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Squad Battles not dead if I can help it!!
05-18-2020, 07:09 AM,
#15
RE: Squad Battles not dead if I can help it!!
(05-18-2020, 05:24 AM)WargameGeneral Wrote: I think SB is still one of the best infantry simulators on the market. There are quite a number of ASL guys who prefer a quick SB game, when the ASL handbook looks too daunting... In my opinion, the real problem is currently the price-performance ratio. The games are visually not even last generation, which I can personally ignore, but in the current state the graphics are unlikely to pull in a new generation of players at the high price point per game.

Lock ´n Load, which might not be everyone's "cup of tea", is sold for a fraction of the price (depending on your location) and offers comparable scenario modules, for instance:

https://store.steampowered.com/app/11499...l_Digital/

I would personally hate if SB would visually move into the LnL direction and the "Top Down" mod was a great improvement and a labor of love. But I feel that SB needs a major, visual overhaul for maps and units comparable to the PzC Gold Standard to stay alive. Although a completely different scale, but maybe you guys know the Blue Max Mod for "Strategic Command: World War I":

https://www.matrixgames.com/forums/tm.asp?m=4719822

Is there a guide or tutorial available somewhere how SB map and unit modding works?  Helmet Rolleyes

In the notes folder of any of the games, there's a pdf SB editing v2. I use Google Earth do make my maps, with a numbered grid overlay like the game has, you can import it, lay it on the area, then size it to what you want and have realistic elevations and such. Some towns one must adjust for population over time, but refer to an old map, to see if that town was there or not.
Meine Ehre heisst Treue



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Messages In This Thread
RE: Squad Battles not dead if I can help it!! - by Warhorse - 05-18-2020, 07:09 AM
Assault on a Queen-Dutch!! - by Warhorse - 06-19-2020, 08:06 AM
Our Place in the Sun - by Warhorse - 06-19-2020, 09:14 AM

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