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CSME 1.01 Official 1.01 UPDATE Log
12-02-2015, 12:37 PM, (This post was last modified: 12-02-2015, 12:38 PM by Jason Petho.)
#1
News  CSME 1.01 Official 1.01 UPDATE Log
Quote:17.1 Middle East Update Log for 1.01


17.1.1 FIXES
 
·         Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
·         In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
·         With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
·         Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
·         For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
·         Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
·         Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
·         Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
·         Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
·         Fixed the OBA crash bug.
·         Fixed a possible crash bug in PBEM play.
·         Fixed a bug where helos overflying unknown enemy units would vanish.
·         Fixed a 3D crash bug involving assaults and overflying helos.
·         Fixed a bug where air strikes were without limit.
·         Fixed a bug where the edorg Append feature was broken.
·         Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
·         Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
·         Fixed a bug where the Infobox Counters setting was not being saved.
·         Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
·         Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
·         Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
·         AutoSave AP’s for Firing OFF by default.
·         Added missing background music files
·         Revised the NATO Symbols sheet with White Background modification
·         In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.


17.1.2 ENHANCEMENTS
·         Implemented on-counter unit stats. For 2D views #4 and #5.
·         Implemented some new LoseConcealment() rules
·         Implemented new reveal rules for the display of counter and Info Box unit stats.
·         The Unit Viewer is newly available from within edorg.
·         Hex Outlines and Contours can now display concurrently.
·         In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
·         Added a Black 2D Unit Profiles modification
·         Added a NATO Symbols sheet with Transparent Background modification
·         Added Alternate 3D Base modification
·         Cosmetic tweaks to several frontend displays.
·         Added many more diagnostic logreturn() calls.
·         Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
·         UnitViewer (F3) displays to selected unit


17.1.3 GRAPHICS
·         Revised a few 3D terrain and vegetation tiles
·         Revised 2D View terrain, terrain marker and vegetation art
·         Revised 2D Counter and Graphical Unit Icons art for all nations
·         Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
·         Added new Main Menu graphics matching the CS: Middle East box Art
·         Revised the Blankbox graphics matching the CS: Middle East box art
·         Revised Egyptian 3D graphics
·         Revised Syrian 3D graphics
·         Revised Jordanian 3D graphics


17.1.4 DATA
·         Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
·         Added post 1982 self-propelled artillery organizations for Syria
·         Revised road/offroad speed of certain Israeli tanks for consistency
·         Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
·         Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
·         Updated Weaon.pdt file, revising existing information and adding new information for new units
·         Updated Unittext file, revising existing information and adding new information for new units


17.1.5 SCENARIOS

·         New Scenarios by Al Sandrik:
o   Duel For The Golan 85-Banias
o   Duel For The Golan 85-Bridges
o   Duel For The Golan 85-Nafakh
o   Duel For The Golan 85-Night
o   Duel For The Golan 85-Rafid
o   Duel For The Golan 85-Valley A
o   Duel For The Golan 85-Valley B
·         New Scenario by Jim Mays:
o   Tourny - Set B01 - Into the Breach
·         New Scenarios by Jason Petho:
o   Position 181 (Batur Track 1967)
o   Textbook Night Assault (Umm Katef 1967)
o   Into the Camps (Rafah 1956)
o   Teaching Set A01 – 1948
o   Teaching Set A02 – 1956
o   Teaching Set A03 – 1967
o   Teaching Set A04 – 1973
o   Teaching Set A05 – 1982

·         Scenario Modifications to:
o   Endgame at Jenin
o   Into Africa!
o   Into the Ring
o   Hot Knife through Butter
o   The Shores of Great Bitter Lake
o   Battle of Abu Ageila (1956)
o   Third Time's a Charm
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Quote this message in a reply
12-02-2015, 11:23 PM,
#2
RE: CSME 1.01 Official 1.01 UPDATE Log
(12-02-2015, 12:37 PM)Jason Petho Wrote:
Quote:17.1 Middle East Update Log for 1.01


17.1.1 FIXES
 
·         Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
·         In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
·         With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
·         Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
·         For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
·         Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
·         Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
·         Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
·         Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
·         Fixed the OBA crash bug.
·         Fixed a possible crash bug in PBEM play.
·         Fixed a bug where helos overflying unknown enemy units would vanish.
·         Fixed a 3D crash bug involving assaults and overflying helos.
·         Fixed a bug where air strikes were without limit.
·         Fixed a bug where the edorg Append feature was broken.
·         Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
·         Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
·         Fixed a bug where the Infobox Counters setting was not being saved.
·         Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
·         Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
·         Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
·         AutoSave AP’s for Firing OFF by default.
·         Added missing background music files
·         Revised the NATO Symbols sheet with White Background modification
·         In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.



