards/member.php?action=profile&uid=16014">Crapgame</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.theblitz.club/message_boards/showthread.php?tid=75097</guid>
			<description><![CDATA[Which mapmod is being used here in this play through of PZC Sealion '40? <br />
<br />
<a href="https://www.youtube.com/watch?v=q5WzOxwj9pI" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=q5WzOxwj9pI</a><br />
<br />
<br />
Where can I find it and is it available for other PZC games and perhaps Modern Campaigns?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Which mapmod is being used here in this play through of PZC Sealion '40? <br />
<br />
<a href="https://www.youtube.com/watch?v=q5WzOxwj9pI" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=q5WzOxwj9pI</a><br />
<br />
<br />
Where can I find it and is it available for other PZC games and perhaps Modern Campaigns?<br />
<br />
Thanks]]></content:encoded>
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