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Campaign Series Middle East - 2.30 UPDATE
02-23-2024, 01:23 AM,
#31
RE: Campaign Series Middle East - 2.30 UPDATE
We started a new battle today! The battle of Jerusalem, circa 1967. We used the new MAUSMAN 3D Terrain mod this session. I have some scripts to edit the files in PaintShop Pro, I just need to figure out how to use them ...easily. The battle itself is turning into a bloody affair, my poor Israeli infantry battalion suffered quite a few casualties. Urban combat sucks. Lots of valuable lessons though and I'm grateful that I'm not playing a human or scripted AI. Phew!

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02-29-2024, 04:44 PM,
#32
RE: Campaign Series Middle East - 2.30 UPDATE
After a chat in the beginning about the latest news with the Campaign Series and showing what I've been working on, we continued on with the Battle of Jerusalem scenario. Our advance from the south continues under Jordanian fire, but our tactics of securing the hills and villages before entering the city proper seems to be going well. So far anyway!

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03-07-2024, 03:48 PM,
#33
RE: Campaign Series Middle East - 2.30 UPDATE
We went through what I have been working on for the week and then continued our advance into the southern outskirts of Jerusalem. The fighting is going well and I'm taking a few losses, but this session is filled with examples of how to conduct assaults and strategies and tactics to make them effective. It is still a night slog, but we have noticed some Jordanian infantry trying to infiltrate our lines. A surprise indeed!

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03-14-2024, 03:20 PM,
#34
RE: Campaign Series Middle East - 2.30 UPDATE
An overview of what I have been working on and I went over a fascinating lesson for Lua scripting that I found. Then we continued our assault into the old city of Jerusalem. The fighting is intense and tedious, but a lot of fun to work on my city fighting tactics, especially when dealing with complex terrain and testing out different assaults. The fight in the south has just begin as daybreak has finally come. Exciting times with lots of combat all session!

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03-21-2024, 04:06 PM,
#35
RE: Campaign Series Middle East - 2.30 UPDATE
I explained what I have been working on in regards to the Iraqi Republican Guards and ended off that intro with an important question! Take a moment to answer it please. Otherwise, our nasty street fighting in Jerusalem was just that. Nasty. There is progress and I ran into some pillboxes out of nowhere, but our tactics are coming together and we are making excellent progress in clearing the city.

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03-28-2024, 03:57 PM,
#36
RE: Campaign Series Middle East - 2.30 UPDATE
We went over the plans for the Lua Scripting video. Now is definitely the time to chime in if you have any thoughts or comments. I will be starting it tomorrow or Friday. Otherwise, the attack into Jerusalem is going well, mostly without a hitch. I give a perfect example of dealing with pillboxes that is worth a lesson indeed! Our Sherman's are definitely no match for the Patton's the Jordanians have, so I'm going to have to take them out by some other means.


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04-04-2024, 03:21 PM,
#37
RE: Campaign Series Middle East - 2.30 UPDATE
After a chat and a question that might stir some conversation, we continued on with the end of the Jerusalem scenario, cleaning up the last of the Jordanians. We then started up the Port Said scenario to see how that scenario currently plays out. Lots of surprises indeed, which was delightful to see. Senseless violence ensues all over!

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04-11-2024, 03:21 PM,
#38
RE: Campaign Series Middle East - 2.30 UPDATE
It's been a busy week thus far, so not to much to report, but we did continue our attack into Port Said! This is turning out to be a bit more challenging that I assumed it would. I am loving fighting with both the French and the British though, it's such a blast! The street fighting is always a challenge, dealing with bunkers in an urban area is a pain in the... well, you know. Exciting times to see what I can do with this scenario though. Oh yes, 40mm Bofors are meat grinders, I'm learning that the hard way.

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