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Japan '46 Operation Coronet Allied AAR
11-21-2021, 07:36 AM, (This post was last modified: 11-21-2021, 07:39 AM by Tempest5.)
#41
RE: Japan '46 Operation Coronet Allied AAR
(11-20-2021, 06:42 PM)ComradeP Wrote: I don't think it would unbalance the scenario. It would make the initial landing go a little smoother for the Americans, but that's not necessarily a bad thing.

Unless you get off the beaches in the opening turns and land units in phases instead of when they arrive, you're going to take a beating on the beaches.

Floating HQ's would help with Disruption and ammunition checks.

Though I made the comment about Engineers, it also applies to the tanks and LVT's that land, as those also won't have an on-map HQ for a while.

The situation is worse for Corps troops, as the Corps HQ arrives later than divisional HQ's. Divisional HQ's arrive on turn 4 and 5, Corps HQ's on turn 11.

I just play single player but I see what you are saying. Gonna take a look at that.

Just for giggles I made up a graphics counter...now research the data for a floating NAV AGC HQ unit that leaves in 5 turns.
FWIW I have LEARNED to land in phases but it can still be brutal.


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RE: Japan '46 Operation Coronet Allied AAR - by Tempest5 - 11-21-2021, 07:36 AM

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