17.1.2 ENHANCEMENTS
·         Implemented on-counter unit stats. For 2D views #4 and #5.
·         Implemented some new LoseConcealment() rules
·         Implemented new reveal rules for the display of counter and Info Box unit stats.
·         The Unit Viewer is newly available from within edorg.
·         Hex Outlines and Contours can now display concurrently.
·         In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
·         Added a Black 2D Unit Profiles modification
·         Added a NATO Symbols sheet with Transparent Background modification
·         Added Alternate 3D Base modification
·         Cosmetic tweaks to several frontend displays.
·         Added many more diagnostic logreturn() calls.
·         Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
·         UnitViewer (F3) displays to selected unit



17.1.3 GRAPHICS
·         Revised a few 3D terrain and vegetation tiles
·         Revised 2D View terrain, terrain marker and vegetation art
·         Revised 2D Counter and Graphical Unit Icons art for all nations
·         Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
·         Added new Main Menu graphics matching the CS: Middle East box Art
·         Revised the Blankbox graphics matching the CS: Middle East box art
·         Revised Egyptian 3D graphics
·         Revised Syrian 3D graphics
·         Revised Jordanian 3D graphics



17.1.4 DATA
·         Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
·         Added post 1982 self-propelled artillery organizations for Syria
·         Revised road/offroad speed of certain Israeli tanks for consistency
·         Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
·         Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
·         Updated Weaon.pdt file, revising existing information and adding new information for new units
·         Updated Unittext file, revising existing information and adding new information for new units



17.1.5 SCENARIOS

·         New Scenarios by Al Sandrik:
o   Duel For The Golan 85-Banias
o   Duel For The Golan 85-Bridges
o   Duel For The Golan 85-Nafakh
o   Duel For The Golan 85-Night
o   Duel For The Golan 85-Rafid
o   Duel For The Golan 85-Valley A
o   Duel For The Golan 85-Valley B

·         New Scenario by Jim Mays:
o   Tourny - Set B01 - Into the Breach

·         New Scenarios by Jason Petho:
o   Position 181 (Batur Track 1967)
o   Textbook Night Assault (Umm Katef 1967)
o   Into the Camps (Rafah 1956)
o   Teaching Set A01 – 1948
o   Teaching Set A02 – 1956
o   Teaching Set A03 – 1967
o   Teaching Set A04 – 1973
o   Teaching Set A05 – 1982


·         Scenario Modifications to:
o   Endgame at Jenin
o   Into Africa!
o   Into the Ring
o   Hot Knife through Butter
o   The Shores of Great Bitter Lake
o   Battle of Abu Ageila (1956)
o   Third Time's a Charm

Available when & link to where?
Send this user an email
Quote this message in a reply
12-03-2015, 10:56 AM,
#3
RE: CSME 1.01 Official 1.01 UPDATE Log
(12-02-2015, 11:23 PM)RADO Wrote: Available when & link to where?


This should be available in a couple weeks and will be availabe on the Middle East Product Page, on the Middle East game menu and via a link that will be posted when it's available.

Jason Petho
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12-04-2015, 01:51 AM,
#4
RE: CSME 1.01 Official 1.01 UPDATE Log
(12-03-2015, 10:56 AM)Jason Petho Wrote:
(12-02-2015, 11:23 PM)RADO Wrote: Available when & link to where?


This should be available in a couple weeks and will be availabe on the Middle East Product Page, on the Middle East game menu and via a link that will be posted when it's available.

Jason Petho

Thank you sir!
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