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CS Wishlist
06-07-2016, 07:42 PM,
#3
RE: CS Wishlist
Hey Dave,

Great idea so I'll continue...

For EF/WF/RS

Bunker & pillbox busting (destruction). For example two 16" shells hitting a bunker and there would be a big hole in the ground where a bunker use to sit, troops gone no need for bodies or parts. There has to be a way that with enough firepower the bunker would disappear. Pillboxes maybe more firepower. I'd stay away from building them within the time span scale of a scenario. They are involved engineering feats that take longer than 20 turns, 2 hours to build and leave it at that. (Sorry the metallurgical engineer is coming out in me)

Full hex bridge destruction. Needs to be a way to blow full bridge spanning a hex within the time span of a longer scenario and enough engineer units placing charges.

Rubble creation: Kind of the same idea with bunker busting. With enough firepower the town/suburb/city hex would rubble with in the time scale of a scenario. 

AF rule and retreat. When a tank retreats it shows its back side to the enemy. Not sure how you fix that within the game scale but I have lost more tanks to that issue than I can count. 

Cavalry & Motorcycle troops. I've noticed that when they are loaded and get shot at, they king of get blown out of the saddle and the transport remains. I would think the transport would sustain an equal amount of damage most of the time and if any troops SP's would survive they would immediately dismount after the first attack.

Tank riders. We all know tank riders are extremely susceptible to incoming fire. After the first shot and if some SP's survived wouldn't it be prudent that they would immediately dismount and therefore not be as easy a target to kill? 

Artillery unit strength points. Before JTCS 2.02, in EF a lot of the Soviet guns were 4-6 strength points and after JTCS a lot of them went to two strength points. We all know that an attack into a hex is based on firepower(attack strength) at a range plus the amount of strength points conducting the attack. By reducing the strength points in essence the effectiveness of those units was greatly reduced IMO.

On board aircraft. I've been thinking about this one a lot lately and IMHO they should be gone, removed from the game. We are playing a turn based game that is for the most part somewhat fluid but not fully fluid with respect to the ground units. Aircraft on the other hand operate in fully fluid form/mode flying over the battlefield at 200+ miles an hour and shouldn't stop in a hex to wait for the opponent to complete his turn. The way they currently handle airstrikes in the game is the mechanism we should move forward with. Mind you when helicopters arrive in Korea they should be handled like they are in CSME which is not a bad mechanism. I don't ever expect to see helicopters in WWII. 

All for now...
Thanks

Ivan the Big Cigar5
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Messages In This Thread
CS Wishlist - by Scud - 06-07-2016, 06:53 AM
RE: CS Wishlist - by Crossroads - 06-07-2016, 05:49 PM
RE: CS Wishlist - by Big Ivan - 06-07-2016, 07:42 PM
RE: CS Wishlist - by Herr Straße Laufer - 06-07-2016, 11:51 PM
RE: CS Wishlist - by Schwerpunkt75 - 06-09-2016, 02:03 PM
RE: CS Wishlist - by Big Ivan - 06-20-2016, 03:24 AM
RE: CS Wishlist - by ScoutsOut - 06-09-2016, 04:40 AM
RE: CS Wishlist - by RedDevil - 06-09-2016, 05:36 PM
RE: CS Wishlist - by fritzfarlig - 06-09-2016, 10:17 PM
RE: CS Wishlist - by Crossroads - 06-09-2016, 09:12 PM
RE: CS Wishlist - by Scud - 06-10-2016, 12:24 AM
RE: CS Wishlist - by Crossroads - 06-10-2016, 01:44 AM
RE: CS Wishlist - by Outlaw Josey Wales - 06-10-2016, 01:03 AM
RE: CS Wishlist - by Scud - 06-10-2016, 01:39 AM
RE: CS Wishlist - by Crossroads - 06-10-2016, 01:42 AM
RE: CS Wishlist - by Scud - 06-10-2016, 01:44 AM
RE: CS Wishlist - by Herr Straße Laufer - 06-20-2016, 08:35 AM
RE: CS Wishlist - by Dan Caviness - 06-25-2016, 10:46 PM
RE: CS Wishlist - by Big Ivan - 06-26-2016, 12:02 AM
RE: CS Wishlist - by Herr Straße Laufer - 06-26-2016, 05:57 AM
RE: CS Wishlist - by Dan Caviness - 06-26-2016, 08:16 PM
RE: CS Wishlist - by Herr Straße Laufer - 06-26-2016, 10:09 PM
RE: CS Wishlist - by Scud - 08-09-2016, 01:54 AM
RE: CS Wishlist - by Cole - 12-03-2017, 05:50 AM
RE: CS Wishlist - by Crossroads - 12-03-2017, 10:51 PM
RE: CS Wishlist - by Cole - 12-03-2017, 11:27 PM
RE: CS Wishlist - by Crossroads - 12-05-2017, 04:36 AM
RE: CS Wishlist - by Outlaw Josey Wales - 03-31-2018, 07:00 AM
RE: CS Wishlist - by Crossroads - 03-31-2018, 04:48 PM
RE: CS Wishlist - by Dan Caviness - 04-08-2018, 11:29 PM
RE: CS Wishlist - by Cole - 06-01-2018, 03:37 AM
RE: CS Wishlist - by Crossroads - 06-13-2018, 01:40 AM
RE: CS Wishlist - by Outlaw Josey Wales - 10-13-2018, 12:10 AM
RE: CS Wishlist - by Dan Caviness - 10-19-2018, 01:52 AM
RE: CS Wishlist - by Dan Caviness - 10-19-2018, 02:58 PM
RE: CS Wishlist - by Big Ivan - 10-19-2018, 06:38 PM
RE: CS Wishlist - by Dan Caviness - 10-20-2018, 10:46 AM
RE: CS Wishlist - by Crossroads - 10-20-2018, 04:56 PM
RE: CS Wishlist - by Dan Caviness - 10-21-2018, 05:59 AM
RE: CS Wishlist - by Outlaw Josey Wales - 10-23-2018, 03:35 AM
RE: CS Wishlist - by snaekolf - 08-11-2019, 10:50 AM
RE: CS Wishlist - by Crossroads - 08-13-2019, 07:49 PM
RE: CS Wishlist - by RedDevil - 10-12-2020, 07:23 AM
RE: CS Wishlist - by Outlaw Josey Wales - 10-12-2020, 11:03 PM
RE: CS Wishlist - by Scud - 10-13-2020, 03:46 AM
RE: CS Wishlist - by Big Ivan - 10-12-2020, 10:00 AM
RE: CS Wishlist - by Crossroads - 10-12-2020, 06:59 PM
RE: CS Wishlist - by Crossroads - 10-12-2020, 07:00 PM
RE: CS Wishlist - by Crossroads - 10-12-2020, 11:34 PM
RE: CS Wishlist - by Outlaw Josey Wales - 10-13-2020, 11:30 PM
RE: CS Wishlist - by Outlaw Josey Wales - 10-13-2020, 11:40 PM
RE: CS Wishlist - by Scud - 10-14-2020, 08:35 AM
RE: CS Wishlist - by Outlaw Josey Wales - 10-14-2020, 10:50 PM
RE: CS Wishlist - by Herr Straße Laufer - 10-16-2020, 12:19 AM
RE: CS Wishlist - by Outlaw Josey Wales - 10-16-2020, 10:33 PM
RE: CS Wishlist - by RedDevil - 10-17-2020, 02:06 AM

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