ROMMEL_HSQ Wrote:thanks Alby for the reply about the forst part...
as for the next part, It looks you didn't understand my post( i get 4 Tigers)....the problem I see is that German elite units don't get bounse and the Tigers I have have experince ranging from 55-75...which is worst even than the Russian...even late in the war Tigers tanks were given to the best crews and giving them 55pts exp is just not right.
worse than the Russians?
The Russians should be fairly well experienced by 1944
;)
Once again the perception that the Germans should always be better than the Russians?
;)
If the Germans had such an easy time of it, why didn't they reach Moscow before winter? Why were they unable to break out of Stalingrad?
How many "elite" troops did the Germans actually have late in 44?
Please don't pretend that every German soldier and tanker was a "superman" and that Russians couldn't fight their way out of a paper bag, and then tell me that's an accurate reflection of the entire war.
the Game uses data that it does not report back to the Player including the Leadership and Troop Morale and Experience values and National characteristics; all of which affect each shot fired.
The terms 'experience' and 'morale' are simple words whose definitions are easy to find in any dictionary but in relation to the Game, these words gain a looser meaning.
'Experience' could be defined as the ability of the unit to score a hit on a target - or to avoid being hit by an incoming shot.
'Morale' could be defined as the willingness of a unit to continue to fight.
The combination of the two values plus the National Characteristic will determine how the unit performs. Certainly, taken alone, a 10 point difference is not great.
Secondly, SPWAW is a model of combat at the tactical or squad level. Strategic considerations do not enter into the model.
So where history tells us that German troops were able to defeat the Soviet armies in 1941 for whatever reasons, this was as much a result of strategy and good staff work, not to mention the shortcomings of the other side.
The individual soldier armed with his personal weapon was equally dangerous to the man in his sights regardless of which army he served. It is this that the Game attempts to model.
In places where the Soviets attempted to stop the German advance, the fighting was violent and casualties significant.
German generals devised methods to avoid these clashes and to advance through avenues that were less well defended; to encircle Soviet divisions and to force their surrender.
It is the former that we play out in our game and not the latter.
We set base levels of ratings year by year, then, the game randomly assigns values based on that, game by game.
we did not intentionally assign Tigers low values.
I just started the first scenario in Watchword and my Tigers had exp ranging from 74 to 59.
then re did it and the ratings went from 74 to 69.
so it changes at random.
Country training on, characteristics on, True troop on/Rarity off.
you can always turn country traiining off and manually set your Exp levels.
German Troop Exp in 1944 only averages about 65.