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Some areas for possible larger, longer SB scenarios
09-13-2013, 12:25 PM,
#15
RE: Some areas for possible larger, longer SB scenarios
Sorry Alan, it obviously took me some time to write my missive.

When you intentionally drop a weapon, it does not lose any effectiveness. When it occurs as a result of combat, a primary weapon loses 50% of it's effectiveness and a secondary weapon loses 25%.

If the scenario is not long enough for rest and refit to accomplish anything, why are we talking about resupply? On another note, a scenario designer now has the ability to give weapons an X rating (first used in FWW, but now available via update in most of the titles I think). These weapons do not lose effectiveness as they fire. A setup heavy weapon with this rating would be difficult to handle and I would not be too surprised to see more use of this in the future.

My main computer is in the shop and the only SB game I have installed on my new laptop is Korea. The values in Korea are 10% for the good guys and 8% for the bad guys. If I remember correctly, this means that the values will increase by a random selection between zero and the value per turn. So on average, your effectiveness should increase by 5% per turn for the UN forces and 4% per turn for the Communists.

Jeff
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RE: Some areas for possible larger, longer SB scenarios - by Jeff Conner - 09-13-2013, 12:25 PM

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