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Map Mod 2d
11-03-2022, 06:01 PM, (This post was last modified: 11-03-2022, 09:19 PM by Sean.)
#8
RE: Map Mod 2d
(1)
I use Gimp ,it does not seem to read .bit files at all.
It does seem difficult to make them as well ,even if I could read them.
I found Irfanview can view them but it thinks they are misnamed bmps.
Still I can see what they look like.

Had an idea, is there a .bit image in the game already that is 480by56 and all white ,no black at all ,that way I could copy and rename that file so that my new edited images have no Highlight? For me that would suffice .
I worked out that Irfanview can at least create an empty .bit image.
I made one 480by56.
Named it OpUNITno same as my UpUNITno and it worked.
No Highlight at all -still looks OK.
So I am back in business.
Screenie-

https://imgur.com/PoBQkyY

I had another go with an image i had already ,it was a VC Mortar from another Mod I have made for another game ,resized my big picture to 56 square and then I pasted it 6 times onto my UpUNITno -no different directions though .Basically I found I could use the 3D Counter to mimic my old CSME 2D Counter.
Screenie-

https://imgur.com/u5ezz1J

(2)
I am looking forward to the "2D silhouettes " option when it is implemented.

I did think of modifying the Nato Icons ,only problem is I cannot differentiate different Armies.


Thanks for the answers.
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Messages In This Thread
Map Mod 2d - by Sean - 11-02-2022, 07:50 PM
RE: Map Mod 2d - by Sean - 11-02-2022, 08:07 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 12:17 AM
RE: Map Mod 2d - by Sean - 11-03-2022, 11:32 AM
RE: Map Mod 2d - by Sean - 11-03-2022, 12:12 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 05:06 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 05:08 PM
RE: Map Mod 2d - by Sean - 11-03-2022, 06:01 PM
RE: Map Mod 2d - by Jason Petho - 11-04-2022, 12:19 AM

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