John:
I took a quick look at "Aachen West Wall" since I'm intrigued with large unit scenarios. It looks best for team play... but I noted some puzzling design elements:
* Allied player moves first, but there are no on board Allied units at start of the game or scheduled reinforcements for Turn #1? :conf:
* Majority of German Turn #1 reinforcements come on the extreme left map edge; every couple of hexes, without regard to utilizing existing roadways or other terrain features? Is this to simulate confusion and/or arriving retreated units from a previous battle? :conf:
* Many of the Allied Turn #2 reinforcements come on either adjacent, in the line of sight, or in some cases, right on top
of on board German units? :conf:
I believe this scenario design needs some work before play testing begins? :chin:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /