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0527_01a: The Gazala Gallop Campaign Balanced by Michael Tonks
09-22-2008, 02:04 AM, (This post was last modified: 09-03-2010, 01:30 AM by Mr Grumpy.)
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0527_01a: The Gazala Gallop Campaign Balanced by Michael Tonks
0527_01a: The Gazala Gallop Campaign Balanced
This is the stock Gazala Gallop Campaign with adjustments made for play balance. The ZOC multiplier has been changed to zero, this means zoc's will be much less fluid. Fixed units with no release now have a release date. Most Allied fixed units are now (T). Some Allied fixed units will release earlier. The Axis supply source south of Tobruk has been removed. Breakdown values changed to 4 for Axis units and 6 for Allied units. Unreliable vehicle tags have not been changed. Some objective hexes (450 pts worth) have been removed. The victory levels have been increased by 250 pts. The following optional rules must be used: Virtual Supply Trucks, Night Fatigue and Programmed Weather. Do not use Quality Fatigue Modifier or Higher Fatigue Recovery. Use other optional rules if you like. Make sure you also get the Alamein3.pdt file. These changes and optional rules will make for a much more balanced game. Thanks to the original designers for creating such an interesting scenario.

Optional Rules:
Artillery Setup
Recon Spotting
Virtual Supply Trucks
Low Vis Air effects
Night Fatigue
Programmed Weather
Limited Air Recon

Large Scenario 250 Turns, Designer Michael Tonks

Download Scenario Files

Any comments you would like to leave about this scenario can be posted in this thread.
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