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Assault numbers are in. Bug or feature?
03-15-2021, 08:57 AM,
#10
RE: Assault numbers are in. Bug or feature?
(03-12-2021, 10:52 PM)Stas_sche Wrote: Great work!

As I wrote in the previous topic, I believe there is something even more incorrect with Assaults, at least in Spanish Civil War. But based on your numbers, it seems that you are absolutely right: the algorithm "forgets" to degrade the assault value of the human-beings, degrading only the weapon's AV. It is definitely a bug. Demoralised soldiers should not be the same effective as the fresh and eager one.

This problem is even worse for Dien Bien Phu title, where the Viets often have units in which not everyone is armed (f.e. 8 soldiers armed with 1 Sub-Machine and 3 rifles only).

Found a "solution" in SCW by tweaking the Weapon and Infantry Assault values so that weapons make up almost the entirety of the total assault value. After a few tests and scenarios, I'm happy with the results. Assaults seem to be working as they're supposed to! They're still a challenge for the attacker and broken troops still may put up a rugged defense, but they shouldn't be able to wipe out a fresh, full strength attacking unit anymore.

The only downside is that unarmed troops are rendered effectively helpless, thus the tweak may not be optimal for games like Dien Bien Phu.
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RE: Assault numbers are in. Bug or feature? - by Xerxes77 - 03-15-2021, 08:57 AM

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