I would like to say a big thank you to all the players who came forward to help test, you are all doing a great service to the whole PzC community :bow:
Sgt Barker wrote....
"Having played for a while now I think I know an answer. Time and taking the job seriously. It just takes time to play a game like this. Figure at minimum 10-20 minutes a turn. More if it’s big and/or I’m taking some notes (is that sad? “I/45th Arty Ovrigogo” so I don’t forget, again, to get the bloody unit in range, and that sort of thing). Being old, employed, in a family way and with all the rest of life competing, play time is at a premium. And playtesting, done right (which any who volunteer for it in PzC will want to do), is even more time consuming than a regular game. Nobody wants to do it and come up with a simple “Great, loved it.” Or worse, a criticism that is bogus, based on something missed by the tester. To be valuable a playtester wants to contribute, and that takes thought and time.
I praise to the skies those of you who contribute to the game by putting out scenarios. It’s the life blood of a wargame like this. Lack of playtesters is a drag. I blame society."
It is great to get some feedback to help me understand how players view testing and the H2H, i would like to add that while i understand that any potential tester want's to do the best job and putting "scenario was ok" in the report is no great help, we are just looking for good honest feedback on what you liked/disliked about the scenario and (if you have any) suggestions on how it might be improved, you don't need to be a clever person to fill in the report it is very straight forward. :)
In the case of the two scenarios we are testing now, Ed aka Volcano Man is the editer and he will be more than happy to read your comments on his work and he has no problem with constructive criticism, i should know i have sent him enough! LOL :rolleyes:
So if my comments has made any more players want to try a test out, just let me know, i don't bite honest! LOL :smoke: