• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


France 1914- Delayed Disruption Reporting Optional Rule
08-24-2010, 01:48 AM,
#11
RE: France 1914- Delayed Disruption Reporting Optional Rule
(08-23-2010, 03:14 AM)jonnymacbrown Wrote: "The intent is to make it harder on the Attacker, in PzC where rates of advance are often faster than historical because players can and do push their troops longer and generally have more info available to make decisions on pushing forward the attack."


What about making night movement a bit more difficult in PzC, including an increase in fatigue? jonny;)

Making night movement more risky in PzC would be great. It could based on unit quality, morale and fatigue with a likely chance of disruption for all but well rested, crack troops.
Quote this message in a reply
08-24-2010, 01:57 AM,
#12
RE: France 1914- Delayed Disruption Reporting Optional Rule
"
Quote:Night Fatigue – with this rule selected, units that are active during Night turns will accumulate fatigue. The amount of Fatigue accumulated is up half the amount a unit would normally recover during a Night turn. It does not matter how far a unit moves or how many movement points are expended. Even units with no Fatigue may gain some variable amount of Fatigue if they are active during Night turns under this rule.

Not sure if your idea is to make it even more disruptive to move at night but the optional rule would seem to cover it. :chin:
"

I meant even more added on fatigue. Night just doesn't seem to stop things too much. Admittedly the Germans used a lot of night movement in 1944 on account of Allied air power, so it's tricky. jonny cheers
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)