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FWWC Movement Rates--help!
03-11-2021, 06:56 PM,
#6
RE: FWWC Movement Rates--help!
The terrain in your screenshot has Field graphics, not Clear.

The primary road movement does seem odd, as units should be able to move 5 (D quality) or 6 (C and above) hexes along a primary road in T-mode if movement cost is 4 MP's. Did you make any changes to the .pdt file?

I don't have EP '14 installed at the moment, so sadly can't compare the files.
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Messages In This Thread
FWWC Movement Rates--help! - by neonlicht - 03-10-2021, 11:36 PM
RE: FWWC Movement Rates--help! - by Mr Grumpy - 03-11-2021, 05:27 AM
RE: FWWC Movement Rates--help! - by neonlicht - 03-11-2021, 07:48 AM
RE: FWWC Movement Rates--help! - by Ricky B - 03-11-2021, 02:57 PM
RE: FWWC Movement Rates--help! - by unonimus - 03-11-2021, 07:47 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-11-2021, 05:28 PM
RE: FWWC Movement Rates--help! - by ComradeP - 03-11-2021, 06:56 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-11-2021, 07:40 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-11-2021, 09:32 PM
RE: FWWC Movement Rates--help! - by unonimus - 03-11-2021, 09:55 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-11-2021, 11:15 PM
RE: FWWC Movement Rates--help! - by Ricky B - 03-12-2021, 02:41 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-12-2021, 04:26 PM
RE: FWWC Movement Rates--help! - by Plain Ian - 03-12-2021, 08:48 PM
RE: FWWC Movement Rates--help! - by neonlicht - 03-12-2021, 09:40 PM
RE: FWWC Movement Rates--help! - by Ricky B - 03-13-2021, 01:49 AM
RE: FWWC Movement Rates--help! - by neonlicht - 03-13-2021, 03:19 AM

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