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Introducing Wargame Design Studios
08-24-2016, 09:36 PM, (This post was last modified: 08-24-2016, 10:09 PM by wiggum.)
#54
RE: Introducing Wargame Design Studios
(08-24-2016, 09:18 PM)BigDuke66 Wrote: Customers like me are the reason that JTS still exist, do you really thing these are games for wannabes?
If so, it proves that you still have no clue how these games really work.

Whats a "wannabe" ?
And why should such a "wannabe" not be able to enjoy and play PzB ?!

(08-24-2016, 09:18 PM)BigDuke66 Wrote: It's a simple fact that WitE is less complex than WitP:AE was, Just like DC Barbarossa is less complex compared to previous DC releases.

Ah, WitP:AE, the mother of all monster wargames...a game that you can only play if you have no other things to do in you free time like friends, a family, sport or other games.
Maybe WitE is a bit less complex because they found out that its not worth designing a game that only a handful of crazy grognards with no life outside of wargaming will ever play ?

(08-24-2016, 09:18 PM)BigDuke66 Wrote: Now I wasn't talking about action, both are surely no bear & pretzel games like fancy real time strategy that blinds you with graphics & sounds, but they are simply on the easy side of wargames(at least for me), for god sake WitE doesn't even have a replay to watch the other sides turn and DC:B removed the control over the complete air force, just 2 points to prove there approach to make them easier to chew.

Wait...so you say they are on the "easy side of wargames" ?
Both are still much harder to learn and play then PzB...so whats your point ?

(08-24-2016, 09:18 PM)BigDuke66 Wrote: PB is a tactical game, so comparing the gameplay against WitE & DC:B is useless as those are operational games.
You have to judge them alone and I'm rather sure that WitE & DC:B got the way they are to get more customers. I don't know if that was done purposely to satisfy the Steam community but that doesn't matter, it just happened and the reasons behind it are now unimportant.

Again:
WitP:AE, the mother of all monster wargames...a game that you can only play if you have no other things to do in you free time like friends, a family, sport or other games.
Maybe WitE is a bit less complex because they found out that its not worth designing a game that only a handful of crazy grognards with no life outside of wargaming will ever play ?

Also, DC:B maybe removed the control over the complete air force but they added the political layer and made the supply system more complex.

So you point is what again ?

(08-24-2016, 09:18 PM)BigDuke66 Wrote: What stops one to follow that path if the customer base really gets "many millions more"(as if that would happen) who are used to easy games and that outnumber the Grognards many times?
Nothing, well nothing except me and others who care and are able to see the potential for problems behind the ringing of the cash register.

You are just a guy with a elitist attitude towards wargaming, honestly.
Those who are "used to easy games" can still buy, learn and enjoy PzB !

(08-24-2016, 09:18 PM)BigDuke66 Wrote: Besides that I'm wargaming since the early 90's, my knowledge in this field stands without any doubt as I was part of many beta tests for a lot of strategy games and scenario designers.
That is no elitist attitude, it is simply fact that today many people think they handle topics in easy games and by that are capable to handle them in any other form of game. The first hardcore strategy game easily shatters this illusion and brings them back on the ground.

Having a elitist attitude is not equal to knowledge.
Sorry but you show, in my opinion, a very bad elitist attitude toward the whole subject.
Basically you say "i dont want these stupid peasants to play chess becaue its the game of the kings".

WitE, Command: Modern Air / Naval Operations and soon Command Ops 2 are on Steam and enjoyed by many players despite being far more complex to learn and play then PzB !

So again, whats your point ?

(08-24-2016, 09:18 PM)BigDuke66 Wrote: You just see the potential for money that fuels development, I see the potential for a downfall of a series, a downfall suffered by so many other series in the field of computer games.
Steam isn't the savior of the computer games, get rid of this illusions.
I stand by what I said, think more than twice about steam!

You are just ignorant towards the subject in my opinion.
Not one hardcore gaming series on Steam ever experienced a "downfall" because it was on Steam.
Try to proof me wrong...but you will not be able to do this even if you can come up with one series that suffered a "downfall" because it was released on Steam i will give you examples of 10 who did not had a "downfall".

(08-24-2016, 09:26 PM)Xaver Wrote: I dont say Tiller games cant be a success in Steam BUT needs be selled in a diferent way... turn based, 2D, not super pretty graphics... needs a diferent way to sell them

...no it does not.
There are many many " turn based, 2D, not super pretty graphics" games on Steam that sell well because they offer great gameplay, just like PzB.
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Messages In This Thread
Introducing Wargame Design Studios - by Strela - 08-20-2016, 11:37 PM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 01:09 AM
RE: Introducing Wargame Design Studios - by Al - 08-21-2016, 02:40 AM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 05:55 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 09:15 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 04:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 06:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 05:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 06:14 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 08:22 PM
RE: Introducing Wargame Design Studios - by wiggum - 08-24-2016, 09:36 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 11:30 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 03:13 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 04:19 AM
RE: Introducing Wargame Design Studios - by -72- - 08-25-2016, 08:22 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 07:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Al - 08-25-2016, 10:49 PM
RE: Introducing Wargame Design Studios - by -72- - 08-26-2016, 12:44 PM
RE: Introducing Wargame Design Studios - by -72- - 08-27-2016, 11:32 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 06:40 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:12 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:49 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-27-2016, 09:01 PM
RE: Introducing Wargame Design Studios - by berto - 08-28-2016, 01:53 AM
RE: Introducing Wargame Design Studios - by -72- - 08-28-2016, 07:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-29-2016, 05:15 AM
RE: Introducing Wargame Design Studios - by Xaver - 09-02-2016, 08:02 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-09-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 08:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 11:23 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-13-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-16-2016, 09:11 PM
Less hexy rivers, streams etc - by phoenix - 09-23-2016, 06:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-24-2016, 01:14 AM
RE: Introducing Wargame Design Studios - by Xaver - 10-09-2016, 08:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 10-30-2016, 10:00 PM
RE: Introducing Wargame Design Studios - by Xaver - 11-09-2016, 06:10 AM
RE: Introducing Wargame Design Studios - by Xaver - 01-30-2017, 09:15 PM
RE: Introducing Wargame Design Studios - by berto - 02-01-2017, 09:34 AM
RE: Introducing Wargame Design Studios - by Xaver - 02-02-2017, 03:53 AM

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