• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Coming Back & Hot Keys
03-03-2011, 09:28 AM,
#1
Coming Back & Hot Keys
Hey guys. Real life got in the way (in a good way) and I stopped playing about 4 years ago (back in the days of Brammer). My "old" name was Aolain, but could not get him activated so a, somewhat, new handle.

Coming back into the fold--for Glenn, it was the Mius free tutoral that got me back in...chaulk up one for the marketing guys.

My question, back in the day, somewhere, there was a list of hot keys for PZC games. I think it was on the net somewhere. Can anyone point me to the list of hotkeys?

I won't start up PbM games right away, got to figure out how to zip stuff again and play the games!
Quote this message in a reply
03-03-2011, 09:49 AM, (This post was last modified: 03-03-2011, 09:57 AM by Mr Grumpy.)
#2
RE: Coming Back & Hot Keys
Aolain,
Welcome back, i have sent you a PM. ;)
The following Hot Keys are supported in the main program. Note that these Hot Keys are defined as command accelerators of the main program main window and therefore the main window must have the keyboard focus for these to work (that is, the main window must have a highlighted title bar).

Ctrl Key – toggle between Move Mode and Fire Mode.
Shift Key - display the on-map labels while this key is pressed.
Space Bar - display the Selection Dialog (useful in Full Screen mode).

F1 - invoke General Help (display this help file).
F2 – display Users Manual help file.
F3 – display Campaign Notes help file.
F4 – display Parameter Data values.

F5 – slow the speed of the A/I processing.
F6 – return A/I processing to normal speed.
F7 – increase the speed of the A/I processing.
F8 – put the A/I in the highest possible processing mode (use F6 to return to normal).

A - invokes the Air Mission Dialog.

B - move the selected units backward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
D - selected unit(s) will begin Digging In.
E - invokes the Artillery Dialog.
F - move the selected units forward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
G – toggle display of valid target hexes of selected units.
H – toggle display of maximum range of selected units.

I - activates the AI.
J - opens the Jump Map.
K - displays the modified Command Range from a selected HQ.
L - turn the selected units counterclockwise.
M – opens the Arrived Dialog.
N - advance the Hot Spot to the next stack of units that have not been active this phase. If you hold down the Alt key when invoking this function, it will advance the Hot Spot to the next unit that has not been active and select it. If you hold down the Ctrl key, it will advance the Hot Spot to the next unit that is capable of firing.

O - highlights the Organization for the selected unit. If an organization is currently selected and you hold down the Alt key when invoking this function, then the next higher organization is selected.
P – display the Organization Dialog.
Q – highlights HQ units on the map.
R - turn the selected units clockwise.
S - displays Visible hexes from the Hot Spot
T - toggles Travel Mode for selected unit(s)

U - undo the last movement (not available under Fog-of-War).
V - display Divisional Markings.
W – highlights Indirect Fire Spotters.
X - remove the selected units from the map.
Y – toggle display of Reachable Hexes.
Z - toggles the full screen map display on and off.

1 - display the map in Zoom-Out 2D mode.
2 - display the map in Normal 2D mode.
3 - display the map in Zoom-Out 3D mode.

4 - display the map in Normal 3D mode.
Normally the screen is recentered on the Hot Spot hex when you change zoom modes. If you hold down the Alt key when you change zoom modes, the screen will retain the current view.
Keypad 0 - change the formation of the selected units.
Keypad 1 - move the selected units down and to the left one hex.
Keypad 2 - move the selected units down one hex.
Keypad 3 - move the selected units down and to the right one hex.

Keypad 4 - turn the selected units counterclockwise.
Keypad 5 - turn the selected units about-face.
Keypad 6 - turn the selected units clockwise.
Keypad 7 - move the selected units up and to the left one hex.
Keypad 8 - move the selected units up one hex.
Keypad 9 - move the selected units up and to the right one hex.
Delete - move the selected units counterclockwise.
Page Down - move the selected units clockwise.

Home - move the selected units forward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
End - move the selected units backward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
Quote this message in a reply
03-03-2011, 05:42 PM,
#3
RE: Coming Back & Hot Keys
The new games come with pdf help files. These files are easier to search. You will find the page with the hot keys in the Mius 43 free demo Panzer Campaigns Main Program help file, page 54. Just open the game and click on the "?" icon at the right hand end of the tools bar.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply
03-03-2011, 11:46 PM,
#4
RE: Coming Back & Hot Keys
I would look at the lastest hot key list in the Mius '43 game. For instance, the "R" key in the latest updated games is now "change rail mode"
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)