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Anti-Cheat Features in TOAW III
08-16-2006, 09:22 PM,
#10
RE: Anti-Cheat Features in TOAW III
I have never trusted these anti-cheat features. I have experience that when I saved my turn, and returned to it imediately, later on my opponent found reloads. Later on whenever you returned to such previously made save, you never know how many reloads your opponent may find. That is really annoying! Especially when you and your oponent agreed on not having any reloads. With this feature I think gaming lost its fun. Now, probably a lot of players are accusing eachother beacuse of that poorly working system.
I was thinking for a while and also found a solution to this problem, if Matrix would not fix it.
Think about a difference between two scenarios, small one with small group of units, and a huge one with thousands units on each side.
It is very easy to do everything in one go, or repeat small scenario if your opponent found reloads. But, what would you say about playing huge one without saving? Normally, it is imposible not to save from time to time without the purpose of cheating, of course. It is almost certain that your opponent will see annoying message about reloads, and at the same time start thinking about your bad behaviour. Then, you are accused of cheating and let's say you have to repeat your turn.Eek
I would not recomend that.
What is more, even if you do everything in one go, it seems that you cannot have turn guaranteed without any reloads. Recently, my opponent notified me about 6 reloads. How come??? I have not saved even this one time!
In conclusion, maybe we should allow certain amount of reloads in medium, and huge scenarious. The bigger scenario the bigger amount of allowed reloads respectivly. I believe that could be a solution to odd reloads. Like a minor fault in statistics, it will not harm the overall outcome.

Or, simply play without counting them.
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Messages In This Thread
Anti-Cheat Features in TOAW III - by Currahee - 07-09-2006, 04:54 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 07-19-2006, 12:29 PM
Hm ... - by Heldenkaiser - 07-21-2006, 03:37 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 07-21-2006, 09:24 PM
RE: Anti-Cheat Features in TOAW III - by Currahee - 05-20-2011, 01:00 PM
RE: Anti-Cheat Features in TOAW III - by walkra - 11-18-2011, 12:15 PM
RE: Anti-Cheat Features in TOAW III - by Kru - 08-16-2006, 09:22 PM
RE: Anti-Cheat Features in TOAW III - by Currahee - 08-16-2006, 10:44 PM
RE: Anti-Cheat Features in TOAW III - by Airluca - 08-17-2006, 01:49 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 08-17-2006, 09:45 AM
RE: Anti-Cheat Features in TOAW III - by RERomine - 09-23-2006, 01:14 PM
RE: Anti-Cheat Features in TOAW III - by Currahee - 09-23-2006, 11:30 PM
RE: Anti-Cheat Features in TOAW III - by RERomine - 09-24-2006, 01:38 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 09-24-2006, 08:24 AM
RE: Anti-Cheat Features in TOAW III - by clambot - 10-01-2006, 09:48 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 08-24-2007, 02:16 AM
RE: Anti-Cheat Features in TOAW III - by Murphz - 05-05-2012, 03:10 AM
RE: Anti-Cheat Features in TOAW III - by Currahee - 05-05-2012, 06:39 AM
RE: Anti-Cheat Features in TOAW III - by Murphz - 05-06-2012, 03:17 AM

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