• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
12-22-2022, 08:07 AM,
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings.
(12-22-2022, 06:17 AM)The_General Wrote: Hi Indragnir,

Korea 85 question --> In your version of the campaign scenario, minebelt in DMZ was raised from level 1 to 3, but the number of sappers on the North Korea side remained basically the same. It is usually one unit with a strength of 280 men per division, sometimes with the addition of a company of 76 men. These units are being quickly routed by enemy infantry and artillery and the mines cannot be cleared. I really don't know how to pass this minebelt without taking many losses. Are you assumend that the North Korean forces are to move straight throught this minebelt without regard to losses?

Hi,

That's the case indeed, NKPA had (and have) no regards to losses. Speed it's the key for them, such was the plan (capture the ports before USA forces could arrive.) and that's why NKPA it's motorized in my mod. You must ignore the minebelt.
BTW the minebelt is an abstraction for prepared firing positions, kill zones and such.
Consider that if ROKA artillery is fired upon engineers to rout them, your armor, infantry and tunnel-crossing troops will have a better time.
Quote this message in a reply


Messages In This Thread
RE: Indragnir's mods: News, files, updates, teasers, bug fixing and ramblings. - by Indragnir - 12-22-2022, 08:07 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)