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Kursk patch & Panzer Battles 2. WARNING Image Heavy
02-15-2015, 07:58 PM, (This post was last modified: 02-15-2015, 08:00 PM by Xaver.)
#31
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
Great news!!!

Do you plan pre-release a list with the improvements included in the patch??? one part with map changes and other with engine new features/changes.

Ummm PzB2 is on the way... maybe around summer arrive to the station??? (i think more in late summer... september or a little later) you are not going to open another thread to post leaks and made us lose our mind??? (sure it has ComradeP and my seal of approval Big Grin2) i know that talk about release dates and leaks is like talk with the pope about porn but.. who can resist porn??? Rolling Eyes

In the art area... you dont think in like in Nap titles add a special graphic for special buildings??? i think in farms or singular buildings (like nap chateaus) because in future titles we can find more of them and maybe with diferent defensive values

Well, waiting see what hard work and ilusion can do.

PD: looks like the use of "motivator" over new team works fine Whip Propeller Hat
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02-17-2015, 09:36 PM,
#32
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
Sorry but i dont remember ask this, you are not going to change the minefield icons???

I do my own "franken mod" using the icon from Jison PzC art... it looks clear an easy to understand, maybe you can use it or a variant... for example a skull to represent the level of the minefield... 1 skull level 1, 2 level 2 etc etc.

[Image: UO0013.jpg]
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02-18-2015, 02:43 AM,
#33
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
(02-17-2015, 09:36 PM)Xaver Wrote: Sorry but i dont remember ask this, you are not going to change the minefield icons???

I do my own "franken mod" using the icon from Jison PzC art... it looks clear an easy to understand, maybe you can use it or a variant... for example a skull to represent the level of the minefield... 1 skull level 1, 2 level 2 etc etc.

[Image: UO0013.jpg]

No, I'm not planning to change the minefields at this point as I have a preference to leave as many items 'embedded' in the map. As you've demonstrated it is easy to adjust to your own personal taste.


Here is a shot of the current version of entrenchments etc;

[Image: PB%20Graphics%20141.png]




Further work has been done on streams and rivers - this is close to the final version;

[Image: PB%20Graphics%20142.png]


David
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02-19-2015, 05:39 AM,
#34
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
Well, thanks for the reply.

PD: imminently... Valve™??? Helmet Rolleyes
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03-02-2015, 03:49 PM,
#35
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
Looks impressive.
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03-03-2015, 02:03 AM,
#36
RE: Kursk patch & Panzer Battles 2. WARNING Image Heavy
(02-15-2015, 06:02 PM)Strela Wrote: Snow Ground Conditions (Still WIP);

[Image: PB%20Graphics%20140.png]







Latest version of Snow that will be included in the patch.

When we do a 'proper' Winter title, we will change the villages and remove the 'green' between houses and replace it with snow.

[Image: PB%20Graphics%20145.png]


David
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