I did not mean to not acknowledge your post.
I've been a stickler for the scale of the game. Many units added have been "out of scale" along with many scenario designs where the designer says "this covers the three days of fighting XYZ battle".
Your point I liked was that you can design a scenario that covers a very large battle. A four or five hour fight is exhausting. If a computer could handle the size you could do all of June 6th or Kursk as a scenario. Give it a range of turns that start at dawn and go all day. Bring all units on at historical times.
I'm fine with that.
That represents history?
I just have issues with things not being six minutes and 250m.
You had many good points.
"The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane."? Marcus Aurelius, Meditations