• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Visiblility Blocked by Stacked Hexes?
07-10-2023, 04:50 PM,
#1
Visiblility Blocked by Stacked Hexes?
Seems a hex with a larger stack of units can inhibit or block visibility even when weather related visibility is greater. 

If that is truly the case, then how many units in a hex are needed to block the visibility?   And is it the amount of units or the cumulative value in men/vehicles of those units?  And by chance would that threshold happen to be the road stacking limit or the hex stacking limit?
Quote this message in a reply
07-10-2023, 10:30 PM,
#2
RE: Visiblility Blocked by Stacked Hexes?
(07-10-2023, 04:50 PM)MisterMark Wrote: Seems a hex with a larger stack of units can inhibit or block visibility even when weather related visibility is greater. 

If that is truly the case, then how many units in a hex are needed to block the visibility?   And is it the amount of units or the cumulative value in men/vehicles of those units?  And by chance would that threshold happen to be the road stacking limit or the hex stacking limit?

In PzC/MC games a unit of any size will block line of sight assuming there is no terrain advantage in elevation that would allow the higher spotting unit to see behind the blocking unit.
Quote this message in a reply
07-11-2023, 05:43 PM,
#3
RE: Visiblility Blocked by Stacked Hexes?
(07-10-2023, 10:30 PM)Steel God Wrote:
(07-10-2023, 04:50 PM)MisterMark Wrote: Seems a hex with a larger stack of units can inhibit or block visibility even when weather related visibility is greater. 

If that is truly the case, then how many units in a hex are needed to block the visibility?   And is it the amount of units or the cumulative value in men/vehicles of those units?  And by chance would that threshold happen to be the road stacking limit or the hex stacking limit?

In PzC/MC games a unit of any size will block line of sight assuming there is no terrain advantage in elevation that would allow the higher spotting unit to see behind the blocking unit.
Quote this message in a reply
07-11-2023, 05:44 PM,
#4
RE: Visiblility Blocked by Stacked Hexes?
(07-10-2023, 10:30 PM)Steel God Wrote:
(07-10-2023, 04:50 PM)MisterMark Wrote: Seems a hex with a larger stack of units can inhibit or block visibility even when weather related visibility is greater. 

If that is truly the case, then how many units in a hex are needed to block the visibility?   And is it the amount of units or the cumulative value in men/vehicles of those units?  And by chance would that threshold happen to be the road stacking limit or the hex stacking limit?

In PzC/MC games a unit of any size will block line of sight assuming there is no terrain advantage in elevation that would allow the higher spotting unit to see behind the blocking unit.
Quote this message in a reply
07-11-2023, 05:45 PM,
#5
RE: Visiblility Blocked by Stacked Hexes?
Oh duh... how did I miss that? -Mark
Quote this message in a reply
07-11-2023, 10:17 PM,
#6
RE: Visiblility Blocked by Stacked Hexes?
(07-11-2023, 05:45 PM)MisterMark Wrote: Oh duh... how did I miss that?  -Mark

A unit was blocking your LOS.   Big Grin  Seriously, sometimes it gets confusing when playing several series of games.  I also play Campaign Series and a unit will not block your LOS until it reaches a certain density level.  A Platoon of tanks won't, but, several Platoons will.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)