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EF: Bedlam in Belorussia - Design Notes
10-27-2011, 09:59 PM, (This post was last modified: 10-27-2011, 10:45 PM by Kool Kat.)
#1
EF: Bedlam in Belorussia - Design Notes
Gents: :smoke:

Based on test players' feedback, I've made extensive modifications to my East Front - Bedlam in Belorussia scenario! :eek1:

Bedlam in Belorussia - Version 1.2

Victory Conditions

- Increased all victory levels by 25 points

Map

- Terrain similar to Version 1.0 (clear with some woods)

- Removed road blocks

Axis

- Removed all 75mm AT's and replaced with 50mm AT's

- Removed Jagdpanther company (Reinforcement). Replaced with Marder III company (starts on map) and Marder III company (Reinforcement)

- Removed 2x Puma AC platoons

- Added 2x companies Panzerschrecke tank hunter squads




Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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12-16-2011, 10:48 PM,
#2
RE: EF: Bedlam in Belorussia - Design Notes
Gents:

Based on players' feedback, I've made the following modifications to my East Front - Bedlam in Belorussia scenario!

Bedlam in Belorussia - Version 1.3

German

Remove 2x 50mm AT. Replace with 2x 75mm AT.

Remove 5x Marder II. Replace with 2x Hetzer (Pz Jag 38) Start on map.

Add 2x STUG III + 2x Marder II w/ Commander (mot) enter as reinforcements (Turn #5)

Add 2x Engineers mounted on half tracks w/ Commander (mot). Enter as reinforcements (Turn #5)

Remove 3x 120mm Mortars, 3x wagons, 1x battalion HQ. Replace with 2x 105mm (off board)

Russians

Add 3x 82mm Mortars w/ trucks
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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