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Abandoning Crews
10-11-2008, 06:29 AM,
#1
Abandoning Crews
Can anyone tell me if and how you can have crews abandon equipment/vehicles?

For example, can I have a mortar crew abandon the mortars when they run out of ammo, or similarly, have a vehicle crew bailout when they run out of ammo or are immobilized?

Thanks in advance...


GUNSLNGR

"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."

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10-11-2008, 07:01 AM,
#2
RE: Abandoning Crews
SHIFT 2 then you'll be asked "bail out crew Yes/No".
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10-11-2008, 10:02 AM,
#3
RE: Abandoning Crews
If it is SPWAW, its number 8 iirc, or 9
"Sweat saves blood, blood saves lives, and brains saves both."
"The best form of welfare for the troops is first-rate training."
"In the absence of orders, find something and kill it."
Field Marshall
Erwin ROMMEL
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10-11-2008, 01:06 PM,
#4
RE: Abandoning Crews
Sorry, my answer was for SPWW2 (and possibly mbt)
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10-11-2008, 02:16 PM,
#5
RE: Abandoning Crews
Thanks guys, and it was SPWW2 (and MBT) I was asking about indeed.

I noticed that mortar crews won't abandon their mortars though. Which I guess makes perfect sense in any regard.

Thanks again,


GUNSLNGR

"A man will be imprisoned in a room with a door that's unlocked and opens inwards; as long as it does not occur to him to pull rather than push."

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10-11-2008, 05:57 PM,
#6
RE: Abandoning Crews
You can only get them to bravely run away if they are not suppressed. If suppression points are high, they will huddle around the gun/vehicle waiting for a senior officer to ginger them up!
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10-11-2008, 07:50 PM,
#7
RE: Abandoning Crews
Crew can escape, if turn the machine did not move to this.
If Crew remains in the same hex as its machine in the following turn crew will be again inside of the machine.
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