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vulnerability of armored cars
02-06-2018, 05:16 PM,
#11
RE: vulnerability of armored cars
There isn't much that I wanted to see in SB, considering the balance of play-ability, simplicity, accuracy, etc. but there were two, and one was a bit (not much...just a little) more fidelity when it came to armored combat, especially when playing titles like RV. The current system does not detract from my enjoyment...but a bit more detail might have added to it I think.

(the second wish was a way of generating random or random-ish battles on the fly)
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