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Bulge_Revived 2.0 is updated!
07-16-2022, 09:40 AM,
#9
RE: Bulge_Revived 2.0 is updated!
(07-16-2022, 09:32 AM)dto Wrote: I'm not sure about the balance in Bulge Revived.

When I heard that the campaign used Alt Indirect Fire, my first thought was that those big regiments -- which can't break down into companies, unlike the Americans -- would make juicy targets. When I tried the campaign as the U.S. versus the German AI, the American artillery could inflict up to 60 KIA on two stacked German regiments in the open, and 30 casualties on a single German regiment. That's far more than U.S. artillery could achieve with normal indirect fire.

German artillery is also more effective. But the American artillery is more powerful overall. There may be other factors that help the Germans, such as a stronger 1st SS Panzer Division. But just playing the first two turns against the German AI, the U.S. artillery was murderous.

Michael
Normal fire (two shots, target density irrelevant) and the Allies have no chance; German panzers and armored infantry (not to mention Fallshirmjaegers and crack VG divisions) have too much firepower if allowed to stack freely to the max. Germans have a lot of big guns too. Basically the Germans in Bulge (any Bulge scenario) have overwhelming firepower at the point of attack. You are going to break through and hit the wide open spaces. First few turns you are going to take some hits. Like FMWarBajan used to say "Nobody made an omelet without breaking a few eggs."  jonny
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Messages In This Thread
Bulge_Revived 2.0 is updated! - by jonnymacbrown - 06-28-2022, 12:03 PM
RE: Bulge_Revived 2.0 is updated! - by Plain Ian - 07-15-2022, 01:36 PM
RE: Bulge_Revived 2.0 is updated! - by dto - 07-16-2022, 09:32 AM
RE: Bulge_Revived 2.0 is updated! - by jonnymacbrown - 07-16-2022, 09:40 AM
RE: Bulge_Revived 2.0 is updated! - by dto - 07-16-2022, 09:49 AM

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