• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Atheory's Project: PzB-Normandy Campaign
09-08-2020, 07:46 AM,
#82
RE: Atheory's Project: PzB-Normandy Campaign
(09-08-2020, 07:16 AM)berto Wrote: Okay, I think we have drilled as deeply into the game code as maybe we can.  I now have a new low-level, system function call to ponder.  Beyond the code traces, I will investigate to see if there are any diagnostics I can add just before this new code pinpoint (and point of program lock-up).

Thanks for your cooperation, and patience.


And I do appreciate the effort you continue to put into helping solve this, I'm sure, unique problem. I'm not a big fan of small scale scenarios, but am a huge fan of large scale ones. Go big or go home is a silly motto of mine. I enjoy creating larger scenarios and being able to do so would give me the incentive to stick along for the ride with PzB series.
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
Quote this message in a reply


Messages In This Thread
RE: Atheory's Project: PzB-Normandy Campaign - by Ocito80 - 09-08-2020, 07:46 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)