Dogovich Wrote:To All,
1. Effective with the release of Version 1.04, both Variable Visibility and and the new Assault Processing will become optional settings in the same way that armor facing is. In fact, you will be able to turn either on or off using the same drop down screen used for the previously existing optional rules.
Hello Wyatt, Thanks for taking your time to post here.
I like the Variable Visiblity being made optional. I hope you are only speaking of the change in visibilty ranges during a game and not the ability of small AT guns, ATR platoons and squads from remaining hidden?
As far as the Close Assault rules, would it be possible to find a compromise between the old and the new? As I said, I think the pendulum swing was way too far and fundamentally changed the game.
Dogovich Wrote:2. Making things optional is always possible, but in the long run, if we add too many optional features then the options screen will eventually become larger in size than the game map. I am hopeful that there won't be too many other items requiring this modification.
I hope not too! ;)
If variable visibilty (the part that changes the visibility for LOS range) being made optional and a lighter version of close assault being made "not optional", I do not see much more needing to be made options.
Dogovich Wrote:3. It is also my sincere hope that Ed will resume his position as CS Custodian. In my opinion he is the person best suited for the position.
I think Erik and Slawek will do a fine job. I have no intentions of returning to my previous position, or even asking if I could. I will continue to play games and post on the forums.
But, I actually found the extra time I have, to play Rock Band with my son, and actually have long conversations with my wife, are currently more valuable to me.
Once some "real life" stuff gets handled and I can recapture my verve for CS anything is possible?