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JasonC: Best CM units (bang for the buck)
11-04-2008, 12:40 AM, (This post was last modified: 11-05-2008, 01:03 AM by Der Kuenstler.)
#1
JasonC: Best CM units (bang for the buck)
"Assuming the sensible bang for buck question is being asked, the front of the line is...

The uberStuG, F/8 or early G model. It slices the T-34s several have recommended, effortlessly, and costs the same. Easily the single most used "bang for buck" purchase in CM.

In 1941, the KV-1. In 1942-3, uberStuG. In 1943, also Tiger I - expensive but often worth it in a larger game, in that era. Late, Hetzers are good, and SU-100s. Late model IS-2 can also be worth the price (bounces serious AP shell) - take veteran quality to manage cower issues.

All in the category of hard to kill armor. When it is front armor only, especially if due to slope effect, also tends to be cheap. (All around invulnerable and turreted armor is useful, but fully priced).

In 1941, the Somua for the Germans. It is invulnerable to 45mm and lower and dirt cheap.

Cheap flame vehicles to KO stubborn infantry - Panzer II flame early, British Wasp, Russian OT-34, 1943 model (assuming rariety is off).

HE chucker vehicles, e.g. the StuH. Large ammo load and big shell to blast down every building or clear every trench. Hard to beat large trench system defenses without them. Best types have front armor enough to withstand stealthy AP weapons (like ATRs and light flak).

Russian SMG infantry, especially the motorized 7 man squad variety. So cheap you can buy them as vets routinely.

The ampulet for Russians 1941-2. Before the Germans get 80mm thick armor, it is an effective infantry AT weapon. Penetrates plates up to 50mm reliable, and hits reliably out to 200 meters. As good as a bazooka that way. Put one in each major infantry position.

The sIG, best HE chucker going. Just try to keep it alive after the first few minutes. If you find that difficult for any gun, take 2-3 leIGs instead. Indeed, "lots of little guns" is extremely effective on defense, generally.

The Russians can get HE chucker performance from the 76mm mountain gun. Better AP performance than a 45mm ATG, and the same deep ammo load of the Russian infantry guns (2-3 times as much HE as the long 76s). Won't kill 50mm plates, but gets through 30mm stuff at 500 yards with high side angle, which is a much more common shot for a hidden gun.

German 20mm quad flak. Costs what an HMG team costs, pretty much, with much higher firepower. Stealthy shooting with strong infantry killing effect even into cover, perfect accuracy and high ROF. Also protects against aircraft of course.

Russian 37mm AA. Much less stealthy than the previous, but penetrates tank sides at range, high ROF and accuracy. And can wreck even tanks it can't penetrate, by accumulating track or gun damage. High infantry killing FP etc as above. All for the same cost as 1 76mm ATG. (Take just one).

Before ATRs are everywhere, the Russian 50 cal MG is worth buying, 1-2 per defense. Low ammo load compared to normal MGs, but can KO the SPWs and PSWs that Germans like to use when they don't expect ATRs yet.

German 28mm sPzB. Excellent AP penetration for very low price, and stealthy shooter too. Can kill early T-34s through the turret at 400 yards, while remaining unspotted.

Puppchen. The gamiest tank killer going, with 2-3 times the range and 50% more accuracy than a schreck, for about the same price. Kills anything it hits. Schrecks are pretty good to start with - range limited but reasonably mobile.

US bazookas. 14 points. By 7 of them on top of what you get with your infantry. Put them everywhere, someone will get a flank.

Russian 57mm ATG. The Tiger stopper and StuG killer. Much better than the long 76mm guns.

Lend lease armor for the Russians, specifically the Churchill, Valentine IX with 57mm gun (dirt cheap too), and to a lesser extent Shermans (pricier). The first is thicker armor than you can get otherwise, and the others kill 80mm fronts when the Germans aren't expecting it. The better AP performance of the Sherman compared to the T-34 is well worth the price difference, especially vs. StuGs.

Sturmovik. 6 strafing passes, 2 shots per pass, with 23mm that penetrate anything less than a Tiger and can break tracks even on those. Yes it is expensive, but so is German armor. Real risk is does the German player buy flak?

El Cheapo air support of the many strafe variety, like the German Me-109F. Particularly useful when the enemy takes light armor (German SPWs or early war Russian lights e.g.)

SPW 251/2 for bottomless mortar HE for gunkilling, easily relocates and fires from full cover. Just be careful to reposition in dead ground and always have a spotter.

Russian high level FOs taken as conscripts and used for planned map fire. The 152mm gun and 122mm gun can be bought for 64 and 70 points respectively. Conscript quality makes no difference with map fire - reaction time is also not a factor. 20 big or 30 just nasty shells for those prices.

Russian 300mm rocket FO, again bought as conscripts and used for map fire. Costs what two of the previous cost, but truely impressive destruction, if the enemy has any kind of force density under the footprint. Use for attacks, or delay a bit (with Q key) to let the enemy get under the whole footprint.

Multiple TRPs combined with very heavy arty. TRP arty fire comes down within the minute regardless of caliber. A big FO (e.g. German 170 mm, Russian 152mm) can drizzle in single flights of shells that will still clobber anything.

American tank destroyers for their superior AP, compared to plain Shermans or expensive long model Shermans. Especially once T ammo is available. The Jackson (90mm) was the best in CMBO. Achilles (Brit 17 pdr) is also good.

SU-152s - clobber infantry and good cat killing ability, not that expensive. Worth veteran quality to avoid cower issues and to get first round hits (long reload time, so shoot and scoot).

Dinky little MG armor, especially early in the war. Bring out late to move when all the AT weapons are dead and the infantry ragged out and slow - or use as risk armor earlier to reveal enemy guns, under mortar overwatch. Also use for spotting sound contact MGs. Light radio car for Germans e.g., M-20 scout car for US, etc. Very cheap, useful if not thrown away." - JasonC
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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11-05-2008, 12:38 AM,
#2
RE: JasonC: Best CM units (bang for the buck)
Very interesting! Many thanks!
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11-08-2008, 07:18 AM,
#3
RE: JasonC: Best CM units (bang for the buck)
Quote:Russian 57mm ATG. The Tiger stopper and StuG killer. Much better than the long 76mm guns.

My favorite when available. Lethal, and can be towed by the lowly jeep, no truck or SdKfz7 required.


Quote:Puppchen. The gamiest tank killer going, with 2-3 times the range and 50% more accuracy than a schreck, for about the same price. Kills anything it hits. Schrecks are pretty good to start with - range limited but reasonably mobile.
I think standard Rarity can make this one a bit pricey.

Quote:Lend lease armor for the Russians, specifically the Churchill, Valentine IX with 57mm gun (dirt cheap too), and to a lesser extent Shermans (pricier). The first is thicker armor than you can get otherwise, and the others kill 80mm fronts when the Germans aren't expecting it. The better AP performance of the Sherman compared to the T-34 is well worth the price difference, especially vs. StuGs.
I have used the Valentine in a few games. I find that its gun will often penetrate a Pz III from the front but it takes several penetrations to knock out a Pz III.

Quote:SU-152s - clobber infantry and good cat killing ability, not that expensive. Worth veteran quality to avoid cower issues and to get first round hits (long reload time, so shoot and scoot).

Tom Enven is in the process of proving this one to me. SU-152s kill almost any German tank, and even a near miss will inflict gun damage and often knock out tanks. A fearsome weapon, but slow to reload.
"A bad plan is still better than no plan at all." -- Mikhail Tal



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11-08-2008, 04:13 PM,
#4
RE: JasonC: Best CM units (bang for the buck)
Thanks DK. That is very useful information, I will be filing it away somewhere.
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11-14-2008, 10:07 PM, (This post was last modified: 11-14-2008, 10:08 PM by Saint Ruth.)
#5
RE: JasonC: Best CM units (bang for the buck)
Jobu88 Wrote:
Quote:Russian 57mm ATG. The Tiger stopper and StuG killer. Much better than the long 76mm guns.

My favorite when available. Lethal, and can be towed by the lowly jeep, no truck or SdKfz7 required.
In CMBB, "Bang for Buck" isn't good for a 57mm ATG.
With standard rarity, the 57mm is very expensive.

It's only cheap if you buy an entire battalion of Mech Inf (??) in 44.
The battalion comes with four 57mm ATGs...
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11-16-2008, 11:00 PM, (This post was last modified: 11-16-2008, 11:01 PM by Jobu88.)
#6
RE: JasonC: Best CM units (bang for the buck)
True-- but I find it more survivable when paired with a "?" leader and stuck in a patch of woods than a T-34/85 or even an IS-2, when going up against German heavies.
"A bad plan is still better than no plan at all." -- Mikhail Tal



[Image: pzV.jpg]
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11-16-2008, 11:33 PM,
#7
RE: JasonC: Best CM units (bang for the buck)
Jobu88 Wrote:True-- but I find it more survivable when paired with a "?" leader and stuck in a patch of woods than a T-34/85 or even an IS-2, when going up against German heavies.

Yeah those things are costly but worth it in my book.
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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11-28-2008, 02:23 PM,
#8
RE: JasonC: Best CM units (bang for the buck)
Any Russian player who puts up with the ridiculous standard rariety ratings is a fool. They are so absurdly skewed, pro German, it is laughable. Tigers have +10 rariety at times when there were less than 200 for the entire eastern front, while Russian guns 10 timess as numerous have high rariety numbers.

Insist on rariety off, or ban uber armor entirely. If your German opponent won't accept either condition, get a new opponent.
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