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Introducing Wargame Design Studios
09-12-2016, 10:04 PM, (This post was last modified: 09-12-2016, 10:05 PM by Strela.)
RE: Introducing Wargame Design Studios
Hi,

To be honest the new maps are great - we also showed one of them in the PzB 3 link at our website here; http://www.wargamedesignstudio.com/panzer-battles-3/ 

This shows some similar terrain to my previous post including salt pan (marsh).

As far as 'new' terrain types - currently yes and no. We are using redundant types to represent new types of terrain. For example the original Swamp is being used for Oasis. As mentioned Salt pan shows as Marsh. Airfield is originally Paddy (see example below)

[Image: PB%20Graphics%20478.png]



Brush is Brush, Wadi is Wadi etc. So there are only a few 'misnamed'. We're yet to decide whether we adjust these names officially or there is a enough association with what we have.

As far as defense values, we're still trying a few things but I think we have it right now.

Rough & Wadi are -25. Oasis (swamp), Village & Scattered are -20. Broken and Brush are -10. Salt Pan (marsh) is +10 and Sand is +20.

Importantly, Clear is 0. When I looked at the numbers, the reason that PzC used '+' modifiers was due to the 'lack' of covering terrain. Most of the combat in that title was at one hex. With the ranged fire in PzB I found a better way to represent vulnerability was to reduce the range attenuation modifier. What this represents is that there are very few impediments to vision. Units have longer to acquire their target and ensure a more accurate fire solution. There is essentially little to no cover in the clear hex and the increased lethality at range reflects this. This change also helps the 88's in particular to be much more effective at range.

Finally, talking about irrational kinks etc, Chris Haigh has stepped in as a map researcher for us and has done a mountain of work on Normandy. It is now pretty much a hand crafted map and we have adjusted a number of scenarios accordingly. We will be releasing Chris' work with the next official Normandy patch which will follow the upcoming Beta release.

David

PS We are posting onto our http://www.wargamedesignstudio.com weekly currently and there is a way you can subscribe if you want to know when we update our blog.

PPS Pity the desert image in my prior post was reduced so much. If you have Google Chrome, just right click and open in a new tab to see it full size.
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Messages In This Thread
Introducing Wargame Design Studios - by Strela - 08-20-2016, 11:37 PM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 01:09 AM
RE: Introducing Wargame Design Studios - by Al - 08-21-2016, 02:40 AM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 05:55 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 09:15 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 04:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 06:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 05:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 06:14 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 08:22 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 11:30 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 03:13 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 04:19 AM
RE: Introducing Wargame Design Studios - by -72- - 08-25-2016, 08:22 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 07:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Al - 08-25-2016, 10:49 PM
RE: Introducing Wargame Design Studios - by -72- - 08-26-2016, 12:44 PM
RE: Introducing Wargame Design Studios - by -72- - 08-27-2016, 11:32 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 06:40 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:12 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:49 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-27-2016, 09:01 PM
RE: Introducing Wargame Design Studios - by berto - 08-28-2016, 01:53 AM
RE: Introducing Wargame Design Studios - by -72- - 08-28-2016, 07:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-29-2016, 05:15 AM
RE: Introducing Wargame Design Studios - by Xaver - 09-02-2016, 08:02 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-09-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 08:03 PM
RE: Introducing Wargame Design Studios - by Strela - 09-12-2016, 10:04 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 11:23 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-13-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-16-2016, 09:11 PM
Less hexy rivers, streams etc - by phoenix - 09-23-2016, 06:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-24-2016, 01:14 AM
RE: Introducing Wargame Design Studios - by Xaver - 10-09-2016, 08:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 10-30-2016, 10:00 PM
RE: Introducing Wargame Design Studios - by Xaver - 11-09-2016, 06:10 AM
RE: Introducing Wargame Design Studios - by Xaver - 01-30-2017, 09:15 PM
RE: Introducing Wargame Design Studios - by berto - 02-01-2017, 09:34 AM
RE: Introducing Wargame Design Studios - by Xaver - 02-02-2017, 03:53 AM

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