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4.0 changes
01-10-2022, 05:41 AM,
#5
RE: 4.0 changes
Great to hear. The series is different enough that you do need to get familiar with the major differences. I can't remember is someone did a summary way back on that? I would say they are primarily
  • Ranged fire and longer visibility ranges, in hexes
  • Units in covering terrain can avoid being spotted until they move or fire. You can set rules for your units for defensive fire and keep that hidden status. That is a part I always forget about.
  • Air is plotted and resolved the next turn
  • Supply rules are much more limited and low ammo only impacts artillery. I am not sure about fuel any more, I don't recall and very few current scenarios go through a night. I haven't played any that made it that far.
Artillery is mostly the same except spotting rules. Spotters can't move before spotting, so it makes it generally impossible to fire on targets you spot during your turn if they started out of LOS. The Normandy landings can be one exception as turn 1 units arrive and trigger spotting of defenders that are in the open but not showing to on map landing craft until a change happens.

I would suggest starting with North Africa as it has more open, easier to play scenarios overall, in my opinion. If you want to try one HTH to get some discussion during play, I have time for a smaller one.

Rick
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Messages In This Thread
4.0 changes - by Ricky B - 01-10-2022, 02:26 AM
RE: 4.0 changes - by Al - 01-10-2022, 02:58 AM
RE: 4.0 changes - by Ricky B - 01-10-2022, 05:06 AM
RE: 4.0 changes - by typhoon - 01-10-2022, 05:13 AM
RE: 4.0 changes - by Ricky B - 01-10-2022, 05:41 AM
RE: 4.0 changes - by 5 Leichte Div - 01-10-2022, 10:09 PM
RE: 4.0 changes - by Green - 01-11-2022, 07:35 AM
RE: 4.0 changes - by 5 Leichte Div - 01-13-2022, 05:39 PM
RE: 4.0 changes - by Ricky B - 01-11-2022, 03:49 AM

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