yeah...like smoke never disappearing in WAW...or so I have heard.
That seems just silly to me.
Just a reminder that the original code for both game types (CAMO and WAW) was written in C over ten years ago.
I have it on good authority that it is basically spaghetti and that even a minor change to the code can cause crazy results in other parts of the game.
The designers therefore have opted to make small changes when they can only after testing as much as they can to check the results.
Trying to set up something like different levels of immob at this point in the game's history might seem like an easy thing to suggest...but I would imagine that it would be many man hours just for testing.
However as far as SPCAMO games go...if you bring up these things on the SPCAMO forum at Shrapnel...I am sure you would get many opinions, mostly in favour.
That is the forum the designers watch and interact with...so if you are really interested in seeing a change made, or at least finding out why it is not possible, visit the forum.
http://forum.shrapnelgames.com/forumdisplay.php?f=78
http://forum.shrapnelgames.com/forumdisplay.php?f=139
Many things have changed, added to the games through suggestions on these forums.
I personally am very happy that immobs are for the duration of the game in PBEM.
It makes you think more about where you are going and not just charge around the map willy-nilly.
Having said that, i just managed to immob an apc in the first turn of a game through sheer stupidity. The troops now have a long walk to get to the fight :(
Carry on...