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12 'o clock high
03-02-2008, 08:23 AM,
#1
12 'o clock high
Looking for crazy opponent.

700+turns

Campaing game.

German player wanted.

This one I know to update.

Anyone to make my dream come true.

Txs,
Andrew
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07-19-2008, 09:50 PM,
#2
RE: 12 'o clock high
Can anyone help me to find the V1.5 update?

Txs,

Andrew
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07-20-2008, 08:58 AM, (This post was last modified: 07-20-2008, 10:59 AM by keif149.)
#3
RE: 12 'o clock high
Howdy,
If you mean the 1.05 version, here ya go :smoke:

I also have a 1.06x5 version also. It was the last update for BTR. The latest oob would have been 1.06a, but I don't have it. If anyone wants to share it, that would be very cool.



**********************************************************************************************
Gary Grigsby's 12 O'Clock High-Bombing the Reich: Version 1.06x5 README FILE
**********************************************************************************************

----------------------------------------------------------------------------------------------------------
Version Indicator - After installing Version 1.06x5, check the bottom left hand corner of the
Start-Up Screen. If installed properly, version number "1.06x5" should be displayed.
----------------------------------------------------------------------------------------------------------

SPECIAL THANKS - to Jean-Claude Lorusso.

Best read at FULL SCREEN to display formating properly.

For additional information or assistance, check out the Talonsoft Forum Boards, or the BTR Home Page at
http://pages.prodigy.net/jeanluc200/ For additional info or concerns, email can be sent to [email protected]

***CAUTION***
Note- Files will be overwritten during extraction. These zip enclosure's will overwrite your current, existing files; thus if you don't want your revised OB/OA files to be overwritten, either: back up your existing files; rename them; or do not extract the enclosed "Stock" data files. Just extracting the Exec. and the Readme will suffice for most people. The BTR.exe should be extracted to your Talonsoft TOH_BTR directory. The data files, if needed, to your BTR data directory. These data files will not affect any current or saved games.

**********************************************************************************************
NEW FEATURES / ENHANCEMENTS (Version 1.06x5)

(1) Increased the number of transfer operations to 500.

(2) Recon button for 205 Group added.

(3) Added "Night Intruder" button to MTO.

**********************************************************************************************
BUG FIXES (Version 1.06x5)

(1) Numerous Campaign '43 and '44 "Stock" OB data-base errors fixed: Spandau area targetting glitch; eliminated possibility of phantom units being generated or consuming aircraft and other resources, etc. For more comprehensive and detailed OB/OA's and data base fixes and streamlining, it is recommended to use the revised OB/OA's available at the 'BTR Home Page'.

(2) Dive bombers will lose more accuracy due to disruption and damage.

(3) Fixed a bug in the strafe-attack routine- concerns which cannons were fired during a strafe attack.

(4) Some adjustments made to the attractiveness of Allied Recce, i.e. acting as magnets to nearby Axis a/c.

(5) Removed "Change Aircraft" button from OB detail screen.

(6) Some adjustments made to date of return of over-run Axis air units in the Foggia Main region.

(7) Some adjustments made to ensure Romanian units surrender when country is over-run.

(8) Additional adjustments made to reduce the AI's propensity for wholesale engine changeovers.

(9) Fixed a bug in "Plot all Intruders".

(10) Excessive Allied Mission Hang: To prevent hang-up, the AI will no longer auto-build raids higher than 180.
Mission maximum is 200.
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07-20-2008, 11:04 AM,
#4
RE: 12 'o clock high
Here is the 1.06x5 if you want it.
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07-26-2008, 09:39 PM,
#5
RE: 12 'o clock high
:stir:

Gentlemen,

Txs.

Now our bombers will crush that Nazi.
Forgot his name again.

Cheer,
Andrewcheers
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11-23-2008, 05:39 AM,
#6
RE: 12 'o clock high
:stir:

Well,

I see you a German.

700 turns of agony?

cheers
Andrew
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