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Map Mod 2d
11-03-2022, 05:06 PM,
#6
RE: Map Mod 2d
Answer 1

If you're using the no shadows version, then yes, that is the correct bmp. 

You need to create an outline file of your new BMP though (which is in the main 3D folder, and has the same name just named a .bit

It is a 1-bit outline file of your graphic (which acts as the highlight). You can find an explanation in 16.1.2 in the manual. 



Answer 2

The 2D silhouettes are not complete yet for CSVN, so the option isn't included (it's there, just turned off until they are ready). 

It is planned to include them in the future. 

In the meantime, you could modify the symbols6d.bmp (and so others) if you want to add images and then use the NATO icons to show them.)

The manual explains what each of the NATO symbols are near the end of the manual.
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Messages In This Thread
Map Mod 2d - by Sean - 11-02-2022, 07:50 PM
RE: Map Mod 2d - by Sean - 11-02-2022, 08:07 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 12:17 AM
RE: Map Mod 2d - by Sean - 11-03-2022, 11:32 AM
RE: Map Mod 2d - by Sean - 11-03-2022, 12:12 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 05:06 PM
RE: Map Mod 2d - by Jason Petho - 11-03-2022, 05:08 PM
RE: Map Mod 2d - by Sean - 11-03-2022, 06:01 PM
RE: Map Mod 2d - by Jason Petho - 11-04-2022, 12:19 AM

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