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A few files needed for West Front Bulgarian scenarios
11-18-2012, 03:01 AM, (This post was last modified: 03-10-2013, 12:39 AM by Warhorse.)
#1
News  A few files needed for West Front Bulgarian scenarios
Posting a few files here for use in the scenario's for Bulgarians, as the heights are higher, and redid partisan icons!

BigHills 2d-Adds up to level 18 hills for my scenario's.

Partisan icons- redid the Yugo icons for use in Bulgarian scenario's

https://dl.dropbox.com/u/58654449/Bulgarians.zip Updated Bulgarians, a must for the scenario Oreovo!

Bighills can just be put into your game and overwrite, the partisans would be best unzip into the Mods folder if you have JSGME installed, and then introduce them via the swapper. Otherwise, just back up the 6 files in the partisans. Worst will happen when you play any Yugo scenarios, they soldiers will look like partisans!!
Bulgarians unzip into the MODS folder to be used via JSGME, or unzip into a temp folder and manually extract contents of the folders into the game folders. These units are more realistic, not just clones of Germans as they were before!
Meine Ehre heisst Treue



http://www.cslegion.com/
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11-18-2012, 04:00 AM,
#2
RE: A few files needed for West Front Bulgarian scenarios
(11-18-2012, 03:01 AM)Warhorse Wrote: Posting a few files here for use in the scenario's for Bulgarians, as the heights are higher, and redid partisan icons!

BigHills 2d-Adds up to level 18 hills for my scenario's.

Partisan icons- redid the Yugo icons for use in Bulgarian scenario's

Bighills can just be put into your game and overwrite, the partisans would be best unzip into the Mods folder if you have JSGME installed, and then introduce them via the swapper. Otherwise, just back up the 6 files in the partisans. Worst will happen when you play any Yugo scenarios, they soldiers will look like partisans!!

Is there no way to make new units for the partisans so they don't overwrite any existing units?
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11-18-2012, 05:17 AM,
#3
RE: A few files needed for West Front Bulgarian scenarios
I could edit the Yugo (platoon13) file, but then would need to mess with all the levels of command as well, battalion, etc. All that is changed here is the icons, the regular Yugos are just dark blobs, so it won't matter anyhow to overwrite!!!;-) Would be good to have separate mg, engineer, mortar teams for the partisans. Will think about that, Ashley!
Meine Ehre heisst Treue



http://www.cslegion.com/
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