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Artillery problems in Bulge '44
12-09-2022, 06:49 AM, (This post was last modified: 12-09-2022, 06:50 AM by Steel God.)
#10
RE: Artillery problems in Bulge '44
(12-09-2022, 05:35 AM)dto Wrote: As I posted on the WDS forum, the problem with fudging Parameter values for play balance is that it's a clumsy tool. For example, if you boost German artillery values in Bulge '44 so the Germans can achieve a breakthrough in the early turns, that bonus lasts through the entire 162-turn campaign.

Unless I looked at the counterbattery values in the Parameter file, I have no reason to believe that German artillery has an advantage when the real history was otherwise. Maybe we should include more information in the scenario description, such as the campaign boosting German artillery values.

Michael

But you just asked to have the values in the PDT adjusted in a direction you think is “right” and not what the scenario designer did after a lengthy process of play testing.  So is it only clumsy when we disagree with the values? Or is the PDT in fact a tool for the designers to make subtle adjustments?
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Messages In This Thread
Artillery problems in Bulge '44 - by dto - 12-08-2022, 04:16 AM
RE: Artillery problems in Bulge '44 - by dto - 12-08-2022, 05:34 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-08-2022, 09:21 AM
RE: Artillery problems in Bulge - by Steel God - 12-08-2022, 12:17 PM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 01:32 AM
RE: Artillery problems in Bulge '44 - by Elxaime - 12-09-2022, 05:21 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 05:35 AM
RE: Artillery problems in Bulge '44 - by Steel God - 12-09-2022, 06:49 AM
RE: Artillery problems in Bulge '44 - by dto - 12-09-2022, 09:11 AM
RE: Artillery problems in Bulge '44 - by wildb - 12-09-2022, 11:12 AM

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