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Normandy 750 turn monster (edited)
09-13-2008, 11:28 PM,
#11
RE: Normandy 750 turn monster (edited)
Hi Chris
I have not edited the OOB. The scenario uses the stock version. All you need beside the scn file is the new weather.dat and the normandy balanced.pdt. All should be in the attached zip file. But I beleive the OOB used now in the stock scenario's (newnormandy.oob) was only installed with the most recent update (1.11). Make sure you have that patch.
Hope that helps. Is the scenario loading for others who have had a look?
Cheers
Michael
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09-14-2008, 08:27 AM,
#12
RE: Normandy 750 turn monster (edited)
Hi Michael

Is'nt it just amazing how the most obvious error solutions are the ones you sometimes check last - I've just updated with the latest patch and it works fine now

Thanks

cheers

Chris
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09-14-2008, 01:11 PM,
#13
RE: Normandy 750 turn monster (edited)
Hadge Wrote:Hi Krak


I really like the idea of introducing storms to the Normandy game, as in my experience, the ability of the Allies to advance is much greater than was historically the case, and IMO the Germans definately need some further help in the CG's of this title.

Cheers cheers

Chris

Oh? I am playing the Germans right now, and its the end of the second day, and the allies look like they are in a lot of trouble...but then we are playing the 1x_Alt scenario..

In fact, it seems that their advance is less then historical...
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