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Infantry Defense Against Tank Assaults In Red Victory?
06-09-2021, 10:50 PM,
#7
RE: Infantry Defense Against Tank Assaults In Red Victory?
The armor and vehicle characteristics in Squad Battles are amongst the oldest issues debated. Until we get a programmer and the motivation from the development team to work on the series all we can do is design scenarios that balance out these issues as much as possible and in that way keep the game system alive.

Unlike PzC and PzB the abstraction level in SB is much lower because individual weapons are deployed. Therefore in my experience squads that have no anti-tank weapons are almost completely helpless against an armored foe. In designing scenarios with armor I typically like to employ a healthy dose of satchel charges and other ad-hoc explosive devices to try and give the infantry a little help in this regard besides the obvious use of terrain and such. I personally feel the game does a pretty good job of conveying the terror which the unequipped man on the ground must of felt when faced with a huge armored vehicle bearing down on him. So I thoroughly enjoy the experience of both having armor or facing armor, but then I am also not hung up on winning as my record can attest. Lastly, vehicles break down often - are immobile and useless quite regularly on this platform so it kind of balances out in the end. See Warhorse's WW2 mod for some fantastic armor scenarios where they are both terrifying and terrible often within a single game.
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RE: Infantry Defense Against Tank Assaults In Red Victory? - by Ashcloud - 06-09-2021, 10:50 PM

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