• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Stacks Firing and Morale Checks
05-16-2022, 05:39 AM,
#4
RE: Stacks Firing and Morale Checks
(05-11-2022, 11:24 PM)krmiller Wrote:
(05-11-2022, 01:38 PM)Ricky B Wrote: I believe the morale check is one per fire that causes losses (or morale check for gun/vehicle units). However, I don't know how to prove it one way or the other. But that is what #1 would logically lead to.

In the ACW series when a stack is fired this is the way it is handled, all fire is calculated separately for each unit but the total losses are used for determining things like Morale Checks and in the ACW game gun/crew losses.  I confirmed this with WDS when I was updating the ACW manuals before putting that in the update.  Can't say it is definitely true in these games but since all of Tiller's games are based on the same engine I would say odds are it is.

The answer from WDS support:

Each fire effect is calculated separately. I.e. they are not considered as one. So if 3 units in a hex fire on another hex, each result is determined. If 2 of the 3 units had a fire result that affected the target then there would be 2 morale rolls. The presentation of the results is aggregated, which may make it appear like a single result.
Quote this message in a reply


Messages In This Thread
RE: Stacks Firing and Morale Checks - by Ricky B - 05-11-2022, 01:38 PM
RE: Stacks Firing and Morale Checks - by krmiller - 05-11-2022, 11:24 PM
RE: Stacks Firing and Morale Checks - by HMCS Rosthern - 05-16-2022, 05:39 AM
RE: Stacks Firing and Morale Checks - by Liebchen - 05-16-2022, 06:08 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)