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Scheldt '44 Market Garden (expanded) Allied AAR - settled for a Draw turn 69
01-27-2021, 12:32 PM,
#34
RE: Scheldt '44 Market Garden (expanded) Allied AAR
(01-27-2021, 04:48 AM)ComradeP Wrote: As if capturing Arnhem, but not bridges across the IJssel river or reaching the IJsselmeer to cut German units in the western Netherlands off from the Reich aside from the road across the Afsluitdijk, would guarantee victory. The funny thing is that though the map is quite big, it's not big enough to represent all the strategic options available to the Allies. Things have to go very, very wrong for the Germans if the Allies want to achieve a minor victory without capturing Arnhem.

It's fun to play the scenario, but it's one of those scenarios where you know victory is very unlikely as the Allies.

Yes, that is always the case with Market Garden, no matter if you are playing a boardgame from SPI, a JTS title or even the old 1985 ZX Spectrum game from CCS - strategic options are entirely non-existent. Still, it is one of my favourite battles as the huge question of 'Can the Allies do it?' is decided by a multitude of little individual actions all over the map. One tiny little action going wrong can mean failure in the campaign.
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RE: Scheldt '44 Market Garden (expanded) Allied AAR - by CountryBoy - 01-27-2021, 12:32 PM

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